http://dbd.game/killswitch
suggestions perks and SOLO vs SWF vs Balance.
First of all i want you to know that i really love dbd, is a great game.
i have spent over 4k in the game and i want to suggest some changed that can impact the game for the better.
lets start with we gonna live forever perk, i believe that when you cleanse a totem you should gain a stack.
Hex Ruin + Undying is really broken on strong killers like the Oni who can force pressure, thats true. but thats because the maps were changed and the gens are nowhere near safe pallets.
The solo life is basically hell for survivors, almost every killer is using this combo of ruin and undying which make your games very unhealthy and unfun because we all know that matchmaking is very broken.
even strong teams have 50-50 chance to beat pro killers that using this combos.
shrinking map size is a mistake because most killers can be dirty strong with undying ruin combo.
sometimes you get overpowered survivors map i agree. but now is mostly killer sided maps. which is kinda weird.
you cannot balance dbd for everybody, but balance the game around swfs is a mistake, because new players and solo players will have no fun in the game, they will get destroyed and they will leave the game in case they wont have a good team to carry them.
im pro gamer and im mostly playing killer, my first 2k were killer and the second 2k were both.
have mastered both sides to the highest capacity.
killers can use noed and get rewarded even tho they didnt do much in the game, now you can use undying ruin combo and noed on a killer and u have a very annoying build to verse right there.
everything is beatable when you have a pro team with you and you are playing correctly, but lets be real here, dead hard dont work most of the times, and the chase music is way too loud, i would appreciate if the sound could be reduced by at least half the volume. i cannot hear any footsteps in a chase because of the sound, and sound is skill and it should be included here.
now imagine playing solo against good killers, since matchmaking wont provide a strong team for you 95% of the time then your just gonna lose.
RNG should not be the reason why people are winning or losing in PVP games.
The maps should be changed back to how they were a year ago because of undying and ruin existence. just remove 2 pallets from each map and balance it better and im even willing to help for free if needed. i believe you guys can do it. i have faith in the team.
or you could change undying>
now my suggestion to Hex undying is that you will not be able to see the auras of survivors that walking near totems. and cleansing a hex totem which is not undying should respawn only once and not multiple times and hex lullaby should not lose its stacks when its cleansed while hex undying is in the game. in the worse case you can make it so stacked hex totems would lose 2-3 stacks per cleanse which will only be once.
DS max time should be 45seconds in my opinion, 1min is too punishing.
Deathslinger should have a tiny 1sec charge with sound before he shoot a target.
Trapper should start with 2 traps instead of 1 as passive.
There is another solution to the game that can fix the swf problem and thats genspeed decrease with each member in your team. but this solution should be added only if the maps were to be reverted.
which mean if you revert the maps and make them bigger with more loops and pallets, then the best thing you can do is with each party member the genspeed willl decrease by 5%, involving genslowdown perks can make it very strong for killer and both sides can have more challenging game with less people who will dc. and thats how you can save the solo players from leaving the game.
so 1 dou is 5% genspeed decrease and 2 dou teams would have u lose 10% speed on gens, 3 man swf is 15% and 4man is 20%. is a very healthy way to provide gen defense for killers and good maps.
Another important thing, i believe that Custom game should be viable for Individuals and not just parties. meaning that people could warmup and practice alone.
Undying+ruin is broken against solo players and i hope you guys will take your time reading this and take me seriously, im very invested in dbd and i know everything about the game.
also i believe that Noed should be 1%/1.5%/2% movement. 4% is too punishing.
if you want a healthy game, take my advice and you will have a beautiful game.
i respect the dev team and the people above them. and i want the best for the game and thats why i posted this.
Comments
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Unfortunately DEVs don't care much about Solo and try to fix solo problems with perks like Kindred. So, as a solo player you have to waste perk slots, just to come a little bit closer to SWF, which is ridiculous.
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