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Dear devs...
Hello everybody How are you?
This thread is mostly a suggestion rather than a complain to the devs. My suggestion is if, you could consider everything more than a simple stat. I do remember some devs saying that pig is doesn't need a buff since the stats show that her has a high kill rate, as many on here know, I main her. Now Why Amanda does have a high kill rate even supposed many people claims (me included) she deserves a buff? The main reason is the following one, she has the ability to hide his terror radious which means to avoid BT, that makes she the perfect tunneler. Whether that pains my heart since I love playing as her, many who picks her only use that playstyle which is frustrating for survivors since once she catches them, they are unable to escape and even if they do manage to escape, the RBT is on their heads and they can't escape from the exit gates. We as main pigs know that her has a lot of potential for the ones who knows how to use her have fun with her. In the recent Q&A devs has said that the OoO user often dies, and whether that's true. We need to see Why the OoO user often dies if supposedly it's a great perk? Generally being able to track the other side for all the match at will, can be frustrating and of course, the perk doesn't make the user, meaning I can use a meta perk or combo and not for that reason I am a good player. Right? In good hands, OoO is a broken perk because, basically it allows you to avoid the killer during the entire match, and yes with the undetectable status effect, this was reduced but it still hapapens. Of course, since it breaks the game for many, we don't use it, since it's pointless in a horror game to know where the killer exactly is everytime.
Now... my suggestion. Instead of looking on stats that have many variables for those outcomes. Could you consider everything as a whole? A broken perk is not just the one that guarantees and escape (well, if a perk guarantees an escape it's indeed broken). So instead of saying "this killer has a high skill rate, it needs a readjustement" let's call it nerf, ask yourself "Why does said killer has a high skill rate?" because if everyone uses said killer to camp in example because he can avoid BT, so it starts snowballing survivors. Does it means the killer is "overperforming"? Not really. And believe me, many killers needs a buff even if it's a slight one. Nurse as an example is very punishing right now, you can still do well with her of course, but even if you have a good muscle memory that doesn't mean you will win as her because even with pre-nerf Nurse no one was completely perfect with her, and lossing by a big number even thought you know how to use said killer it's not what I could call a... balanced killer.
What do you think? Am I wrong?
Comments
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That's the problem with the Killer Stats from the stream.
They only considered deaths. But first of all no other killer can kill with their power except for Pyramid Head.
Even though it's RNG I'd guess that it still makes atleast 1/5 of her kills.
And as you said because of her way to hide her TR, you can either bodyblock the Jigsaw Traps and cause the death or tunnel them to death.
If we go by a standard match without tunneling, she can 4K in the right hands, but won't be able to do more than 2K without being a basic M1 Killer. They need to fix the RNG aspect of her power and tweak some numbers with her crouch-sprint ability
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Dude do you fully listening or just as long as you need it?
They literally said
"We are looking into stats to see if there is sth we have to look at"
"If people claim sth not fun or fair, we are looking into it"
"We also see the potential of things and understand when sth very strong needs to be hidden behind a high skill level, or not (nurse for ex.)
And then guys like you
OMG THE DEVS JUST LOOK AT STATS ######### NERF/BUFF SO AND SO
Because the devs didnt just stated 5 minutes earlier that they cant and dont want every killer equal strong. There are differences and potentials and some of them are higher than the others.
God damn are people..special, these days.
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