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Exit Gate Rework

Eguzky
Eguzky Member Posts: 173
edited October 2018 in General Discussions

Honestly, I said it in one of my range-rambles:

When an exit gate is open, any survivors inside it, or within 5 meters (just a guesstimate number, can be balanced) should suffer from Exposed anyways.
Like, for any and all Killers.

This would just down on the damn twerking Survivors do, and force them to think 'Do I want to go back & save someone? Do I want to just leave?'

Of course, this Exposed status would be on a cooldown: Within 5 seconds of leaving the Exit Gate's area, you lose the Exposed status. This would be done to encourage Survivors to save people, and prevent twerkers from dancing on the 5 yard line.

This would give Nurses and The Huntress one last throw at twerkers, and prevent Survivors from just Bodying the Killer because they 'can take the hit'.

Now, if they body, they die. A noble sacrifice, to be sure.

But it would, in all cases, cut down on twerkers and toxicity just milling around in the Exit Gate holding up the match until a Killer chases them off like an old man with a cane.

Comments

  • brokedownpalace
    brokedownpalace Member Posts: 8,813
    edited October 2018
    No. A built-in and shorter Blood Warden is all it needs.
  • Rtdib2
    Rtdib2 Member Posts: 22

    If anything they shouldn't be allowed to crawl out when hit into the dying state. The exposed status wouldn't stop them from being toxic because all they have to do is stay at the finish line and crawl pass it after being hit.

  • Warlock_2020
    Warlock_2020 Member Posts: 1,867

    Nope. Work all game, got rid of NOED, running for gate, and exposed because I'm trying to leave? No. If you want to stop people from hanging around in the map when nobody is hooked and doors are opened, then make them get exposed after X minutes. That will get them out the door.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    Just increase the time it takes to open the door to 30 seconds base and have the door regress when not being opened. Then it would be a lot easier to protect the gates.

  • brokedownpalace
    brokedownpalace Member Posts: 8,813

    Just increase the time it takes to open the door to 30 seconds base and have the door regress when not being opened. Then it would be a lot easier to protect the gates.

    No. The hand holding requests need to stop.
  • Visionmaker
    Visionmaker Member Posts: 2,051
    2k bonus blood point countdown as soon as the exit gates are open. Countdown hits 0 points in 30 seconds.
    1k bonus is awarded to first one who leaves.
  • Vortexas
    Vortexas Member Posts: 757

    No. The Exit gates should be blocked if the Killer is within 5 Meters of the Gate. Be slick or be dead.

  • Visionmaker
    Visionmaker Member Posts: 2,051

    Vortexas said:

    No. The Exit gates should be blocked if the Killer is within 5 Meters of the Gate. Be slick or be dead.


    30 minutes of immersion later...
  • Vortexas
    Vortexas Member Posts: 757

    @Visionmaker said:
    Vortexas said:

    No. The Exit gates should be blocked if the Killer is within 5 Meters of the Gate. Be slick or be dead.

    30 minutes of immersion later...

    That's why there are two exit gates. Same thing as the Killer hatch campin. Make em move, or get a free escape.

  • Eguzky
    Eguzky Member Posts: 173

    @brokedownpalace said:
    thesuicidefox said:

    Just increase the time it takes to open the door to 30 seconds base and have the door regress when not being opened. Then it would be a lot easier to protect the gates.

    No. The hand holding requests need to stop.

    My request is not hand holding. It literally makes Killers a threat again, which they are NOT at the moment.

    Survivors are having THEIR hands held by being able to tank hits by the exit and wriggle their asses and basically do everything short dropping a load at the Killers feet.

    When the gates open, the Survivors should want to leave as fast as possible, not dance like strippers on a Friday.
    Adding Exposed to anyone inside an exit gate means they LEAVE when inside a gate, and avoids punishing someone who may just be unlucky and not near a gate when it opens.

    It's fair and balanced, and not hand holding in the freaking slightest.

  • TheRealHansGruber
    TheRealHansGruber Member Posts: 204
    What if they just removed rapid crouching?
  • CoolAKn
    CoolAKn Member Posts: 677

    @Eguzky said:

    @brokedownpalace said:
    thesuicidefox said:

    Just increase the time it takes to open the door to 30 seconds base and have the door regress when not being opened. Then it would be a lot easier to protect the gates.

