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Why Killer refuse to play on Haddonfield?
I don't know what's going on, but I've been trying to use my Haddonfield offerings for days. Every time (9 of 10 Games) the Killer Dc or is AFK. Is there a thing why they doing this?
Comments
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Because Haddonfield is currently bugged so that there are impassable bushes in the gaps in fences, making many of the fences insanely strong window loops that cannot be mindgamed.
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Haddonfield is just a very unbalanced map in general. While I understand that Haddonfield sucks and needs reworked, I dont agree with the fact that the killers won't play the game by getting the map.
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Relly?? because they mostly DC after I vault the fence. So that could be true, but why do they not just vault the fence too?
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Most likely for the same reason you are choosing it? :) You are picking Haddonfield because it is so weighted to the Survivor currently that it makes Ormond look Killer-friendly. I play it out when I pull Haddonfield, but I'm what you call a Try-Hard. I compete with myself.
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Its a extremely boring and poorly designed map, most maps you can cut people off to make chases not take forever but you can't do it on Haddonfield unless the survivor lacks sentience. So chases take around 2x as long just because running in a straight line has no counter and the tiles on that map are terrible to deal with random windows, decent chance at god windows in the buildings, perfect fodder to use balanced landing out a window the killer is forced to follow out.
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So you mean the fences that xeno mentioened? The Killer can just vault it too so what is the Point?
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Well, a Survivor vaults much faster than a killer does, and with the bug right now, effectively blocking any other entrance to a fence, it makes them near infinites.
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I don't think you are getting the big picture, or you don't understand how looping works. There is something called an infinite loop, wherein the Survivor can easily continue around it well beyond the normal 2-3 times. This means you either have to give up the chase as the Killer, or give up all the Generators. Haddonfield, currently, has these loops all over the place. It stacks wonderful window drops in as well, so Survivors who choose the map are usually loaded up with Balanced Landing and/or Lithe. It was a Survivor-tilted map prior to the Bug. It is a Survivor Stronghold now. :)
Me, I always play games out. I don't believe in disconnecting, and I'm certainly not going to stand around AFK. I'm trying to get to Rank-1 only playing Myers, so I fight for every Pip. I got stuck in Haddonfield the other day against an all Red Rank Squad. I considered it a major victory that I fought them to a draw and didn't lose a Pip. Hardest game I played the entire event.
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I had no problem when I was sent there as survivor (randomly of by offering).
They where playing normally. I got stuck in bushes, they did too... and we moved on haha
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"bugged"
Are you sure about that?
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This. If a survivor knows that there is at least one infinite on that map. So yeah, i use my dcs currently for haddonfield.
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The bushes that have popped up after recent patch make the map really really bad as killer. When they first got added, and me and kill ran into them, we both stopped looked at each other for a good minute, and we just both turned around and went on our way.
If I play killer and get that map, I won't disconnect, but I'll just stand in the street and hope the players will just come out and we can farm a couple hits before we move on. If people pick that map on purpose right now. I may just take that an excuse to go use rest room, move around a bit and wait for the 5 gens to get done, so I can move on.
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If you manage to get a 2k then it's not so survivor biased as you say. Sounds like the perfect belanced map in the Devs eyes.
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I got lucky. :) But again, to answer the original poster's question... I suspect they are dodging the map for the SAME reasons Survivors are choosing it. Nuff said.
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But why DC?
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Because if they start to use the infinites then it makes the game painfully unfun, so whats the point?
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Would you not got more points by play normal?
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Just vault the window!!
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This guy is a troll, guys, don't waste your time on making arguments.
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No offense, but are you new to the game? Killers vault the window much slower than survivors, so even if you vault the window the survivor will be able to make it to a pallet or if they have lithe/sprint burst they can run back to the window which wastes a ton of time for the killer. I havent even mentioned the fact that if a survivor has a decent amount of distance against you, then they can turn the window into a "infinite". Its not an actual infinite but it wastes a massive amount of time for the killer and unless your playing nurse, huntress, deathslinger, or someone that can hit over the fences then your choices are to leave them or waste your time.
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Now they know how I feel when I get sheltered woods as a survivor lol
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Why do many survivors dc if the killer choose the game?
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Because the map is unfun?
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It's really bad to play on except with nurse because of those looong fences and they're usually right next to a filler loop as well.
