Fellow Wraith Mains out there

NomiNomad
NomiNomad Member Posts: 3,181
edited November 2020 in General Discussions

To all six of you, @Boss included, I had an idea to make him a tiny bit more viable.

I'd say with add-ons, Wraith is a so-so killer, and he remains to be my favorite killer. Other than maybe Myers, Wraith's add-ons can significantly change up his playstyle. But without add-ons, I am 100% fine with calling him the weakest killer in the game. As far as I know, the Dev's have said very little about him so it doesn't seem like any buffs are likely, but I had a few ideas.

  • Make Yellow Windstorm base. As it is, his base Cloak movement speed is barely worth it and, at least in my case, you almost always need some kind of windstorm. Yellow is a good choice, it increases his cloaked movement speed by 12%. All the other Windstorm's would be adjusted if this were to happen. Slight Edit: The slowdown would not be apart of this - I'm more just talking about the movement speed.
  • Give him a very slight Shadow Dance at base. For those that don't know, Shadow Dance increases the speed that Wraith breaks generators, vaults, and break pallets/breakable walls. This would make Cloak just a little but more powerful, and I'm still talking very slight. Maybe like 10%. Again, the other Shadow Dance add-ons would be adjusted.
  • Make him completely invisible at a certain distance, like Freddy is to awake Survivors. This just makes his Stealth ability slightly better, as on some maps cough blood lodge cough it's incredibly easy to see him coming. Maybe like... 24 meters is when you begin seeing him.
  • I've also played around with making Bone Clapper base, but that might be a bit too much. Maybe they could pick and choose from this list.

Thoughts? These may be terrible, these may not be - it's just in effort to make him a little less add-on dependent.

Post edited by NomiNomad on
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Comments

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082

    This works heard similar ideas tossed around.

  • NomiNomad
    NomiNomad Member Posts: 3,181

    That doesn't surprise me. A few of these seem like common sense imo.

  • DarKaron
    DarKaron Member Posts: 615

    I will note that they ALREADY made Windstorm and Shadow Dance basekit.

    Really mediocre versions of those addons, but still.


    That note aside, as a Wraith main starting out, I agree with all these buffs. Wraith has been neglected for far too long, and it's time he got his dues.

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082

    Wraith needs some love, but after Clown hopefully becomes viable. I think they'll look to another killer to buff instead.

  • NomiNomad
    NomiNomad Member Posts: 3,181

    I know they made a slight Windstorm base - I think way back when Spirit was introduced? I legit think that's the last time they touched him aside from bug-fixes, but I've played Wraith alot and I haven't noticed any Shadow Dance at base. So it must be very, very slight, or they removed it for some reason. Or I'm just too stupid to notice.

    But seriously, I think the last time they touched him was when Spirit was introduced. The bing bong boi just wants some love :(

  • Uistreel
    Uistreel Member Posts: 634

    He definitely needs a more significant speed boost when cloaked. All the other things would be nice and could be possibly looked into, but a windstorm base should absolutely happen. Bone clapper base kit would be nice, but like you said, might be a bit much. Maybe make it only muffle un-cloaking but not re-cloaking?

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,941

    Something about Shadow Dance here:

    I feel like they should make it 20% increased at base (half of current Shadow Dance: White) and then have current SD:W increase it to 40% and SD:B increase it to 60%, like current, but the add-ons should also come with the extra effect of the buff remaining for an extra, oh I don't know, 3 seconds after an uncloak? Make them more viable.

    This could be too strong at base-kit so that's why I said to stick it on the add-ons but I mean, ######### it stick it on base if you like.

    Also, when talking about Windstorm I think it's important to note that you aren't putting on the decrease to movement speed when uncloaking and only the movement speed whilst cloaked- I know me and @Boss had a bit of a misunderstanding over that.

    I do agree with your points though. Make him more viable and let me simp for him harder <3

  • NomiNomad
    NomiNomad Member Posts: 3,181

    Out of everything I listed, I want the Windstorm base the most. I feel like I'm forced to use at least some version of it, at least if I want to have any semblance of map pressure.

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    These are literally everything that we've been saying Wraith should have for the past 3 years so your suggestions aren't stupid. Also...

    I wouldn't want yellow windstorm to be base kit. I want them to increase the speed that Wraith moves while cloaked, and windstorm also slows you down while uncloaking. I wouldn't also want that downside to windstorm. It should be between yellow and green move speed, and then windstorm gets reworked into something else.

