Why do people still fall for basement bubba?
Every once in awhile I break out basement Bubba just to see how it goes, and every time I’ve done it (granted it’s only been like four times, so small sample size) the survivors always do some bizarre rescue plan that ends in a 4K.
No one ever just pumps out gens, it’s always trading up. I start with one, someone goes for the save and fails, and then the others try to save the two. And these are red rank survivors mind you, no clue what the deal is with that.
Comments
-
Because survivors expect rescues to be handed to them on silver platters
23 -
I don't know why,but peoply just get insanely greedy for that basement chest i suppose.
I've done Basement Bubba quite a bit too and there was pretty mich always 1 person dying because they wanted the basement chest that badly
11 -
sometimes we like to party in the basement. enjoy it
8 -
Because I'm a loot goblin and I demand to know what goodies you're hiding away down there! You won't keep me out forever... I'll be back stronger than before!
10 -
Because its a limited time where survivors can get Halloween items. Given that the "event" doesnt have anything else to do I guess they want to collect their items...?
1 -
Why do people do anything?
This question is dumb.
2 -
It's his dad bod, he has his own gravitational force at 69.69 m/s^2. A well hidden in plain sight passive ability of his.
2 -
Maybe they prefer gameplay over holding m1 and leaving.
21 -
Sucks to just let someone die in basement because your playing no skill basement bubba.
Might as well go down and try and make a play and die and on to the next game rather than just hold m1 on gens to escape with maybe a safety pip at best.
4 -
Because why play M1 simulator when you can just do whatever and move on to the next game while some absolutely pleasurable person pretends they won a prize or something.
7 -
I remember a game on the Azarov's gas station map where nothing ever happened. We repaired all of the generators, opened both gates, cleansed all of the totems, and opened two of the three chests. I already deduced that it was Leatherface with Insidious somewhere, but our stupid Dwight got greedy and went down to the basement for the last chest.
He got caught and hooked, and we just escaped after that happened. lol
2 -
This. I feel way too guilty half the time when it comes to letting someone die on hook. I'll almost always at least try for the save if I have BT, in the hopes that they'll make it out. I don't usually mind taking their place on the hook, and I'll usually suicide if I see someone coming to try and save me so nobody else ends up dying. The altruism part of the game is my favorite part.
4 -
As a camping Bubba regular player, I've 4k'd 10s of games in a row without even depipping at rank 1. It's actually (and camping in general) is a good strategy, atleast in public matches, regardless of what you'll hear. There are so many factors going in to it that make it hard to counter, and if the survs aren't a 4 man premade their chances of finishing all the gens are, in my experience atleast, very low.
Here's some of my takes on why this strategy works so well;
If you get the first down early, there will be 2 gens left by the time that guy is dead and you have your second victim, assuming nobody saves, then you just run NOED (which is uncounterable, the survs physically don't have the time to cleanse totems) if all the gens get done. I generally get more aggressive after the first surv is dead though.
If anyone goes for the save, that's probably gg. There are many reasons to go for the save, you may not know Bubba is there, you may want the BP, you don't want to just pump out gens because it's boring - if you're not on comms, it's really punishing, even lets say you go to the hook, see bubba, then leave - now your teammate does the same wondering why nobody saves, that's so much time wasted. Also, If anyone attempts escape even once, that's potentially game losing, those 20 seconds are absolutely crucial.
You may also down someone near a gen with significant progress, this will enable you to camp and regress that generator - this essentially adds a 6th gen to the game, with both the survivor's loss of progress, and requirement to go away and start a new gen. Very good to buy time.
It's essentially a strat that punishes the lack of comms, and requires a lot of variables to go in your favour to win against. Even as a camping Bubba main, last time I went against a camping Bubba, playing 3 man swf with a fellow camping Bubba main with 4k+ hrs and another guy with 5k hrs - we still got 4k'd. One of my friends went down, and the random went in to save and died, getting hooked, because they didn't know Bubba was there. NOED then got Bubba the 4k even though we did the gens as fast as possible. I've also played vs 4 mans with thousands of hours myself who tried to do the gens and still lost cause of NOED. But the main reason for that is they greed and go down fast, the early down is crucial.
So the obvious thing to do vs this strategy is rush gens never save, right? But the actual most important factor is the time it takes Bubba to get his first down. If you play super safe, using every pallet in the map inefficiently, it'll be 1-2 kills max. This is the biggest factor in whether you can win or not, and a long first chase, whether that's because the surv was good or just predropped every pallet, is the main cause of defeat. Problem with that ofc, you can't pre-emptively know the Bubba will camp, you'd just have to guess or figure it out. I'd say a good sign a Bubba won't camp is if they're using a gen perk like corrupt/ruin, most camping Bubbas will have Insidious+NOED always, then the other two are generally a mixture of carrying perks (Agi/Iron Grasp) and a chase perk (very likely Bamboozle).