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Swing for the fences
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I want you to do me a little experiment play a couple of matches of killer and when you're in a chase of a survivor I want you to vault everytime they vault ( with the exception of pallets obviously)
Even if it's more efficient for you to just walk around the vault I still want you to "just vault the window"
After you're done about 10 matches are so come back and tell me how it actually feels.
Well I don't agree with disconnection if I ever get haddonfield I will go afk in the basement.
Why because it's not fun to play on that map when people constantly keep using those infinite fences.
If it's such a colossal problem to you stop using the offering
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I don't DC on it, but that's because 80% of the time I'm on Deathslinger and those ridiculously long but short white picket fences with windows won't save you from me. The house of pain might... but that's a whole other issue.
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Thank you. I was gonna say it if no one else did.
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Because killers do it slower and by the time they catch you after having the window entity blocked and everything, they've lost the game because 4 gens have been done.
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I never quit a match. But yeah, everything above about Haddenfield being both a strong map for survivors and currently having some bugged fencing is true, it's an annoying map to play on.
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Dude. Stop.
All this bait is making me cringe.
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Why would any sane killer bring a Game offering though #########.
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The Doctor loves "The Game".
I mean its almost hard to lose as the doctor on "The Game".
That being said given the Doctor's whole gimmick is madness I guess he doesn't count as a sane killer.
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I doubt most killers are DCing. Some sure, not most. Most are probably like me, if they stumble into Haddonfield and happen to be playing the killer role, (bugs aside), we’re just like “Oooh, this is going to be tough!”.
But it does make killer wins feel much more satisfying.
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I hate Haddonfield, and I've gotten very lazy about playing on it. I refuse to go in the houses or chase around fences. I'll patrol gens outside on the ground and that's it. When I get bored with that, I'll wait at the exit gate for the survivors to finish the last gens so I can get those sweet gate-opening Bloodpoints.
If a survivor burns for Haddonfield, I'll do even less than all that. Well, my killer character will do less. I'll do plenty (like getting snacks) while the survivors get to do their favorite things: working on gens and escaping. It's a win-win.
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Vaulting the Window allows the Survivor to gain Distance, since the Killer Vault is slower than the Survivor Vault. Also Survivors gain some more distance around the Corners of the Fences, since the Killer Hitbox is larger.
This might AT LEAST cause the Killer to have to vault the Window 3 times in order to block it off, which is a) a big time-waster already and b) allows the Survivor to use another Structure afterwards without even using a Pallet (since they used the window). At worst, the Killer will lose enough distance so that they are not in chase with the Survivor anymore which means that the Window will never be blocked and can be used forever.
Even without the bugged Fences, Haddonfield is really survivor-sided and Killers have a lower chance of winning on Haddonfield. And honestly, burning a Haddonfield-Offering somewhat suggests that the Survivors dont want the Killer to have fun during this game. Not going against you with this one, you might not have any ill intend, but Survivors usually know what they are doing when they burn Haddonfield.
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Because you bring the offering to send them to the worst map for them which regardless of the outcome tends to be an unfun experience for the killer. While I personally just play it out, I will become a sweat lord and will use any tactic from slugging, tunneling and even camping if needed. Like you forgo any 'nice' consideration by bringing map offerings in my books. There is a difference between getting it randomly and going like... aah that is unlucky and the other side picking it.
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Bc it zucc. Even as survivor I find it boring and unfair for the killer.
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It works wel on certain killers
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take 30 seconds and think why they do it you may find out the reason, in fact you probably know why but you still love those offerings for obvious reasons, the map is stupidly strong
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If a survivor purposely chooses Haddonfield then that means they probably have Balanced Landing, that with the already unbalanced map is what makes killers hate this map, but survivors love it.
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No killer likes climbing to the 2nd floor only to have the survivor jump out of a window at the last second and get away with no issues whatsoever if you kick the gen, and if you don't then someone comes behind and finishes it before you can get to the 2nd story again.
The long fences and numerous pallets aren't fun either.
It's bugged, and quite large too.
All around a horrible map that needs updating more than any other in the game by far.
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I main Oni, so here’s why I hate it: Oni heavily relies on Dash and Bash opportunities. Considering every loop is either an infinite or an unsafe pallet, it makes it infuriating to play on. Considering I only have my power for a limited time, Survivors can loop me in a house or on a fence. Combined with the fact that Patrolling gens with his power on Haddonfield is significantly harder because gens are tucked in tight spots, and the fact that Oni gets screwed by auto aim half the time, it makes for an infuriating map to play on.
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