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Should Spine Chill be nerfed?

NomiNomad
NomiNomad Member Posts: 3,181

So, I should start this by saying Spine Chill used to be my crutch perk. I couldn't play without is, because I used to be real bad at listening for a killer. Now I've moved away from it.

And I should say that I enjoy playing the Stealth Killers, which you know. Spine Chill destroys the poor Bing Bong Boi (as if he didn't already have enough going against him.) But I'm still not sure. If anything, I just feel it should have a cool-down, because as it is it's just a much better version of Premonition.

Comments

  • ChiTenshi
    ChiTenshi Member Posts: 877
    edited October 2020

    Spine Chill should work similar to OoO, where both the Killer and Survivor should be looking at each other for it to activate.

    That way stealth Killers can approach from different angles and Survivors have to actively look out.

  • NomiNomad
    NomiNomad Member Posts: 3,181

    I've tried to do that, but I guess I just suck at it. Again, it's not something I feel really needs to be nerfed, I just dislike how much it can destroy stealth killers. I'll practice my casual moonwalking, those surv's are about to get spooped by a backwards bing bong boi.

  • NomiNomad
    NomiNomad Member Posts: 3,181

    Completely fair. I wish this game had more accessibility options, but sadly they'd be abused to hell.

  • brokedownpalace
    brokedownpalace Member Posts: 8,813

    No. You can simply.. turn your head slightly to counter it.

  • brokedownpalace
    brokedownpalace Member Posts: 8,813

    You don't need to moonwalk. How do you suck at looking to the side???

  • Golden_spider
    Golden_spider Member Posts: 587

    I would say the only Stealth Killers who really get countered by Spine Chill are Myers and Ghostface as they have to ya know... actively be looking at Survivors for their powers to do something.

    I'm fine with Spine Chill mostly, I just don't see why it still needs the skill check and action speed parts anymore.

  • BigTimeGamer
    BigTimeGamer Member Posts: 1,752

    No it shouldn’t be

    also people in here comparing spine chill to object omegalul

  • NomiNomad
    NomiNomad Member Posts: 3,181

    No clue. It feels like every time I try to do that trick, they're still just gone, so I've just kinda stopped doing it.

  • JustZed32
    JustZed32 Member Posts: 213

    You know, i love how it deals with mikey who is stalking you even out from your TR

  • AvisDeene
    AvisDeene Member Posts: 2,396

    No, it’s fine as is. Yes, it makes things a little tougher on stealth Killers, but you know what, that’s okay! Variety is a good thing and the game would be stale without it.

    As others have said, don’t look directly at the generators when you approach them.

    Spine Chill doesn’t tell you what direction the Killer is coming from. Many times I have tried to sneak away from the gen only to walk into Ghost Faces arms, putting me in an awkward situation that usually ends with me attempting to twerk for mercy only to find the Killers weapon deep inside me.

  • aregularplayer
    aregularplayer Member Posts: 906

    no

  • GeordieKiller
    GeordieKiller Member Posts: 413
    edited October 2020

    Spine chill is okay but the one thing that bugs me is the huge radius is bigger that a standard TR so if there were going to be a change to SC just knock the radius down to 30-24 meters but other than that its okay.

  • xenofon13
    xenofon13 Member Posts: 1,241

    Nerf spine chill lol. C mon, don't be so soft.

  • BeHasU
    BeHasU Member Posts: 830

    "Ends with me attempting to twerk for mercy only to find the Killers weapon deep inside me."

    ;o

  • Justalittlepeeck
    Justalittlepeeck Member Posts: 1,101

    should I even explain how ineffective and inconsistent this is?

  • Crypticghoul
    Crypticghoul Member Posts: 574

    Feels really bad when I play Ghost Face.

    I've gotten a few gen grabs because I realize they have it and sidewalk up to a gen to avoid making it light up, so these players' reliance on it can be used against them. But the fact that it lights up when undetectable killers are looking at survivors whose power relies on looking at them makes playing them a much worse experience.

    And the person with spine chill still has eyes so if they see you sidewalking up to their gen they can just disappear and you'll have no idea where they went.

  • SeannyD115
    SeannyD115 Member Posts: 583

    I'll agree that it won't work 100% of the time but I'll take my chances

  • SunderMun
    SunderMun Member Posts: 2,789

    No. It's a fair perk. It isn't hard to work around if you think a survivor is running it, either.

  • TAG
    TAG Member Posts: 12,871

    Nah, it's not that hard to play around.

    If only BHVR would implement some of the visual cues from the mobile game.

  • stvnhthr
    stvnhthr Member Posts: 777
    edited October 2020

    It doesn't always work anyways so no need to nerf. I've stared at a killer staring at me and it has not gone off, so yeah leave it as it is, or fix it so it actually works.

  • The_Krapper
    The_Krapper Member Posts: 3,259

    When perks like object of obsession exist it's a joke to ask for a spine chill nerf, imagine nerfing the dollar general version of object....