    No. The hand holding requests need to stop.

    My request is not hand holding. It literally makes Killers a threat again, which they are NOT at the moment.

    Survivors are having THEIR hands held by being able to tank hits by the exit and wriggle their asses and basically do everything short dropping a load at the Killers feet.

    When the gates open, the Survivors should want to leave as fast as possible, not dance like strippers on a Friday.
    Adding Exposed to anyone inside an exit gate means they LEAVE when inside a gate, and avoids punishing someone who may just be unlucky and not near a gate when it opens.

    It's fair and balanced, and not hand holding in the freaking slightest.

    Not everyone stays to be toxic. The only reason I stick around is if another survivor is still in the trial and I'm unsure they know where the Exit Gates are. I may be needed to rescue them if they are caught. If I'm the only one, I leave immediately.

    Making survivors Exposed just from being near the Exit Gates is a bad idea, because if I'm running to an open Exit Gate uninjured, the killer can just wait to swing until I get in the barrier to insta-down me.

  • Eguzky
    Eguzky Member Posts: 173

    @CoolAKn said:

    @Eguzky said:

    @brokedownpalace said:
    thesuicidefox said:

    Just increase the time it takes to open the door to 30 seconds base and have the door regress when not being opened. Then it would be a lot easier to protect the gates.

    No. The hand holding requests need to stop.

    My request is not hand holding. It literally makes Killers a threat again, which they are NOT at the moment.

    Survivors are having THEIR hands held by being able to tank hits by the exit and wriggle their asses and basically do everything short dropping a load at the Killers feet.

    When the gates open, the Survivors should want to leave as fast as possible, not dance like strippers on a Friday.
    Adding Exposed to anyone inside an exit gate means they LEAVE when inside a gate, and avoids punishing someone who may just be unlucky and not near a gate when it opens.

    It's fair and balanced, and not hand holding in the freaking slightest.

    Not everyone stays to be toxic. The only reason I stick around is if another survivor is still in the trial and I'm unsure they know where the Exit Gates are. I may be needed to rescue them if they are caught. If I'm the only one, I leave immediately.

    Making survivors Exposed just from being near the Exit Gates is a bad idea, because if I'm running to an open Exit Gate uninjured, the killer can just wait to swing until I get in the barrier to insta-down me.

    And that is when you go to the OTHER gate, where the Killer is not.

    I mean, the Killer can only guard 1 gate, and there are 2 Gates and a Hatch. It would be your fault for trying to headbutt him, which survivors do now, and should not be able too.

    You act like being Exposed when you're near a gate means the Killer can teleport between gates and stop you instantly.

  • Visionmaker
    Visionmaker Member Posts: 2,051
    Vortexas said:

    @Visionmaker said:
    Vortexas said:

    No. The Exit gates should be blocked if the Killer is within 5 Meters of the Gate. Be slick or be dead.

    30 minutes of immersion later...

    That's why there are two exit gates. Same thing as the Killer hatch campin. Make em move, or get a free escape.

    Yeah, I'm just teasing
  • Boss
    Boss Member Posts: 13,616

    This won't do anything but reduce the amount of twerking by 2-3 twerks due to them being more mindful of your main weapon.
    Those thoughts you say they'll have after your change is reality won't be new thoughts at all, they've existed ever since the public could play this title.

  • CoolAKn
    CoolAKn Member Posts: 677

    @Eguzky said:
    And that is when you go to the OTHER gate, where the Killer is not.

    I mean, the Killer can only guard 1 gate, and there are 2 Gates and a Hatch. It would be your fault for trying to headbutt him, which survivors do now, and should not be able too.

    You act like being Exposed when you're near a gate means the Killer can teleport between gates and stop you instantly.

