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I'm currently in a game being held hostage by two survivors who won't touch a gen
They haven't touched a gen in 35 minutes. Why does the d/c penalty exist?
Update: they key'd out after 40 minutes. I'm done for a bit. This is complete garbage. Good d/c penalty though. Really sorting out right from wrong
Comments
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Record what you're doing and then report it
For a quick tip too, I've found a lot of the "two survivor hiders" have been hiding in the basement now as they don't expect you to go down there to look for them. Check the lockers in front first and turn right away once you've checked it in case they try to make a run for it....
Good luck
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This is because the game is poorly designed. Imagine 2 survivors left have less chance of survive than 1 left. This is where the game is now because of EGC.
I personally hate to be in this situation as killer. You worked so hard to win the game, and survivors decide to borderline indefinitely extend the game, wasting each other's time. I personally would afk if I see this.
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First DC penalty is only like 5 minutes they pull that crap on you just do it don't waste your time for their entertainment. I always run whispers because I'm bad at finding survivors. Or you can just always play Doctor and check lockers lol
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Yep, everytime I've gotten to the final 2, and it's clear either 1 or both are hiding, they ALWAYS hopper lock in the basement. Had a match earlier today with a Blendette trying this trick while a poor Nea kept trying her damned hardest to do 3 gens solo. It got to the point I literally smacked a gen a few times to say go ahead and found the Claudette in basement. Needless to say, camping ensued because I don't tolerate someone doing this crap. But props to that Nea for trying her hardest to carry the game solo for a good 10 minutes!
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This happens to me all the time, and I think it's because of the Hatch. Originally there wasn't a hatch. Wanna know why it was added? Well. There were a lot of complaints of SURVIVORS taking the game hostage by hiding and not doing gens at the end of the match. So the killer was forced to dc or would get bored and go afk letting the last survivor do the last gen and escape for free, or the killer dc and the last survivor escaped for free.
They responded to this blatant abuse - by creating the Hatch.
Yeah I am not kidding. BHVR thought it was a GOOD IDEA to give playres taking the game hostage by giving them a free win mechanic. That's not even the worst part.
Today now the hatch gets abused where the last 2 survivors take the game hostage because they want to fight over the hatch, players sabotage each other because winning via the hatch as solo is easier than doing objectives, and Killers have to slug making the game boring for survivors to secure wins they deserve when the survivors were complete trash and none deserved to escape.
So yeah. TLDR; BHVR responded to survivors taking the game hostage, by giving them a free win mechanic. Now that free win mechanic causes players to take the game hostage because it's easier to win that way then to do the actual objective.
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This happened to me on hawkins...I just decided to check the basement and they were having a basement party with out me :(
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100% make sure you had it recorded and submit a complaint ticket for holding the game hostage. It really sucks the only prevention from players like this is whispers :/
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Sorry but everyone is wrong. Don't bother submitting a ticket. They didn't hold the game hostage. They were looking for hatch. It's pretty common for survivors to stop working on gens when the hatch has spawned. Take this as a learning experience. Learn the hatch mechanics. If this happens again, go find the hatch. I bet you find someone crouched around or in a locker. Or run whispers like me and never have this problem. Stealth meta is pretty strong right now so whispers is on all my killers.
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they did hold the game hostage. and devs have confirmed before that this is indeed holding the game hostage.
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I wouldnt believe they took 45 minutes to find a key in a chest and get out
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They did keep the game hostage.
Unless they are literally the worst players ever that it took them 40 minutes to find the hatch.
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On the flip side, as a survivor, it is frustrating when a killer puts your only other remaining survivor into the dying state and leaves them there until they find you.
Would it be fair to say that is taking the game hostage also?
I've had so many games where I've managed to revive them but because the killer never goes far (i.e. gen to dying survivor > repeat) it is an impossible task & a cycle of them tunneling the same survivor until they can latch on to you.
Bill has a perk to try combat that but it's such a waste. All survivors should have a faster crawl speed and no grunting - and one could argue no aura being revealed - while in the dying state.
Back to your point, as a survivor hiding is an awful tactic...agreed. However, keeping a low profile while searching for the hatch is vital. Then once its found, back to gens and if you're the last remaining, clench those cheeks and hope you make it before the killer gets there
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I've had this happen once, but they didn't hide they just stood there. One person fixed one gen and I got a 4k, unfortunately that lead to me getting very salty messages this was before crossplay so it was only PS4 players. I now have messages to friends only.
