Diversion should give Bloodpoints, if the killers falls for the Pebble
it should trigger if the killer is going towards the fake nodification.
I thought about 200-500 Bloodpoints for every successful diversion.
(I mainly use Pebble because its a fun and underrated perk, but it should reward you more than just moving the killer to another location.)
Comments
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Seems hard to quantify. I'd be interested to hear exactly how the game would classify "moving towards" something. What if the killer was already moving that direction? What if they're looking away while moving towards it, or vice versa? How much margin of error is there for "moving towards" something?
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maybe they could just add a range/radius of the pebble where it triggered. I know there could happen the same stuff like you mentiond, but this could be a much simpler solution.
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