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Controversial question: Should Doc be able to see scratchmarks?

Please keep the discussion civil.

Now Doc is one of my mains, but I’m starting to wonder if his tracking kit is far too overloaded.

As survivor it can be incredibly frustrating trying to find some sort of reprieve to get Doc off your back in order to heal or snap out of it. Or sometimes just simply wait to assist someone else only to have an illusionary doctor pop up at the worst possible time as he’s nearby.

So my question is if Doc already:

  • gets a location notifier when survivors go up a madness tier
  • gets a location notifier whenever a survivor screams in madness 3
  • gets a location of a survivor whenever an illusionary Doc pops up

Should Doc be able to see scratch marks when in a lot of instances a survivor has no choice but to keep moving?

Comments

  • NomiNomad
    NomiNomad Member Posts: 3,181

    Eh, I don't think taking scratchmarks away from any killer is a good idea. Sounds tend to break in this game, so sometimes scratchmarks are the only 'constant' way of tracking people. Out of all the killers that people really hate, I think Doc is probably the least powerful (aside from his shock taking away the ability to Dead Hard, that's BS). I hate Freddy way more, but even then I wouldn't wanna take away scratchmarks from him. I think Doc needs some kind of look at, but scratchmarks aren't the answer. That's just my opinion though.

  • bm33
    bm33 Member Posts: 8,493

    I don't think it'd be bad if survivor is in Tier 3 madness to remove scratch marks. I think that if a survivor is downed while in madness, especially tier 3, it should remove the visuals and screams that basically give the Doctor free deerstalker.

  • Zeus
    Zeus Member Posts: 2,114

    Calm spirit and no scratch marks would hurt massively.

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467

    Stealth is still possible against Doctor, it’s just harder. Calm Spirit and no scratch marks would hurt him way too much, even with the illusion auras. The devs want to move away from perks crippling Killer powers, and this change would make Calm Spirit cripple him.

  • Hopesfall
    Hopesfall Member Posts: 828

    Even with the purple cooldown addon, static blast takes an eternity to recharge

  • SCP_FOR_DBD
    SCP_FOR_DBD Member Posts: 2,416

    Some killers lore are tied to their power in some way. Example: Ghost Faces lore told of a murder mystery, so his power has him be stealthy and leave you not knowing where he is.

    Doctors lore had him head up an information based program, so his power has multiple information sensors to represent it. Some would say its the best part of his kit.

    So why exactly would we nerf an information based killers information? Its not like doc is overperforming.

  • LordGlint
    LordGlint Member Posts: 9,787

    While I dont agree at all with OP's idea with Doc and scratchmarks... Tying in game balance with killer's lore is abit dumb. If we're using that thought process, Myers would have to stalk Laurie for basicly an entire day before so much as approaching her. Dont get me started on why survivors lose the ability to stay awake for longer than a minute when the killer is a Freddy, lol. Nancy was chugging coffee and staying awake for DAYS in "Nightmare on elm street", but our cast of survivors somehow fall asleep while running every minute.

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    I suppose when the match starts the survivors are already under the effects of extreme sleep deprivation?...

  • LordGlint
    LordGlint Member Posts: 9,787

    I just dont get how anyone can fall asleep while running. They dont even slow down, lol. Surprised we dont have an "extreme teen horniness" status effect while were at it since THAT was big in alot of these horror movies, lol.

  • SCP_FOR_DBD
    SCP_FOR_DBD Member Posts: 2,416

    Well, now your making the mistake of assuming a killers lore has to be 1-1 with their power.

    Its not a direct copy and paste from a killers lore to the game, its taking a killers lore and interpreting it into a fitting power for the game.

    While Myers in the movie may have waited a day to strike at Laurie, DBD matches don't last a day. So how do we keep this part of Myers character in the game? We adapt it to work in the games setting, which is why Myers stalks to tier up.

    Part of NOES was that the characters fight to stay awake, so falling asleep every minute but giving multiple ways to wake up represents that fight.

  • MadLordJack
    MadLordJack Member Posts: 8,814
    edited November 2020

    Yeah. His problem isn't the info, not really, it's the consistent slowdown combined with ability denial.

    Edit: I should clarify, even ignoring that running almost any 2 of his add-ons are effectively 4 add-ons for most other killers, you are literally forced to Snap Out, which is time consuming, and also the forced screams stop whatever you are doing.

  • LordGlint
    LordGlint Member Posts: 9,787

    While its true that you could impliment the lore in developing the power, it still shouldnt be focused on for the balance stand point. Bubba's chainsaw for example is a big part of his lore... but the survivors hit by said chainsaw dont have to worry about instantly DYING after getting cut in half by the thing, lol. Focusing on lore in a talk about game balance is a weak arguement and my examples before about Myers and Freddy were simply ment to be silly examples of this.

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917
    edited November 2020

    Doctor has no extra damage he has very little slowdown against good survivors outside of snap out of it at tier 3 madness.

    So him having good info makes sense as its his main strength as a killer.

    Also having an anti stealth killer makes sense in the fact that it forces survivors to learn to loop and his shock forces survivors to learn to bait out killer's powers due to his constant but non lethal power use.

    His skill check messing effect teaches survivors how to more reliably do skill checks even the odd ones out.


    Being honest he's a great killer to get survivors to learn how to play and not be immersed potatoes as being immersed just doesn't work against him.

  • SCP_FOR_DBD
    SCP_FOR_DBD Member Posts: 2,416

    Well yes it should, how a killer feels should absolutely be considered when discussing possible changes. Docs lore is about his quest for information, so his power is designed to give him waaaay more information than average. So his playstyle is information based.