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I think part of the problem here is that the AFK crow system is inadequate at preventing Survivors from holding the game hostage in this manner. The crows need to eventually call out players if no one does gens or gets into chases for too long, not just players who remain in one section too long without taking any actions.
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They werenโt looking for the hatch for 35 minutes.
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No they havenโt. Please feel free to provide a link of the devs saying survivors hiding from the killer is bannable.
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I totally agree that while this situation is rare where you have a stalemate with two hiding survivors and a killer who canโt seem to find them itโs still pretty annoying when it happens. Iโd love it if the game had a sudden death timer where, if no player scores any points for five minutes, the endgame collapse automatically starts. Five minutes is plenty of time for one side or the other to score points, if they havenโt then it would be a really good indication the game is stalemated
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The hatch has been in the game since release, what are you talking about?
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hey there new guy.
On the flip side, as a survivor, it is frustrating when a killer puts your only other remaining survivor into the dying state and leaves them there until they find you.
Would it be fair to say that is taking the game hostage also?
it isn't. because you will eventually bleed out and die. meaning, the killer is making progress towards his objective of killing the survivors and the game will end.
when survivors hide and don't do gens, no progress in the game is being made and therefore the game could go on forever.
tl:dr: holding the game hostage is creating a state where the game won't end.
an example of a killer holding the game hostage, would be if all the survivors went into the basement, and the killer blocked the stairs refusing to hit any survivors. meaning no survivors can complete the gens and the game can't end.
I've had so many games where I've managed to revive them but because the killer never goes far (i.e. gen to dying survivor > repeat) it is an impossible task & a cycle of them tunneling the same survivor until they can latch on to you.
this happens because the killer doesn't want the last survivor to escape using the hatch. and this is the only way to make sure he gets 4 kills if he doesn't know where the hatch is.
and if he does know, maybe he can't patrol the gates and rather get you before the end game collapse.
Personally, I rather just kill the 3rd guy and finish the game, but it's still fair play if the killer wants the kill.
Bill has a perk to try combat that but it's such a waste.
unbreakable? a waste?
it's literally one of the best perks in the game mate.
All survivors should have a faster crawl speed and no grunting - and one could argue no aura being revealed - while in the dying state.
no. wanna crawl faster? get tapps perk.
and no grunting means you will bleed out on the ground everytime, because the killer won't be able to find you. didn't you say you don't like getting slugged?
also, aura reading depends on the killer perks, there's no reason to disable it just because you are slugged.
Back to your point, as a survivor hiding is an awful tactic...agreed. However, keeping a low profile while searching for the hatch is vital. Then once its found, back to gens and if you're the last remaining, clench those cheeks and hope you make it before the killer gets there
this is completely fine, however, this isn't what was happening.
both survivors were hiding until the other one died, so they could get the hatch. meaning, the game would never end.
or do you honestly think it takes over 30 min to do what you suggested?
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When there's two survivors left there should be another sort of EGC during which time you have to spend X amount of time either on gens or in chase. Any survivor that doesn't meet the requirements gets insta-killed. No more time wasting because you're angry the killer is winning, no more rewarding the most useless survivor with the hatch while the one doing objectives dies, no more two-man swf with a key spending 40 minutes urban evading around swamp looking for hatch.
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DC Penalty is a good thing geez.
But as for them taking the game hostage, report them. They are legit breaking the rules.
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k mate.
this is @twistedmonkey a trusted user
link - https://forum.deadbydaylight.com/en/discussion/174349/survivors-holding-the-game-hostage
this is @Peanits a dev
link - https://forum.deadbydaylight.com/en/discussion/comment/197291#Comment_197291
need anything else?
I'm sure any dev could come here and confirm this.
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The game speed is entirely survivor driven. It;s abused by them constantly trolling the killer.
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oh hey, I didn't realise you replied before I did. thanks.
gonna save that image...
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As others have advised, record and report. That being said, FIND THEM. The maps aren't that big. If you insist on patrolling the final Generators and don't go out and look for them, you are also at least partially responsible for the situation. I had pair 3-Gen themselves really badly once. I kept a tight patrol for like 15 minutes before I said to myself, "wait a minute... of course they aren't going to come in. They are waiting for me to go look for them." So I did... and guess what... they made an attempt. I found them.
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I'll translate...