  • Alphasoul05
    Alphasoul05 Member Posts: 601
    edited October 2020

    I mean it's basically Sprint Burst without the Burst, giving you more than enough time to run to your desired route and get to a pallet before the killer reaches you. I would say it was a little too strong if it weren't for Exhaustion perks/Small pp/DS

  • Pawcelot
    Pawcelot Member Posts: 985

    I'd like to see it get a delay for activation AND deactivation, so that it doesn't activate if the Killer just glance over in the direction of the Survivor. They'd need to actively look at the Survivor for 3-5 seconds before it activates and then it'll stay active for 3-5 seconds after the Killer stops looking at them.

  • The_Krapper
    The_Krapper Member Posts: 3,259

    There's too many unknowns to spinechill, if it's a stealth killer you don't know which direction they're coming from or if they just pass by and happen to hear your gen they could be on top of you before you get to leave the area, also if there are two levels to the map how do you know they're not chasing someone else in the lower or upper part from where you are? I guess that notification is gonna make half the people running it leave the area from the way people are talking here and in which case the gen isn't getting done and the killer isn't even concerned with them they're just paranoid because of the alert and start hiding from nothing

  • GodDamn_Angela
    GodDamn_Angela Member Posts: 2,213

    Maybe reduce its range a little bit? It kind of activates from pretty far away.

  • xenotimebong
    xenotimebong Member Posts: 2,803

    Spine Chill is absolutely fine the way it is.

  • JimPickens666
    JimPickens666 Member Posts: 326
    edited October 2020

    I use Spinechill even more than DS and BT. No matter what i run spinechill because it's honestly the STRONGEST perk in game. Ds, what if its a PH or just a slugger? BT? What about Freddy or killers that immediately run from the hook.

    With spinechill it kills Wraith and Ghostface and really hurts big aspects pig, myers, and Deathslinger. Spirit? HA. Hillbilly or Huntress going for long shots? Nope. Even with basic killers like Clown and Demo it's invaluable because you'll know exactly when and where they're coming for you.

    So honestly yeah it really should be nerfed....but i love it

  • Terratoast
    Terratoast Member Posts: 126

    I feel like nerfing the interaction speed buff it gives (or simply removing it) would be a fair enough nerf to bring its power down a tad if that's needed. The interaction speed is just icing on the cake since the main purpose of the perk is the additional information it gives.

  • APoipleTurtle
    APoipleTurtle Member Posts: 1,274

    I don't really think Spine Chill should get a cooldown, it would arguably be worse than Premonition at that point (wouldn't provide enough reliable info to work with and its small action boost would become useless).

    It's range overall should be reduced (it's at 36m, that's larger than the average terror radius), definitely down to at least 32m, but it could maybe even be dropped to 28m or 24m.

    It's range should be significantly reduced against killers who are Undetectable. As in, it shouldn't activate until they are within about 8m or so (maybe less) of your location and looking at you to give you that last-second opportunity to break away before they jump out and getcha.

  • Jyn_Mojito
    Jyn_Mojito Member Posts: 515

    No, not unless SWF gets nerfed. I love stealth killers, but as solo q I can say I would feel pretty upset. And I definitely have the option to SWF, but Spine Chill is much quieter and better for my focus 🤫

  • Customapple0
    Customapple0 Member Posts: 629

    Nerfing Spine Chill will only cause more people to run the infamous meta build

  • MrsGhostface
    MrsGhostface Member Posts: 987

    If there were to be a nerf, I’d simply say take the speed boost it gives away. As much as it’s saved me a few times I find that reasonable, more than enough.

  • Squirrel_Thicc
    Squirrel_Thicc Member Posts: 2,677

    No.

  • shane32
    shane32 Member Posts: 383

    I'm a killer main and Spine chill and sprint burst are probably the only survivor perks that annoy me lol probably in the minority on that though.

  • Hopesfall
    Hopesfall Member Posts: 828

    "variety is a good thing"

    "here's this perk that turns a stealth killer into every other killer"

    are you serious? Undetectable should not be detectable by SC. Period.

  • Hopesfall
    Hopesfall Member Posts: 828

    further than every terror radius, I'd say that's pretty far

    it's a complete joke

  • BlooperReel
    BlooperReel Member Posts: 127

    As far as I'm concerned, according to Spine Chill it only works "when the Killer is looking directly in your direction." That being said, unless you're looking where the survivor is, it won't activate.

    As a killer you have free reign to move at them without looking at them. Sure (assuming you're on PC) you can't just hold W when you're headed towards them but if Spine Chill is that big of an issue then you'll accept it.

    Personally I've never had an issue with them using it. Sure they take off running but unless they're good at running me it usually doesn't help and if a generator has progressed, it's fair to say you want to look around and in the end, they either take off running or I find them so...

  • XombieRocker
    XombieRocker Member Posts: 324

    As a few others have said, I believe a small range reduction would be justified. Bring it from 36 to 32 meters.

    It would still counter stealth, still help in chases with vault speed, and would still tell you if a killer is bee-lining for you or chasing someone else.

    But with a 32m range it would no longer give you such a huge early warning even against standard TR Killers.

  • AvisDeene
    AvisDeene Member Posts: 2,396

    I am serious. Just because you’re stealth doesn’t mean you should have an easy hit or grab every time you try it.

    Survivors still can’t tell where you’re coming from, you just have to out smart them.

  • GodDamn_Angela
    GodDamn_Angela Member Posts: 2,213

    Yeah. Its quite far for sure lol. I was just using a light touch.