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Nice "Killer Cuddling" Patch

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We will still teabag and make killers dc

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  • Member Posts: 4,167
    What's the big deal, it only effects events and stops the Sabo trolls. Good choice by the devs
  • Member Posts: 187

    @Peanits said:
    Completely ignoring the sabotage and hook spacing changes I see.

    Hook spacing is a joke.
    Same exact distance as before: have you at least playes this patch?

  • Member Posts: 5,176

    Survivors got buffs this patch too not just the killers. This was a QoL patch for both sides.

  • Member Posts: 649

    DS nerf, REAL gen prolonging, SWF separation, etc. There's a laundry list of things that need to be dealt with to put killers on even ground. If 4 extra secs. to heal up is that soul-crushing to you, I feel for you when/if actual buffs/nerfs come. You and those like-minded are why this game is so toxic... and that's why you'll get tunneled (I would say camped, but they nerfed that, too, so...) until you D/C on the shoulder.

  • Member Posts: 1,642

    @AgentTalon said:
    Don't you need killers to play as a survivor? Shouldn't survivors want killers to have a good time so they can actually get lobbies?

    Nah its fine.
    Let them bully more killers such that queue time increases for suvivors. This is the only time when devs take real action

  • Member Posts: 611

    DS nerf, REAL gen prolonging, SWF separation, etc. There's a laundry list of things that need to be dealt with to put killers on even ground. If 4 extra secs. to heal up is that soul-crushing to you, I feel for you when/if actual buffs/nerfs come. You and those like-minded are why this game is so toxic... and that's why you'll get tunneled (I would say camped, but they nerfed that, too, so...) until you D/C on the shoulder.

    Gen prolonging is a stupid idea that’s not going to get implemented because even the devs have stated staring at a gen that long will drive more players away, more objectives is the right way to go so you are actually doing something other than sitting there, and killers are on even ground for the most part, the only real changes needed are QOL changes for the game at this point to balance it
  • Member Posts: 1,192

    @Radiant said:
    We will still teabag and make killers dc

    To quote Mushu ... I think my bunny slippers just ran for cover?

  • Member Posts: 649

    By "gen prolonging," I meant anything to prolong the game in a meaningful way (other objectives, buffs to other perks to help slow down gen progression so not every single killer has to use 1-of-4 on Hex:Ruin day in and day out, etc.). The main idea is this: 4 secs added to healing is a step in the right direction, SO far from game crushing, and hopefully not the last thing we see, since so many necessary changes were overlooked -- yet again -- by devs.

  • Member Posts: 187
    What about removing exits?
    So you have all the time you need to get you 4 kills :)
  • Member Posts: 3,786

    I love that you felt the need to make your pointless toxic thread on both the forums. Next step is Reddit?

  • Member Posts: 649

    How about removing hooks?
    So you don't have to come on here and boost your fragile ego with one-line toilet posts furthering the growing community assumption of childish survivors in need of a fresh developer teet?

  • Member Posts: 1,832
    Radiant said:
    What about removing exits?
    So you have all the time you need to get you 4 kills :)
    man you REALLY are upset about this patch aren't you?
  • Member Posts: 649

    Mad they'll have to throw every pallet in the map to 2 sec-heal behind in order to get back to full now. Just drop DS for Botany Knowledge and you'll be all good :+1: Boom, minor inconvenience solved and you can get right back to that all-important tea bagging.

  • Member Posts: 1,867

    Though I am not wild about the healing nerf, or the window nerf as a survivor, I do like them as a killer. I'm more afraid that the attempt to limit aggressive survivor play will do a lot of harm unless stealth play gets a boost vs aura reading killer talents.

    That said, I think there is only one very bad adjustment in this patch, and that is the swamp changes. I've played 7 matches in swamp today as both killer and survivor. Every one of them was a 4k. The killer (I used Shape, Pig, and Trapper) can control that map with absolute ease now. You can see both exits from either the boathouse, or the Pantry. I have amazing view of the whole field for stalking with Shape when I'm on the boathouse.

