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Shouldn't adrenaline completely disable other exhaustion perks after used?

Yords
Yords Member Posts: 5,781
edited October 2020 in General Discussions

Because adrenaline is already so powerful and works even when you are exhausted, wouldn't it make sense to make the others disabled after it is used?


Ok, so without doing much a possible change that seems reasonably fair could be stacking your current exhaustion timer with adrenaline's. Meaning if you have 20 secs left of exhaustion and adrenaline procs, then depending on what tier you have, adrenaline stacks 40 more seconds of your exhaustion making your remaining time 60 secs before you recover. Thoughts on this?

Adrenaline, now that I have read these comments, still seems balanced to me considering it is a one time use perk. I still hate DS tho. This discussion was just a suggestion for a change to adrenaline.

Post edited by Yords on

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