Disabling bloodlust will create a hatch standoff style problem.
Granted it will be more rare than hatch standoff, but this happens more than you might think. But imagine this scenario.
you are the last survivor, the killer and you don't know where the hatch is. Gates are 99'd, you have dropped a pallet near the gate that is a god pallet. If the killer stops to break it, you will be able to open the gate and escape. The killer knows this. Now you loop around this pallet literally forever.
Bloodlust prevents this from happening because eventually the killer will be able to catch up to you. Now, there is no incentive for either one to do anything other than run circles around the pallet forever other than if you decide you want to stop playing.
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That isn't a very common scenario, but I'm totally seeing this happening.
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no, bc egc would kill you? hello?
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hatch is not closed (not found). EGC is not triggered at this point
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If the door is 99’d and you smack the survivor they can open it and leave if you don’t have STBFL
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break the pallet
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Why would you 99% the gates if you are the last survivor in the match?
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Happens to me in probably 10% of my games on both sides.
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Doing so means you can leave. The point i'm making is that the killer has no incentive to break the pallet and you have no incentive to leave the pallet.
This creates a possible infinite scenario.
I also think something should be done about the last 2 survivors camping and not doing gens in hoping the other one dies so they can grab the hatch. This is also a scenario that should get fixed. I'm simply stating that removing bloodlust actually creates another scenario like this rather than fixing ones that already exist.
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It was 99'd before.
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They can but you can catch up unless you both know where hatch is in that case then just go to the side of the hatch then break the pallet so they can't make it in time
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You know what? I think flipping a coin 100 times and getting tails 100 times is more probable than the situation you're presenting here.
Besides, on the "true" god pallets, bloodlust does not help either. For example, it doesn't matter if you have bloodlust 3 or not, if the shack pallet is dropped, you have to destroy it to catch a survivor that is in the shack.
It would be compeletly fine for the devs to remove bloodlust. And if the 0.00000001% of players actually encounter this kind of situation - well - shame.
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first of all, the "99% door" situation is not very likely, but the "I don't know where the hatch is, but if I break the pallet I'll lose you" scenario is very much possible, and actually it appears very often in the end game.
secondly, the pallets that you NEED to break, are at loops where the survivor can be out positioned after the pallet break, if played correctly.
OP is correct, this pallet stand-off will 100% happen - it does already, but with Bloodlust it can be mitigated and both parties don't feel like they are entrapped, they must/can make a choice.
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