    As survivor, we could hardly avoid the Dr.s aura when he had extended aura perks. All you saw all match was screaming all over. He just needed to move around the middle and pick targets. Nurse was an absolute joke. Hag owned the map with absolute ease. She was able to camp three hooks while keeping an eye on doors.

    The big problem is generator placement. They are way too condensed now. I was able to pick 5 gens to monitor with ease as Pig, Shape, and Trapper. A couple of well-placed traps limited movement outside of my zone. I was surprised at how easy it was.

  • Member Posts: 1,867

    @Peanits said:
    Completely ignoring the sabotage and hook spacing changes I see.

    I found the hook spacing to be more helpful than bad. Especially on Coal Tower map. There were a lot of blank spots before that left you without an option to carry a survivor. Now, I always have a hook within range.

  • Member Posts: 423

    Though I am not wild about the healing nerf, or the window nerf as a survivor, I do like them as a killer. I'm more afraid that the attempt to limit aggressive survivor play will do a lot of harm unless stealth play gets a boost vs aura reading killer talents.

    That said, I think there is only one very bad adjustment in this patch, and that is the swamp changes. I've played 7 matches in swamp today as both killer and survivor. Every one of them was a 4k. The killer (I used Shape, Pig, and Trapper) can control that map with absolute ease now. You can see both exits from either the boathouse, or the Pantry. I have amazing view of the whole field for stalking with Shape when I'm on the boathouse.

    As survivor, we could hardly avoid the Dr.s aura when he had extended aura perks. All you saw all match was screaming all over. He just needed to move around the middle and pick targets. Nurse was an absolute joke. Hag owned the map with absolute ease. She was able to camp three hooks while keeping an eye on doors.

    The big problem is generator placement. They are way too condensed now. I was able to pick 5 gens to monitor with ease as Pig, Shape, and Trapper. A couple of well-placed traps limited movement outside of my zone. I was surprised at how easy it was.


    Agree about pale rose. My survivor game went into a 3 gen patrol, wasn't able to get around it, since there was more than 3 bunched up.

    I think chopping the map was fair it was larger than it needed to be, but needs some tlc for gen placement\chase areas.
  • Member Posts: 187

    @Warlock_2020 said:
    I found the hook spacing to be more helpful than bad. Especially on Coal Tower map. There were a lot of blank spots before that left you without an option to carry a survivor. Now, I always have a hook within range.

    Exactly, let me update:

    • hooks evenly spread to perfectly cover each point of each map,
    • longer healing times + higher penalty for statuses,
    • longer run needed to fast vault (not all windows will be fast-"vaultable"),
    • shorter hook time,
    • smaller swamp maps,
    • rework of jumps and hooks in survivor advantage points,
    • no more Spirit sound while phasing,
    • better hidden totems,
    • better aim needed for flashlight,
    • noed insta-down at all levels,
    • lower footsteps sound for invisible killers.

    Seems legit patch :D

  • Member Posts: 2,637
    Radiant said:

    @Warlock_2020 said:
    I found the hook spacing to be more helpful than bad. Especially on Coal Tower map. There were a lot of blank spots before that left you without an option to carry a survivor. Now, I always have a hook within range.

    Exactly, let me update:

    • hooks evenly spread to perfectly cover each point of each map,
    • longer healing times + higher penalty for statuses,
    • longer run needed to fast vault (not all windows will be fast-"vaultable"),
    • shorter hook time,
    • smaller swamp maps,
    • rework of jumps and hooks in survivor advantage points,
    • no more Spirit sound while phasing,
    • better hidden totems,
    • better aim needed for flashlight,
    • noed insta-down at all levels,
    • lower footsteps sound for invisible killers.

    Seems legit patch :D

    stop having a meltdown. its balanced. adapt or leave, but stop embarrassing yourself in the meantime.
  • Member Posts: 4,883

    Teebag all you want, nobody cares. The fact that you are doing it when standing at the open gate or a safe pallet where killer can't hit you just shows the level of your immaturity.

  • Member Posts: 245

    @Radiant said:
    It's what science calls psychological adaptation and learned behaviour.

    Hope to teabag you babies soon <3

    wat? don't adaptations have to do with reproduction and natural selection? i.e. they're learned over generations.

