Latest Spirit nerf makes Prayer Beads completely pointless
I just had my first game against a spirit since the latest patch, and realized, that you can hear the direction which she is coming from while phasing. Quite a massive nerf if you ask me. The spirit I played against had prayer beads, which were completely useless due to that nerf. It's quite easy to track her now, if she doesn't have speed add-ons I guess.
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ouch... that does hurt spirit a lot.
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I mean it’s a bug, though it’s otherwise a good thing to keep
prayer beads are garbage anyway
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its not like the moans are extremely load and it only happens every 2ish seconds so you can still suprise survivors with it. I would say its definetely less effective now though.
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How is that a good thing to keep? It nullifies the purpose of her power.
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It is super easy to track her, if you are using a headset. The 2ish seconds are more that enough to know where she is coming from. Only thing she can suprise survivors now is with super speedy add-ons.
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It doesn't nullify her power.
The survivors get a queue of where you are every like 2 seconds, you are still faster than them and you are also still have supieor info that is more consistant.
Only thing this nullifies is the mindgame where you stand still
Only thing id add to this is make it so the spirit knows when the survivor can hear them for that breif moment so you can play with it, otherwise id agree its a good change
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If you think that then you must be a standing still andy
even a half decent spirit can play around it
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It's a bug, has been acknowledged and will be fixed.
When is the real question.
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Because it actually starts to introduce counterplay and actual mindgames rather than. Oh you just phased to me and I had no idea where you were. It makes it from a 100% guess to a read on the survivor side because you can still moonwalk and the survivor will think you are on the other side of the pallet. Plus it really isn't that much of a nerf. The spirit is over 2 times as fast as the survivor (I think) so knowing where you are doesn't really do anything except in very specific situations. I've played spirit with the new 'nerf' and got 4ks easily. Don't believe trutalent saying she is 'dead' at high level play.
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Only for survivors
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Yeah, it allows her to mindgame more as well, thus increasing her skill cap.
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You know it's almost like it's also super easy to track survivors if you have a headset as Spirit. Could it be?! An equal playing field an equal opportunities for counterplay?!?!
It's a bug anyway who cares what anyone thinks about it lol it's gonna get fixed soon enough.
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Tldr: Spirit is not functioning as the devs intended. Your feelings on the matter are entirely irrelevant. If you want another nerf that's a conversation we can have (ex: Spirit can keep her sound bug if survivors can keep the Decisive Strike bug which is still powerful, already been nerfed once and could probably be nerfed again.) But bugs need to be fixed, right? It is broken by definition, broken things need to be fixed end of discussion.
With regard to spirit,
Here we go again... In case you missed it here's a handful of perks used to counter spirit effectively just off the top of my head.
1. Spine Chills
2. Mettle of Man
3. Dance with Me
4. Fixated
5. Iron Will
Killers are, by design, outnumbered 4 to 1. They're meant to be powerful, meant to equal the strength of 4 survivors. The forums are no different to the ratio. Further proof of disproportion can be found in the lobby wait times for survivors and killers. Everything these guys are saying can be, and have been said about every other killer. Billy and Bubba can one shot you, it has no counterplay. Legion can ignore pallets and he has no counter play. Nurse can literally yeet through walls, she has no counterplay. Ohhhh the counterplay, killers get perks and powers. That's Sooo not fair.
*Eyeroll of the Century*
List of rediculous nerfs survivors have requested in forums on spirit.
-Make her vacuum heard in terror radius.
-make it so she can't see scratch marks while phasing
-reduce her phasing speed by 25%
-delete her
-remove prayer beads
Yet there are videos on TURs page on YouTube showing a Spirit being ran for 5 gens. Theres videos of trutalent juking a spirit for a whole match.
Survivors: "Well, those are just bad spirits, a good spirit would take full advantage of her broken powers."
YEAH...DUH... Same with ANY 'Good Killer'. They're good and know the characters abilities and limitations. Just because you don't like being instant downed, or outplayed by a killer Power doesn't mean it needs a nerf. No more then me losing all 4 survivors means that survivors are too OP either.
It's sad when people hate something so much that they would rather see it broken. Despite all reasons not to.
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I'm gonna end up making a whole video compilation putting this whiney survivor main propoganda crap to rest.
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It makes playing Insidious Spirit really difficult. It was already difficult enough with the change to Prayer Beads (RIP).
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This has to be a bug. It makes no sense to literally revert her to PTB status where she was an insanely weak killer.
I get people don't like her, but the entire point of her power is to be confusing. This completely negates that.
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Good riddance to prayer beads.
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:,(
I liked playing against them...
I never even quite understood what the issue people had with Prayer Beads that wasn't just an issue with how Spirit is designed. Prayer Beads should have stayed and Spirit should have been changed to accommodate.
I bet you've never even played against an Insidious Spirit, so you wouldn't know why her interaction with the perk is so special...
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While I agree with you as a Spirit main, she can play around this bug! Just let survivor's do their thing in relying on information and not skill and using their brain to outplay her!
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Spirit was/is one of the few killers that can compete with the strongest survivor teams without having a ridicoulusly high skill cap. Of course, as a survivor, it can be frustrating to get caught at every loop, seemingly without a chance to outplay her. With her power, she can end chases very quickly. That's what a killers power should do imo. Point. Survivors are not entitled to 3 gen loop every single killer. Survivors have it easy enough in this game anyways.
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- No, not every survivor team is the strongest. They don't even have to be, they just have to be quick with the gens. And trust me, there are enough teams (even solo queue) that know how to pressure gens. In combination with some strong perks, you will get some serious trouble as a killer.
- As mentioned above, the Spirit has counterplay. Just because you might not be familiar with it, doesn't mean that it doesn't exist. Btw, none of the killers is actually "overpowered"
- Killer is just as easy as the survivors will make it for you. Many games I played (as killer and survivor) could have went far better for the survivor side, if basic mistakes would be avoided (like unhooking someone in front of the killers face, not commiting to a gen that is almost done when killer approaches, poor looping etc.).
I think I am done with you too, you are obviously not very familiar with this game.
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Haven’t seen Spirit for a week now
...kinda miss her😔
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I really do get tired of people not actually reading what I post. I said the PURPOSE of her power, not so much the power itself. The purpose is to leave the survivor guessing, to think ahead, or at the very least, guess, where the Spirit is. It gives the element of surprise. That's removed when the survivor can hear where she's coming from to such a degree. Yes, it can be played around, but what's the point of actually being invisible when her location is broadcasted? Surprise is mostly removed, except against new players.
A better choice, if you're going to adjust her power, would to simply allow her white noise to play over hear terror radius when she's actually phasing. If the bug is kept, what's the purpose of her white noise?
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Prayer Beads are bad anyway. The idea is to have survivors always in fear and it may have some synergy with Ruin, but for me it never worked because i couldn't find anyone anymore. It's an early warning system that may delay gens a tiny bit but good survivors are cautious and can estimate if you're far away or maybe nearby. And if not, they will just hide, at least that's what was happening when i was using it.
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I thought it was a bug I might be wrong though.
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