new survivor perks--this is my first time doing this!!
here are some survivor perks i made
perk 1-----Allocation--you help those who deserve it most, when a survivor heals you, takes you off a hook, or saves you from the killers grasp, you gain a token, after taking someone of a hook the hook is broken for a small bit, you and the other survivor leave no scratch marks as long as the hook is broke.
perk 2-----fake-out----if you are the last survivor and you get downed you are granted a small chance of survival you get up and go into a sprint burst for 15s this perk is disabled for the rest of the trial.
perk 3 -----(no name)------ activatable perk press the active ability button while you have an item in hand you throw the item at the the killer stunning them for a moment the item loses half or all its charges on impact this perk has a cool down of 60/40/35 seconds
if you have a name for perk 3 please tell me in the comments
Comments
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Really nice looking perks. The first two are nearly ready to get in the PTB. Here some suggestions:
Allocation: the activation for a killer grasp save is too much specific. Maybe change it with a protection hit. It is a buff because is something easier to achieve and it put some risk on the perk. It is awesome anyways.
Fake out: Great perk as it is but the killer would down the surv really quickly anyways. The surv should have the immunity when they get up, like when you use the Dead Hard, instead of a sprint burst. Maybe the surv should get exhausted by this perk, just to add a cooldown, it risks to be too strong otherwise.
The third perk is too strong. Killer get stunned only by pallet, Head On and their power. It is something extremely strong. It must be regulated by one or more malus. Maybe it should work only with toolboxes Med-kits, only when they are still full. The cooldown should be higher, like 110/100/90. Maybe it should be another exhaustion perk. This perk paired with dead hard or sprint burst would be unbeatable. I think a good name would be "Headache" lol.
Nice work!
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I feel that the only thing I disagree with is one of your changes to perk three. The full charges part. I understand how powerful it will be so making it like an exhaustion perk would make sense. Obviously, it will be the first exhaustion perk that doesn’t have the 60/50/40 cool down. I like the 110/100/90, but unsure if it’s too long in itself. Anyways, half charges is better since the item, depending on the type, could be useless at that point or somewhat okay. Also, just make it like Franklin’s Demise and the survivor has some set amount of time (maybe 10-20 seconds) to pick it up before it’s gone forever, have the survivor have to aim it like with flashlights, and have the stun last only 3 seconds. Plus if the survivor misses, the item still should lose the charges and have the set amount of time before it disappears. What do you think?
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Alright, the half charge this is fair. Yep, yep. :)
I've just noticed one more problem with this perk. A coordinate 4 men swf can keep the killer in a 12 second stun by chaining the the perk. Have you noticed this possible combo?
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