Kill Switch update: Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

http://dbd.game/killswitch

Secondary perk effects usually don't change with perk tiers, so why is it different for bbq/wglf?

Talking more specifically with there bloodpoint bonuses. why do they change based on the perk tiers, but not their primary effects? its usually a perks primary effect that gets stronger with tiers.

Ie discordance's effects. its range gets longer the higher the tier, but the aura reading on the generator post a survior leaving it stays the same across all tiers.

Wglf heal effect, and bbq's range (bbq's range already has this) should be what increases with tiers, yet wglf has even weirder parity as it used to only have the bloodpoint effect, so that only increases based on tiers with its 100% healing speed being at all tiers.

like. it make no sense pls.

I mean im also of the opinion that wglf, should also give a stack upon healing a player a full health state/healing a dying state survivor a full health state (since its perk effect benefits that now) but like, the bloodpoint effect whilst its most useful part for most people, is technically its secondary effect since it doesn't have an effect within the game.

so like, is there any particular reason that the bp effects scale, alongside the primary effects? *excluding wglf because that was a recent buff?

Comments

  • lowiq
    lowiq Member Posts: 436
    edited November 2020

    Because it's obviously a conspiracy to defraud you of bloodpoints.

  • Demogordon_Ramsay
    Demogordon_Ramsay Member Posts: 1,503

    Because the secondary effects are less relevant to gameplay since they give you no in-game advantage, so the technical viability of the Perk is the same across all tiers.

    That's my guess, at least.

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    But because there less relevant to gameplay, they should retain their secondary effect at 100% effectiveness across all tiers correct?

    im asking why for bbq and wglf, their secondary effect doesn't follow this trend.

    because its odd. both the bloodpoint and the aura reading get stronger, and for wglf its a special case because its bp effect is the only thing lowered yet its healing speed is 100% across all tiers.

    We'll make it is another odd example of this with the primary effect being weirdly not inline with other perk effects in the game, as it retains its full strength at 100% across all tiers, but has its time lengthend (which arguably makes it more useful, but it makes more sense for the time to be the same between all perk tiers and its healing effectiveness differ.) Another even odder example, is prove thyself, which increases the bloodpoint bonus, but not the actual gameplay effect.

    Perks that do follow the same trend are things like thanataphobia or leader, with the secondary effect for thana being that it deactivates upon a death (its a negative effect but still a secondary constant) or leaders 8m not changing. discordances secondary aura reading timer doesn't get shorter the lower the tier, but its range does (primary effect).

    I guess its a discussion about more what the devs vs playerbase deem as the primary usage/effect, and which thing should be lowered, or both, but then its just a weird debacle.

  • Demogordon_Ramsay
    Demogordon_Ramsay Member Posts: 1,503

    The difference between all those Perks you mentioned and BBQ/WGLF is that their secondary effects are completely irrelevant to the in-game strength. The primary effect is the only one that gives you a distinct advantage in-game. Therefore, if the primary Perk effect is the one that remains the same across all tiers, then the Perk's "viability" remains the same across all tiers, making the grind to get a "better" Perk less painful.

    Also:

    "both the bloodpoint and the aura reading get stronger"

    BBQ's aura range is the same across all tiers.

  • Kind_Lemon
    Kind_Lemon Member Posts: 2,559

    It makes sense because balance. You have been trained to have a weird perception on how perk tiers should change due to the developers' recent inclusions and changes to the perk roster. Perk tiers should go: least impactful on the game -> most impactful on the game

    all while still being balanced in relation to other perks. There's no reason for you and others who share your views to have such a limited view on how perks tier up if only because it results in poor balance decisions (eg. how powerful Pop is at tier one compared to other (formerly rare) tier one perks

  • ThePolice
    ThePolice Member Posts: 801

    Self care