7 -
Because most survivors don't like to just rush gens and get out, they want interactive gameplay., Besides, basement Bubbas are guaranteed to use NOED, so even if they repair all gens there are high chances that the killer will get them with NOED and camp them too. All considering, it's better to try get some points, die, and move on to the next match.
0 -
Just so ppl know
The only time where you bomb hook someone to make a tradeoff (hopefully with BT) is when the guy on the hook is about to die (2nd hook) and you still have 1/2 hook stages.
That way you buy your team some time to do gens and if you get slugged, hope the unhooked has DS/DH/triggers BT/chases very long.
But one thing is very important:
Everytime you know specific survivors are dead on hook next time
It is VERY important to take the aggro when you still have a hook stage left. And try to make it not obvious. Sometimes I act like a dully. I look behind while running into the killer so that he believes I'm a lost canon.
It is all about ressources
1 -
^nail on the head.
OP got the wrong impression, the survivors know full well what is going on, they dont "fall" for anything.
Its just that, and this might sound odd, they started up this game..to actually PLAY a game and not just sit there doing gens and leave.
Either way though, a camping killer is always just a waste of time, wether you do gens and escape, just go afk, or go for silly attempts to unhook, soooo yeah, stop camping pls, if you dont want to play then dont play, you are filling up the killer roster with your pointlessness.
6 -
Because letting 3 people die on hook, and having no chases at all, even with an Iridescent lightbringer and Unbroken, is a guaranteed depipp. There's nothing anyone in that situation can do except, once all gens are done, stand close to the basement and try and farm some evader.
Not to mention they could be solo, unaware of what's happening. They could just want to make sure people have a fun game, and don't die in literally 3 minutes for the heinous crime of being found first.
How dare people want to pip, get Bloodpoints, and try to let their teammates have fun?! What a shocker!!
Escaping isn't the only thing in dbd. There's more to this game than that.
6 -
In addition to everything everyone else has said, Red Ranks means nothing anymore. Pipping is more indicative of time played since the last 13th than it is of skill.
0 -
I much prefer basement Trapper.
Though I'm almost certain the perks I use to achieve the same as Bubba are the exact opposite lol:
Believe it or not it actually works. Set up an impregnable fortress with:
- 2 traps on either side of window
- One trap at pallet door
- One trap at other door
- Get a Survivor and put them on the basement hook
- Leave basement and wait for the inevitable trap disarm snap
- Return, reset trap, down the Survivor you hooked
- Wait for the other Survivor to be trapped by any of the 3 exits
- Wash, rinse and repeat till 4k
3 -
Pretty much this.
Some people don't even care anymore. If they realize it's a camper they will either just feed him a no-skill 4k quickly so they can move on to the next match or pump out the gens which is just as boring.
On top of that the survivors have a near 100% chance of making very little bloodpoints and depipping anyways regardless of whether they quickly repair gens and leave or die in the basement. It's pretty much "pick your poison".
So yeah most of the people probably don't really "fall for basement Bubba". They just don't want to play the boring camper match and move on.
2 -
Because if you’re not in a 4 man with comms, if the camper gets someone to camp at 4 or 5 gens, it’s a lost game anyway. There’s not enough time to do all gens and all totems (because they always have NOED), plus gates. This is especially true if you have teammates who go to try and save, not realising someone is being camped.
If a basement Bubba gets someone early, you can probably only get one person out by rushing gens, and that’s not guaranteed anyway.
So you might as well try to save the guy, it’s the only chance at getting any fun out of the match if you can pull it off.
3 -
If I feel I have a good team, I do it to rescue my teammates. Nothing more, nothing less.
0 -
Oh come on, even this has to be an us vs. them topic? People fall for basement Bubba because they assume it's a depipping AFK Wraith or something and decide to do whichever objectives they can, which includes looting the basement chest. Either that, or they're newer players, or they know full well it's a basement Bubba just want to mess around with him because it's just not fun to do five gens and then walk out without interacting with the killer.
5 -
it works against pugs. When I play SWF, we let the person die, and just gen rush because of the stupid camp strat. Rando's don't realize and fall for it
0 -
This is making me want to purchase Bubby Boi. It sounds more entertaining to watch Survivors come to their deaths like moths to a flame than it is to get looped around the same structures 3x and then led to another tile with the use of Dead Hard. Only problem is, I don't trust the Devs to not nerf Bubby's camping potential in the future.