    You are not understanding what I am saying. In my scenario, neither killer nor survivor is near the Exit Gate. While a survivor is heading towards an Exit Gate, the killer sees them and starts chasing them towards that Exit Gate (meaning the survivor is between the killer and the Exit Gate). With your idea, the killer would just get close to the survivor, wait for them to get inside the Exit Gates, then hit them to one-hit down them. You are literally asking to punish survivors who want to escape and would otherwise be able to. If you want survivors that stay in the Exit Gate to be exposed, set a timer that is slightly higher than the time it takes to enter the Exit Gates and cross the barrier. If you want to punish those who teabag, fine, but don't punish me for trying to escape just because you are mad at them.

  • Eguzky
    Eguzky Member Posts: 173
    edited October 2018

    @CoolAKn said:

    @Eguzky said:
    And that is when you go to the OTHER gate, where the Killer is not.

    I mean, the Killer can only guard 1 gate, and there are 2 Gates and a Hatch. It would be your fault for trying to headbutt him, which survivors do now, and should not be able too.

    You act like being Exposed when you're near a gate means the Killer can teleport between gates and stop you instantly.

    You are not understanding what I am saying. In my scenario, neither killer nor survivor is near the Exit Gate. While a survivor is heading towards an Exit Gate, the killer sees them and starts chasing them towards that Exit Gate (meaning the survivor is between the killer and the Exit Gate). With your idea, the killer would just get close to the survivor, wait for them to get inside the Exit Gates, then hit them to one-hit down them. You are literally asking to punish survivors who want to escape and would otherwise be able to. If you want survivors that stay in the Exit Gate to be exposed, set a timer that is slightly higher than the time it takes to enter the Exit Gates and cross the barrier. If you want to punish those who teabag, fine, but don't punish me for trying to escape just because you are mad at them.

    Or:
    You don't try to escape when the Killer is right there
    You lead him past a pallet-stun
    You use Sprint Burst
    You use Dead Hard

    See where I am going? Making the Gates force Exposed is not OP or unfair. Nor does it allow the Killer a free kill on every Survivor like you seem to think it would.

    And if a Survivor gets to the gate first..Go to the other gate.
    It's stupid that the Killer is so god damn weak , a healthy Survivor has a 100% chance to escape.

    And yet you act like the Killer having a 20% chance to down you instead is more unfair than your 100% chance to get out alive, like it is at the moment.

    Survivor mentality in a nutshell: They can have a free chance to get away 100% of the time (Being near a gate and healthy)
    But ask to make the Killer a threat IF he gets to a gate first, and it's unfair.

  • CornChip
    CornChip Member Posts: 540

    Why not just remove the gates all together?

  • CoolAKn
    CoolAKn Member Posts: 677

    @Eguzky said:
    Or:
    You don't try to escape when the Killer is right there
    You lead him past a pallet-stun
    You use Sprint Burst
    You use Dead Hard

    See where I am going? Making the Gates force Exposed is not OP or unfair. Nor does it allow the Killer a free kill on every Survivor like you seem to think it would.

    And if a Survivor gets to the gate first..Go to the other gate.
    It's stupid that the Killer is so god damn weak , a healthy Survivor has a 100% chance to escape.

    And yet you act like the Killer having a 20% chance to down you instead is more unfair than your 100% chance to get out alive, like it is at the moment.

    Survivor mentality in a nutshell: They can have a free chance to get away 100% of the time (Being near a gate and healthy)
    But ask to make the Killer a threat IF he gets to a gate first, and it's unfair.

    If the killer is already at the Exit Gate, I will either go for the other gate or wait for them to leave. No reason to needlessly show myself to them.

    You aren't factoring in chases. People use Sprint Burst, they get the 3 second boost, the killer can still catch up and down them. The killer carries them towards the nearest hook, the survivor breaks free if lucky, they can't use Sprint Burst again because of Exhaustion. Dead Hard is unreliable and doesn't work most of the time. Some areas near Exit Gates don't even provide pallets. Even with No Mither or Unbreakable, they can't use it because the killer would just pick them up.

    You say you want this to combat toxicity, but saying it's so stupid the killer can't just down a healthy survivor, giving them a 100% chance to escape shows you just want a free kill. Just as CornChip said, why not just ask to have the Exit Gates removed? You want to do this to punish the teabaggers, but in reality, this is just going to punish survivors for playing the game. They escaped, move on to the next match.