"hey there new guy." - I see you have no posts, let me try to pick apart everything you have just posted on this basis to fulfil my ego. As I have in excess of 3,000 posts, this is an important role for me - we don't want new persons getting comfortable here.
"it isn't. because you will eventually bleed out and die. meaning, the killer is making progress towards his objective of killing the survivors and the game will end." - The killer, in the scenario stated, is taking the game hostage to a certain degree because they are preventing the hatch from coming in to play in the game. If you'd like to find the definition of hostage you'll discover it alludes to something held as security for the fulfilment of a condition (i.e. the other remaining survivor being held in the dying state, as security; to prevent the condition of the hatch opening being fulfilled).
"unbreakable? a waste? it's literally one of the best perks in the game mate." - Subjective of course. It can only be used once and you're not guaranteed of being able to use it every trial. Awesome when it can, and is, used. I echo my earlier comment of killers not venturing far from the survivor in the dying state, especially if the survivor is Bill. Severely reduces the impact of it.
"and no grunting means you will bleed out on the ground everytime, because the killer won't be able to find you. didn't you say you don't like getting slugged?" - No it won't mean you bleed out every time, with fellow survivors you'll find yourself being picked up more often. If the killer wants to take that risk, let them take that chance. If it is such a problem for them to find survivors in the dying state when they refuse to hook them straight away, then there is a killer perk for that! For someone of your presumed experience based on your number of posts, this particular statement is idiotic.
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I stand corrected then, wonder where they draw the line between hiding and bannable.
Either way I still think the game could use a sudden death timer when these stalemates happen.
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It's quite amusing being a console player seeing people post "record it and post a ticket" ๐ I've reported dozens and dozens of times for obvious "working with the killer" or a crossplay PC hacker etc type stuff, I used to even bother recording them but it's obvious the reporting system on console is just a way to placate the annoyed into thinking someone cares: like a complaints box above a trash can.
In relation to OP, as killer-mostly as Trapper-I've had a few games run 45 minutes from last two hiding and it's pretty much always disappointing when the game is over; no extra bp or shards no great feeling of success just feels like wasted time. Worse is when you get a 2 person SWF, they get a key, do no gens at all, wait till you kill the non SWFs, waste 25+ minutes hiding/looking for trap door, troll you by setting off traps and banging lockers then scoot out the trap door to get an impressive 15-18k bp...fun game ๐
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Honestly, I sometimes play doctor now for that reason. Maybe get whispers or sometimes spies in the shadows as well.
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I will touch on the slugging part.
There is no "to a certain degree" aspect when it comes to these rules. Slugging means there is a timer and the game can and will eventually end. The killer can camp the blues out and the others can attempt to pick them up or wait for the hatch to spawn. This is all perfectly fine as an objective is being done along with a timer.
The only hostage situations which are banable are ones prolonging the game without doing an objective at all.
A killer could hold the last survivor in a corner for instance and if they are the last one alive without closing the hatch the egc can't start. This would be banable as the game cannot progress or end.
Survivors evading around the map not trying to do the objective also falls into banable camp but it has a time which is allowed which is for the devs to decide. Basically they should try to do something not just constantly avoid the objective.
So a hostage situation in this game is defined by anything that does not progress the game or makes it so it cannot end.
Post edited by twistedmonkey on5 -
Also reminder that survivors taking the game hostage for hatch - is the Dev's fault. When they decided it was a good idea to add the hatch to Survivors as a free win mechanic for originally taking the game hostage.
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I dont understand people. So are killers not supposed to play the game? After all,defendingg gens is holding the game hostage cause you arent freely letting them escape by a lot of "logic" in this thread.
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I should never have to run Whispers to prevent a 40 minute stalemate. That's beyond asinine. BHVR needs to stop treating symptoms and actually address things that have been problems for years, regardless of whether or not they're fringe cases. This isn't that difficult. Keys all too often cause games to drag well past the expiration date so to speak. It's been 4 YEARS. Do. Something. It's absolutely unreal how long it takes these devs to address bad gameplay elements.
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@Orion already asked you that but since you ignored them I'm going to ask again: Do you have any proof for your claim about the hatch?
This video from the Beta (skip to 19:05) shows that the hatch is already in the game so I don't know what you are taking about.
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Take it up with the devs if you thinking protecting gens should be bannable or hiding for 40 minutes shouldn't be, it's their rule
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I know i know, i just dont understand peoples thoughts on this
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I'll translate...
