Is Adrenaline ultra meta now?
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M e h. it's loved cause it can make for some pretty wild moments, but 90% of the time it's just there to give you a 5 second sprint burst when the gates are powered. However it is an endgame perk and a one time use, making it practically a dead perk. And it CAN be a dead perk if you die early on. I use urban evasion now instead, but it really comes down to your play style. I like to have the ability to play stealthy and play risky being that my perks are Urban Evasion, Self Care, Sprint Burst and Iron Will.
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@Link said:
M e h. it's loved cause it can make for some pretty wild moments, but 90% of the time it's just there to give you a 5 second sprint burst when the gates are powered. However it is an endgame perk and a one time use, making it practically a dead perk. And it CAN be a dead perk if you die early on. I use urban evasion now instead, but it really comes down to your play style. I like to have the ability to play stealthy and play risky being that my perks are Urban Evasion, Self Care, Sprint Burst and Iron Will.lol one time use so it's a dead perk.
Sums up what I think of Haunting Grounds
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It's always been meta with SWF. More streamers are playing almost exclusively SWF, and their viewers are picking up on their loadouts.
Survivors aren't dependent on perks. Their gameplay centers around doing generators and looping killers, neither of which really require perk investments (besides MAYBE an exhaustion perk). That is why they can afford to take one-time use perks (DS and Adrenaline) or situational/clutch perks (BT and Adrenaline) while your typical M1 killer will be taking Enduring and Spirit Fury or Bamboozle or Brutal Strength to keep up with loopers and Ruin to combat gen rushing.
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I use it most of the time, but I wouldn't say its that amazing considering it's a one time use and only works after all the gens are done. It can pull off some amazing plays however.
Got downed right as the last gen got done and it saved my a**. My god my heart was racing when that happened xD Luckily i was right next to the killer shack pallet.0 -
It got a massive surge in popularity after BT got nerfed so it no longer protected the guy doing the unhook as well as the guy being unhooked. The Survivor meta tends to follow perks that don’t require much brain power, as well as doesn’t require team work to be massively effective.
This is for two reasons :
1. Survivors tend not to trust their team mates. They bring perks that make them self sufficient over any team oriented perks.
2. The more self sufficient a single Survivor is, the less team mates have to do in order to help them. Which equates to faster Gen Rushing because there is no need to get off a Gen to help someone.
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adrenaline is not a self-sufficient perk most of the time.
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I just think it shouldn't wake people up from freddy's dream, Wake me up! should wake them up in endgame.
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GT_Legend2 said:been seeing a lot of survivors running adrenaline almost as if its self care, hard to find a game without it0
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Was always the meta perk if you r the one who wants to get chased whole game
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AnotherRandy said:
Was always the meta perk if you r the one who wants to get chased whole game
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Its a strong perk. A lot of the more toxic survivors will run it.0
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It was in the shrine a week ago with ds so I'm not surprised
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Well_Placed_HexTotem said:Its a strong perk. A lot of the more toxic survivors will run it.0
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Most of the time it's not super effective...but when you have it in the right situation? Ohhhh it's good.
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MhhBurgers said:
I just think it shouldn't wake people up from freddy's dream, Wake me up! should wake them up in endgame.
personally I don’t believe a self care skill check messing up should wake you up I think that Freddy should have special medicine boxes in the map where you can wake yourself up like the medicine from the movie and a teammate should be able to wake you up and that’s it. Freddy would be a way more viable threat if self care couldn’t wake up survivors1 -
It's a solid perk if you have a nick of living until the gens are all complete.
I like how it makes the tunneling really hard when you are hooked as the final gen pops.1 -
Ok can somone explain how it works like does it unhook you when triggered?0
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Nah, but if triggered while on the hook you'll be at 100% health and get the sprint burst when unhooked.
@redsopine1 said:
Ok can somone explain how it works like does it unhook you when triggered?0 -
i like it, since i play solo most of the time and it can really help me getting to that exit gate faster after i repaired the last gen (and most of the time the other 4 too), so i can end the round faster with a win for me.
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Same with Noed buddy lol0
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@GT_Legend2 said:
been seeing a lot of survivors running adrenaline almost as if its self care, hard to find a game without itMaybe because its insanely good, especially in SWF and gens can be knocked out quite fast?
The only counter to it is NOED, but even then you still got sprintburst to gain distance first0