  • Boss
    Boss Member Posts: 13,618

    "Shadow Dances" also make him open Lockers faster btw, not that that aspect of the Add-ons matters at all.


    I say no to "Windstorm" - Mud at base, cause that means his awesome super-lunge is permanently impeded.

    Only the faster movement speed from that Add-on please.


    A slight "Shadow Dance" at base doesn't sound appealing at all to me.

    The Add-ons shine in your regular anti-Pallet meme builds, but it's downright crippling at points where they could otherwise make a difference.

    But a small "Shadow Dance" at base...It's something, i guess?


    Completely invisible from X distance, of course, this should 1000000% happen once the devs want to work on him.

    And hey, finally someone else who acknowledges how horrid Blood Lodge is for him, even the basic Wreckers' Yard is better cause of the Shack in the middle.


    I know many like Bone Clapper, and it's not like i don't, but i like that i currently have the option to choose between the two.

    Idk, wouldn't be against it being a thing i suppose.


    "Blinks" are the Add-ons that mostly need a change.

    Maybe they can decrease the range from which you can see Wraith's shimmer even further?

    Y'know, like: "Don't Blink, or you'll miss him!"


    The concept of "Swift Hunts" is totally okay, but they're way too weak if you look at the numbers, all 3 can easily have their values be increased by 1.5 without making Wraith OP.


    I still have my beef with "Blind Warrior" - Mud, but that's Blindness' problem, not Wraith's.


    I also still like my own idea of "The Serpent" - Soot increasing your movement speed during your post-cloak, allowing for even further super-lunges.


    "The Beast" - Soot is...fine.

    I mean of course i'd rather have an Add-on with actual use, but...fine. shrugs


    "The Hound" - Soot is weak, and i have no idea what i want with it.

    Killer Instinct on Injured Survivors while cloaked maybe?

    And then just like Executioner, you can avoid Wraith's KI by crouching.

    But that's something i made up just now, i just don't care for current "The Hound".


    Oh, and he really needs to quiet down while cloaked, he's already got the Wailing Bell as an early betrayal.

    He can keep his loud snarling & footsteps all he wants while uncloaked, but it's hard to call him a stealth Killer when you can hear him go past you like GNARL GNARL STOMP STOMP! 😅

  • NomiNomad
    NomiNomad Member Posts: 3,181

    On the topic of SD, that's actually a great idea. I know I've thought that before, my brain is just so ADD that I can only think about things for approximately 4 seconds before moving onto something else and completely forgetting that.

    Yeah, again, my ADD brain ######### me over once again. If Windstorm - Mud became base, it wouldn't include the slowdown. At least in my fantasy idea for Wraith.

    And as simping for Mr. Ojomo...

    You have good taste.

  • NomiNomad
    NomiNomad Member Posts: 3,181

    Yeah, that was a mistake on my part - I meant only the movement speed, not the slowdown. Glad to see I'm not the only one who thinks this!

  • NomiNomad
    NomiNomad Member Posts: 3,181

    Yeah, that was my fault - I meant only the movement speed part of Windstorm, not the Slowdown. My brain just doesn't let me remember the little details sometimes. Those super-lunges are 100% one of the best things about Wraith. I know Coupe De Grace doesn't affect speed, but if it did....

    My idea for Shadow-Dance is pretty much like you said. It's just... There. Just a little QoL idea. I like the idea @GoodBoyKaru had, buffing the add-ons to have a lingering effect after he uncloaks for a short time. But right now, I only use Shadow Dance with Serpent for meme builds.

    There are times I seriously wonder how I can ever trap people in corners as Wraith. He's just really easy to see in some maps. I hope the Dev's touch on him at least a little bit soon.

    I've never used Blink, because I don't see why I would. His cloaking speed is already fast enough. The only reason I could ever see myself using them is to walk around Binging my bell the entire game.

    It's more or less the same thing with Swift Hunt. I like the idea, and I get they may be a little nervous to make his uncloaking too fast, but the difference is minimal.

    Bone Clapper is just another kinda throw-away, QoL idea. I like the idea of Wraith having that presence all over the map.

    Blind Warrior is there. It's an add-on that exists.

