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Survivor Concept - Aspen Albarn

jester
jester Member Posts: 31

Aspen Albarn

Description:

Friendly, Dependable, and newly 18- Aspen would give the shirt off of her back to someone in need. Always searching for the good in people- she would spend her time with those less fortunate and lend a hand. A common face at the local homeless shelter and avid member of her community’s humane society. Applying to school, searching for a job, and moving to a new place- she has her whole life ahead of her- at least she thought. One night she was waiting at the bus station after a long day of volunteering. The bus was running late- much later than it’s ever been- she considered walking.

As she was about to walk- the bus pulled up. It looked different than she remembered, and there was no one on it, she didn’t even recognize the bus driver whom she was very close with. Feeling uneasy, she moved all the way to the back and sat down. The work she had done took a lot out of her- her eyes became heavy and she dosed off. When she woke- she was lying in front of a roaring fire- a girl with braids and a track uniform knelt beside her. Sobbing into the arms of this unfamiliar face, she learns that her trial has begun- and they need to work together.

Perks:

• Charitable – You’d give all you have to someone in need. Giving the item you brought into the trial to another survivor will restore its charge by 10%/restore its charge by 50%/fully restore its charge. You will not be able to get back an item you gave away.
“you need this more than I do.” - Aspen

• Last Honors – The death of a friend urges you to go on. Gain 10%/20%/35% increased movement speed (Haste) for each survivor eliminated from the trial.
“I won’t let you die in vain!” - Aspen

• Forget Me Not – Leave a piece of you behind. Should you be eliminated from the trial, grant each remaining survivor 1/2/3 random proficiency effects.
“If I die in there, promise me you won’t give up! You have to keep fighting!” - Aspen

My inspiration for the way she looks was Brit Marling, so I attached some photos of here haha.

Comments

  • Thatbrownmonster
    Thatbrownmonster Member Posts: 1,640

    1st perk is amazing

    I don't like the 2nd and 3rd perks

  • MeowLux
    MeowLux Member Posts: 80

    Can we make those numbers balanced? Like seriously? 35% more movement speed? You know that survivors run at 100% speed whilst killers move at 115%. So you're asking that survivors are faster than killers. Why not add "kills the killer when they get pallet stunned" to add in that extra balance.

  • jester
    jester Member Posts: 31

    sUrE wE cAn MaKE ThOSe nUmbeRs BALANced. You're being dramatic it obviously wasn't my intention to make survivors faster than killers. There's a nice way to say things.

    @MeowLux said:
    Can we make those numbers balanced? Like seriously? 35% more movement speed? You know that survivors run at 100% speed whilst killers move at 115%. So you're asking that survivors are faster than killers. Why not add "kills the killer when they get pallet stunned" to add in that extra balance.

  • jester
    jester Member Posts: 31

    @Thatbrownmonster said:
    1st perk is amazing

    I don't like the 2nd and 3rd perks

    Yeah, I came up with this a while ago and just decided to post it. Re-reading it I agree with you, the perks could be better.

  • Dwight_Confusion
    Dwight_Confusion Member Posts: 1,650

    The 1st perk is great, the 2nd one is just horrible. Maybe a 2/4/6% speed increase... for x amount of time after that person dies or something.

    Overall its a good idea and character, just the speed thing is a bad concept. With each survivor dying, getting a small speed boost is fine, but it maybe should be until the next gen is completed or X amount of time.

  • Runiver
    Runiver Member Posts: 2,095

    I'll just point of something.
    35% per dead survivors.
    3 dead survivors = 105%.
    Hillbilly chainsaw rush speed is 220%.
    Her speed would be 205%.
    She would be nearly as fast as a Billy while he's chainsaw rushing, without the downsides.
    Now that should make some interesting lategame jukes.