"hey there new guy."ย - I see you have no posts, let me try to pick apart everything you have just posted on this basis to fulfil my ego. As I have in excess of 3,000 posts, this is an important role for me - we don't want new persons getting comfortable here.
sorry if that's what felt like.
I realized you're new, and wanted to say hi.
also, wanted to make sure I explained everything in as much detail as possible, because being new here means you don't know about past threads that talked about the same thing,
and the more someone else sees the same questions going around, the less nice they tend to react to it. So I wanted to make sure things were clear, so you wouldn't have to deal with unwanted sass.
again, sorry if I come off as an AH
"it isn't. because you will eventually bleed out and die. meaning, the killer is making progress towards his objective of killing the survivors and the game will end."ย - The killer, in the scenario stated, is taking the game hostage to a certain degree because they are preventing the hatch from coming in to play in the game. If you'd like to find the definition of hostage you'll discover it alludes to something held as security for the fulfilment of a condition (i.e. the other remaining survivor being held in the dying state, as security; to prevent the condition of the hatch opening being fulfilled).
the devs have spoken about this before. slugging the 3rd survivor to try to secure the 4th kill is not taking the game hostage. because you or the guy will eventually bleed out or have to be put on the hook.
it's not my opinion, it's just how it is.
"unbreakable? a waste? it's literally one of the best perks in the game mate."ย - Subjective of course. It can only be used once and you're not guaranteed of being able to use it every trial. Awesome when it can, and is, used. I echo my earlier comment of killers not venturing far from the survivor in the dying state, especially if the survivor is Bill. Severely reduces the impact of it.
being only used once is not that big of a drawback. Decisive strike is there to prove it.
It is indeed subjective, but I have yet to see a perk tier list that doesn't have unbreakable at least on A tier.
"and no grunting means you will bleed out on the ground everytime, because the killer won't be able to find you. didn't you say you don't like getting slugged?"ย - No it won't mean you bleed out every time, with fellow survivors you'll find yourself being picked up more often. If the killer wants to take that risk, let them take that chance. If it is such a problem for them to find survivors in the dying state when they refuse to hook them straight away, then there is a killer perk for that! For someone of your presumed experience based on your number of posts, this particular statement is idiotic.
you know people use sound to find the survivor on the ground right? and when sound was bugged everyone was having issues finding survivors from time to time.
removing sound would cause this to be way more common.
sure, saying "everytime" is just hyperbole, but it would indeed happen a lot more often.
also, that's quite backwards there, unbreakable is not that good because the killer never goes too far from the slugged survivor, but another survivor can pick the slug up no issue?
I have no idea why you wanna equate post count with game experience... but you do you pal.
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I find the 3-gen example a little bit weird, TBH. I've been in that situation before -- there are two survivors and three close gens. The survivors are playing super safe and not willing to take a risk; I'm not willing to chase the one who's good at running to the other side of the map just so the one who's good at hiding can creep out and do the last gen. We get locked into a stupid standoff where nothing is happening, but we're all capable of ending the standoff at any time. I could let them get the last gen -- they could let me kill one of them. If neither side is willing to do that, it sucks, but it shouldn't be considered hostage-taking IMO.
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Oh man people have been taking it up with the devs for years. Only they dont listen, they only like at stats and not situations
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You getting trolled by scummy players doesn't excuse all the other scummy players that DC and deprive us of good games. Record and report, and move on.
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I've had this happen to me multiple times and it sucks. But i just have to suck it up as bad as it is, it's breaking the rules and you can report them but we all know that probably won't do anything. A simple way devs can fix this is to simply have crows fly over people's heads whenever they dont touch a gen WHICH IS WHAT THEY'RE SUPPOSED TO DO but they don't for whatever reason.
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lol
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No survivor worth their salt is dumb enough to hide near the hatch once they know where it is because they already know a killer will meticulously search that area once they also know where the hatch is.
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There is NO Way defending a 3 gen is holding the game hostage. Hold on let me allow you to finish this last generator so i wont get banned? come on now that's just poppycock
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well to be fair ive been banned on console twice. They wont tell you they have taken action but they do act on reports.
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I think it's less about defending the 3 gens and more about never taking any chases...
but yes... like you, I also don't think defending a 3 gen should be considered holding the game hostage
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I never said it was?
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This is 100% true. I end up having to down one survivor and not hooking to go after the other one so the last one doesn't sit right on the hatch. And then the one down heals up so they can be just touched to heal and it becomes a merry go round until someone gives up.
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