0 -
Boredom is a far stronger opponent than any god-tier killer.
1 -
Sometimes I know he's down there.....BUT I GOTTA CHECK!
@_@
4 -
Can't you like sneak down there, climb up the wall and approach from the ceiling? He'll never see it coming.
0 -
I play both roles. So no, it’s not “us vs them”.
I’ve been quick to pick up on a bubba camping the basement after hooking someone down there. So I’ll go jump on a gen.
I end up dead anyway. Why? The other two survivors refuse to acknowledge that rescue is impossible and so will hover around the basement entrance thinking something magical will happen that will allow them to rescue whomever is down there and not also be hooked as well.
I don’t think I need to explain what the ACTUAL outcome of those 2 survivors is.
0 -
I don't care much about what you play. I'm just responding to your comment, which is basically says "Survivors die to basement Bubba because they are entitled". That has nothing to do with why people die to basement Bubbas and it's needlessly snarky.
2 -
Because most are.
Those that persist in floating around the basement to rescue someone from a camping killer have an entitled, misguided belief that the killer is breaking the rules, and it’s not fair to not allow them a free rescue and escape from the basement.
1 -
I could not disagree more. What is more fun: trying to save your buddy from a killer that's camping the hook or holding M1 for 5 minutes? That is the opposite of an easy rescue, much less feeling entitled to an easy escape. Survivors obviously know how suicidal it is lol, no one is that dumb.
I also struggle to see how this has anything to do with a feeling that the killer is breaking the "rules". The survivors and the Bubba are just playing how they want to play.
3 -
They know that If there is a basement bubba then you must go onto his hook.
0 -
The real question is, why do you care?
1 -
Because the game grows and random guess half of all survivors you need to play with are totally oblivious because too new
0 -
So forget the blood web then?
0 -
There is no gameplay in that scenario. You either hold m1 and leave or spam space bar and join the rest in the basement hooks.
0 -
Because Bubba is, in fact, a black hole. He pulls survivors in slowly. It's almost impossible for survivors to resist his pull, so they don't attempt to resist.
0 -
It's like s lights to a insect 😂 survivors can't help it
0 -
I am so glad I wasted so much money on this game you camping tunneling toxic people and your proud of your skilkessness howuch fun is it for killer or survivor to be stuck on a hook when most survivors won't pull you off your first hook and then you cry about toxic survivors get good been play the game catch some one it's not my fault I pilot stun you over n over again your probably 10years old who has no honor and cries when people get away or a snitch on xbox who cries when I tell them what a skilless wonder they are get good scrubs and don't forget lightborn cause today you'll need it thanks for cheating scrub and as I said before get good
0 -
There can be a few reasons. On higher ranks it can be because it's almost imposiible to pip as a red rank survivor without altruism points so there is not much difference pip-wise. And enjoyment-wise it's still usually more fun trying to snatch a hooked survivor from a camper that just rush gens and leave. Though in Bubba's case that usually ends in joining them on a hook.
0 -
Because it's low rank players. In red ranks you never see basement Bubbas.
1 -
I do know about three red rank bubba's I was one when I first started but as I got better I started trying other killers I prefer freedy he is fun and has great gen pressure most people hate him cause he has all the time n the world and his hit box is broken so I enjoy him even before the update I enjoyed him unless I'm ticked then I bring ire huntress who is completely broken but fun I don't see the reason to justify camping tunneling is toxic but if there all playing claudeete or dewight it is there fault if I can tell the difference I won't if not stop playing swf if you don't want to get tunneled or at least don't let me know your a team swf is also broken but solo survivor you learn not to get hooked
0 -
I've seen this a few times and always wondered about the mentality of the bubba in these circumstances. I play a lot more killer than survivor and babysitting someone on a hook can be effective- but it's a very dull way to play the game. Dbd is one of the only games I can think of where you can win and not feel satisfied with the game at all because you had to play a particular way to win.
0 -
I need that basement chest dude I will DIE for the low tier toolbox inside it
1 -
Why do people fall for it?
Why are moths attracted to flames...
0 -
Yes its entitled for survivors to want an interactive gameplay experience rather than hold m1. You sir are the real clown.
1 -
It’s trading one button for another.
Repairing generators is interacting with the game as much as sitting by the basement entrance is.
0 -
Same to killers about their kills.
Survivor: survives
Killers: that not right
0 -
Because it's kind of rude to camp someone. Other survivors know that and so do most killers. It ruins the game for everyone.
0