    I really hope you don't believe your success in DbD will determine your ability to reproduce.

  • Member Posts: 2,771
    edited October 2018
    apropos said:

    @Radiant said:
    It's what science calls psychological adaptation and learned behaviour.

    Hope to teabag you babies soon <3

    wat? don't adaptations have to do with reproduction and natural selection? i.e. they're learned over generations.

    I really hope you don't believe your success in DbD will determine your ability to reproduce.


    Well im up for the challenge then. 

    Or we can wait out till @powerbats and @Orion are done breeding the next generation of DBD players.
  • Member Posts: 245

    @ChesterTheMolester said:

    Well im up for the challenge then. 

    lol, name checks out.

  • Member Posts: 4,167
    So much salt I think the shaker broke. If this was the last change we would see to this stuff I'd understand, but everything will get reviewed again at some point. Adapt for now and give the devs some constructive feedback they can actually use.
  • Member Posts: 2,637
    Dudddd said:
    Lowbei said:
    Radiant said:

    @Warlock_2020 said:
    I found the hook spacing to be more helpful than bad. Especially on Coal Tower map. There were a lot of blank spots before that left you without an option to carry a survivor. Now, I always have a hook within range.

    Exactly, let me update:

    • hooks evenly spread to perfectly cover each point of each map,
    • longer healing times + higher penalty for statuses,
    • longer run needed to fast vault (not all windows will be fast-"vaultable"),
    • shorter hook time,
    • smaller swamp maps,
    • rework of jumps and hooks in survivor advantage points,
    • no more Spirit sound while phasing,
    • better hidden totems,
    • better aim needed for flashlight,
    • noed insta-down at all levels,
    • lower footsteps sound for invisible killers.

    Seems legit patch :D

    stop having a meltdown. its balanced. adapt or leave, but stop embarrassing yourself in the meantime.
    Wheres a mod who warned me for telling someone remotely what you just said “ adapt or leave” why isnt he getting a warning??????? oh i forgot only favoritism exist here  
    i have literally been banned more than anyone else on this forum. you have no case. “adapt or leave” is just logic.
  • Member Posts: 7,068

    There's lot of good changes for both sides and bug fixes, I see nothing wrong with it unlike some on both sides who see anything that benefits the other side as cuddling.

  • Member Posts: 2,637
    powerbats said:

    There's lot of good changes for both sides and bug fixes, I see nothing wrong with it unlike some on both sides who see anything that benefits the other side as cuddling.

    “balanced opinion” is the highest praise you can get here. ForumMains unite!
  • Member Posts: 478
    T bag=tunnel/camp... not dc ;)
  • Member Posts: 770

    ooohhh im so scared...

  • Member Posts: 2,270

    @Radiant , learn to play this game properly sweetheart. That means STEALTH.
    Or keep teabagging all you like, you know it just makes hooking you all the more delicious.

  • Member Posts: 753

    @Terrortot said:
    Patch made sabo relevant, longer times before chasing again via healing up.

    Its fun on both sides, this should absolutely not be a "im survivor and i cant survive" cryfest.  

    Extremely sad to see the entitled posts, makes survivor playerbase look bad.

    " Both sides are equally childish and toxic huur duur "

  • Member Posts: 15,093

    @Radiant said:

    @Warlock_2020 said:
    I found the hook spacing to be more helpful than bad. Especially on Coal Tower map. There were a lot of blank spots before that left you without an option to carry a survivor. Now, I always have a hook within range.

    Exactly, let me update:

    • hooks evenly spread to perfectly cover each point of each map,
    • longer healing times + higher penalty for statuses,
    • longer run needed to fast vault (not all windows will be fast-"vaultable"),
    • shorter hook time,
    • smaller swamp maps,
    • rework of jumps and hooks in survivor advantage points,
    • no more Spirit sound while phasing,
    • better hidden totems,
    • better aim needed for flashlight,
    • noed insta-down at all levels,
    • lower footsteps sound for invisible killers.

    Seems legit patch :D

    Could you elaborate on the shorter hook time?

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