    That's a pretty good idea for Serpent, though I will miss the stupid meme builds you can pull with it. Even if they barely work sometimes.

    I've never understood the point of having the "nerf the killers power for more BP" add-ons. The BP is barely ever worth it.

    That could definitely be an option for Hound. Maybe it could increase the volume of foot-steps, grunts of pain, things like that while your cloaked, just to make tracking easier? That's definitely a half baked idea though.

    On the topic of the noises he makes, am I the only one that get's jumpscared when ever he get's stunned? That damn "A̟̲̣̯̞̬̟̟̽̒́́̇̽̌̏̐̈Ë̬̖̲̲́͌̌̌̎̈́͂Ù͓̪͍̘̭̝͙̠̭̋̀̒̾͆͒G͓̦̗̘̮̲̬̖͔͖̽͌̋̓̾͋̈̚ͅH̝̭̟̠͖̔͋̊͑͊̇̿̋̍" gets me every time.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,941
  • Ryuhi
    Ryuhi Member Posts: 4,688

    the first two are basically the biggest issue with his addon dependency. All of his addons are designed to take individual aspects of his from unacceptable to varying degrees between acceptable to good. That means that, at best, he has to pick two aspects to not suck at. Compare this with other killer addon, which work more like the bell addons, in that they make changes to how the power works to make them less predictable unless the survivor recognizes the difference and adapts. Having to sacrifice an addon to have something not suck will always feel awful, especially since it in turn feels extremely limiting to variety. Too many wraith players feel like windstorm addons are mandatory because, well, they certainly feel like it most of the time.

    The shimmer is incredibly outdated, and should work like freddy's proximity invisibility, I agree. Having it be visible nearby is fine, but there is abolutely no reason you should be able to see an "invisible" killer on the other side of the map. Hell, his shimmer can be more visually recognizable than a blendette sometimes, even from a distance.

    His bing bong is part of his identity, and as much as I would love to see it go, I couldn't see it happening. tbh they should instead lessen his speed penalty when uncloaking, the lunge is fine but the distance he loses while decloaking often leads to a pallet or window making that speed burst useless (unless he can body block them first.)

    He has no way to use his ability in chase, and between spirit and now blight its become abundantly clear that his power is also useless for closing the gap between loops. His hit and run playstyle feels like the only way to play him right now, and ballsy survivors still can stomp that easily since the time just isn't there.

  • NomiNomad
    NomiNomad Member Posts: 3,181

    Like you mentioned, as someone who plays Wraith a lot I feel like I need windstorm. Otherwise, he just feels much too slow. Like, yes, he moves at 130% while cloaked, that's still pretty slow for getting across the huge maps we currently have. And since you're going to spend a fairly large amount of time in your cloak, it needs to be better. Especially since you can't do a lot with it. Shadow Dance is just something that makes Cloak a little less unbearable to use sometimes, and it's really fun to use with a pallet breaker build with Serpent.

    I've always wondered Freddy, somebody who isn't even a Stealth Killer in his current form, is invisible but Wraith - the OG stealth killer in the game doesn't.

    Bone Clapper is just the one that makes it hard to tell where it's coming from. Coxcombed is the one that completely nullifies it. I could never imagine the Bing Bong Boi without his Bing Bong.

    Honestly, bodyblocking is sometimes the only thing I feel I can do as Wraith. Out of almost the entire cast, I'd say he's almost the best at getting the first hit in, but after that he suffers so, so much. He has absolutely nothing after that. I would love to see them do something more to give him better chase potential, aside from his super ultra lunge.

  • _VTK_
    _VTK_ Member Posts: 383

    I agree that the biggest issue with Wraith is that he is too slow while cloaked. DEVs should make his movement faster while clocked. That's actually all I need when I play as Wraith.

    Completely invisible from a certain distance - yes, this would also be a good change to Wraith.

    I would also rework some of his add-on, some of them seem to be useless to me. Like "The beast" which makes his terror radius no longer suppressed. Does anyone use it at all? Or "The Serpent", personally I didn't find a good use for it.

  • DarKaron
    DarKaron Member Posts: 615

    The Shadow Dance Wraith has basekit NOW is what the original low-tier SD did. It's almost unnoticeable, but if you pay close attention, you'd notice that Wraith kicks generators about .2 seconds faster than normal.

    It's such a minute difference, it's like: "Why bother buffing him at all, then?"