    Thats why people play doc, because he gives information. My point was to establish through his lore and power, that doc is an information based killer. I then followed it up with the fact hes not overperforming to show that hes not overtuned balancewise.

    So I ask the question, why are we nerfing and information based killers information if they are not overperforming?

  • LordGlint
    LordGlint Member Posts: 9,787

    I really feel like you should reread my last post again because your just reiterating alot of what I said while claiming your disagreeing with me. For your Doc post here... Sure, Doc's theme is about information gathering and theres nothing saying his power CANT be based off that. This is why I said its completely ok to have the lore in mind for developing the power in general. On the other hand though, it shouldnt be the arguement when discussing balance. If Doc's power gave him constant mapwide aura reading of everyone... we should be able to call that abit busted without someone chiming in "HIS LORE IS INFORMATION!!!".

    Doc is actually a good example of how they used the lore loosely enough to utilize aspects without breaking it. It would actually make more sense lorewise if Doc could predict the survivor's actions rather than...shoot out electricity. Mapwide aura reading though is abit OP though, and even though electricity shooting was in no way at all implied...it still is nice in making him a fun character to play as by giving him another way of interacting with survivors that just M1.

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467
    edited November 2020

    I think the reason Doc’s add-ons have so much to them is because he has two powers. If they were designed differently, then we’d have another Pig/Demogorgon situation where most add-ons are only affecting one part of the power.

    As a Survivor, Snap Out Of It always felt fine. Not too fast but not too slow either. When playing Doctor it feels kinda fast, but that’s probably because I’m trying to manage more important things like generators.

    I think the screams stopping interactions is a random bug. I’m pretty sure I’ve seen Survivors drop a pallet or vault while screaming before.

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    I just wish they’d never changed him. I often sit there looking at the roster when I want to play someone other than Clown and think “I just really want to play as old Freddy right now”

  • SCP_FOR_DBD
    SCP_FOR_DBD Member Posts: 2,416

    Unless I'm seriously misunderstanding something that is not at all what your last post implies.

    My bringing up of the lore is because its a simple way to demonstrate his design mentality, to establish a backbone of what we can all agree his power should be.

    Now of course the simple mention of his design mentality doesn't mean jack for balance, that is something both you and I know and agree on. That is why I keep mentioning that hes not overperforming, it shows that his power is not OP.

    You keep focusing on the fact I spent time using the lore to establish his design, and you keep ignoring the part where I actively address his balance. You misunderstand my point, I am in no way using lore as a note for his balance, because that'd be dumb.

  • LordGlint
    LordGlint Member Posts: 9,787

    So what im reading here...is you're agreeing with EVERYTHING in my original post, lol. This was basicly what I was saying to begin with before you chimed in. I never had any issue with implimenting lore in with game design, just with the balance portion.

  • SCP_FOR_DBD
    SCP_FOR_DBD Member Posts: 2,416

    You do realize you replied to me right? Your the one who brought up the "Tying lore into balance is dumb" conversation to me, I elaborated on my point accordingly to make my point clearer.

  • LordGlint
    LordGlint Member Posts: 9,787

    My point of that was just to pointout that using lore as an argument for balance issues is a weak argument, rather than saying lore shouldnt be implimented in gameplay at all. This is for ANYTHING really, not just Doc. Im not saying they should nerf, buff or change anything for any character, just saying that throwing in lore in a discussion on balance is kinda pointless.

    This post is what Im pointing at with really doubling down looking at lore for balance thing. Im assuming the last bit about nerfs was moreso directed at OP who was asking for a change in scratchmarks rather than at me.

  • SCP_FOR_DBD
    SCP_FOR_DBD Member Posts: 2,416

    Yes, I understand that. We both understand that. But I did not use lore for balance purposes at all, I used it to illustrate his design philosophy. I never said anything about his balance until the last line of both those posts, of which his design philosophy helped illustrate my point.

    I'll summarize this entire interaction in 15 words: 2 dudes say the same thing but ones way of saying it confused the other.

  • SCP_FOR_DBD
    SCP_FOR_DBD Member Posts: 2,416

    Also, I realize now these posts may come off a little aggressive, sorry about that.

  • LordGlint
    LordGlint Member Posts: 9,787

    Its alright, your fine. Ive seen WAY worse and honestly... I was just trying to figure out how I could turn your last post into a "2 girls 1 cup" joke and failing at it.

  • SCP_FOR_DBD
    SCP_FOR_DBD Member Posts: 2,416

    I've been trying to figure out how to make a "2 girls 1 cup" joke for the last 5 minutes, this is so much harder than I thought.

  • ASurvkillivorer
    ASurvkillivorer Member Posts: 1,911

    I have a hard time believing anyone who mains doc would even have this cross their mind.

    If you use SB and the person never quits running. They can get very far away from where the indictor was in not that much time. If there was no scratchmarks lets be real Doctor wouldn't have an actual power. His power doesn't so much reveal their location as much as it gives them heavy incentive to reveal it FOR you by running off. I've encountered plenty survivors who new how to vanish after I picked them up on SB or the illusionary doctors.

    Static Blast would be pointless. Sure he could use Shock Therapy in loops still which is barely a plus against strong positioned survivors if you ask me. This would make the drop the pallet early strat the main go to and RIP Doc anytime he decides to break the pallet and someone runs off making it impossible to track them.

    I would go as far as to say Doctor becomes the WORST killer in the game if this happend.

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    To be clear, I’m not suggesting I’m in support of no scratch marks. It was just a question that popped into my head, and thought it was good food for thought for the forums.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    I don't think that's a good idea. The doctor's biggest strengt is tracking so the people that flock to him are often those that struggle with tracking.

    Have fun trying to track a person with calm spirit and Iron will.

    That said. More perks that remove scratchmarks under certain conditions would be cool