http://dbd.game/killswitch
The Developers should start doing bigger experimentation on game mechanics.
They could seriously change the game just by adding some big mechanic changes. I mean yeah we got doors now but... that's rather just a roadblock that can be removed.
They should just have a seperate team throwing ideas and if it sticks they will test it out.
Dunno have a special chest that can be opened by keys.
I see their doing something big with The Twins, (Which has very similar gameplay style to Dream Witch in Identity V). I guess that's a interesting one but it doesn't really change the whole gameplay environment.
Comments
-
They tried to introduce something new, the Breakable walls, which is already a failure, they just take precious time away from the Killer and makes infinites... I wish they would go away, but I guess we're stuck with this awful mechanic...
I heared that they will do something like End Game Collapse, but for the begining of the game, so that's something to look for!
2 -
I actually like breakable walls, because then I can focus on something else other than survivors and generators. Survivors need a new big mechanic introduced as well.
0 -
The problem is that some breakable walls are better, when not broken. Every wall break should help the killer.
0 -
Wall breaks help the killer by giving them access without a vault. The issue is, it gives the exact same help to any survivor that goes through an already destroyed wall. All in all, it just hinders the killer.
1
