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Jumpscare Myers and tilt.

CLAUDETTEINABUSH
CLAUDETTEINABUSH Member Posts: 2,210
edited May 2020 in General Discussions

If you don't know what jumpscare Myers is, basically you use an add-on that reads auras of survivors through walls alongside an add-on that increased the lunge of t1 Myers, alongside an inside map offering. Because you're undetectable and you know where the survivors are at all times it's easy to appear out of nowhere and smack em. One of the most enjoyable builds I've played and I highly suggest it. Though, some survivors in the post game chat weren't happy with my gameplay, let's see what they said:

1. Meg, died first because she thought it was a perfect plan to not heal:

"Using the most uncounterable build in the game, thanks for the "enjoyable game"

2. Ace, died third:

"Tunneling reported you huge piece of 💩"

3. David, died last:


The last survivor actually enjoyed the game and gave me positive reinforcement, so it isn't worth to mention them.

I don't understand the tilt tbh. Jumpscare Myers for me, as a survivor, is the most intense and fun build I've come up against, so I don't know why so much tilt. I can't see how it is op since it can only be used on indoor maps, and I can't see how it's toxic since it's a build known to be fun and intense, just like how dbd's core is. Intense, spooky and fun.

So what do you think about spooky Michel? Let me know down below.

Post edited by Mandy on
Tagged:

Comments

  • calem
    calem Member Posts: 555
    edited May 2020

    Eh, I'm not tilted when I verse it but it's not exactly fun either. The thing that makes it so strong is the ability to choose an indoor map, which makes it near impossible for the survivors to know where you are and when you're coming. I haven't versed it a huge amount of times, but I don't think I've ever escaped against it. Doesn't exactly help that indoor maps are generally in favour of the killer (depending on which killer it is though).

    Yeah I'd say it's fun to play as but from me as a survivor, there isn't much counter-play involved. You get a surprise hit, the survivor runs, you can cut them off completely and surprise hit them again because you can see them through walls. You can't mind-game him. I don't really know what to do when versing him on Lery's or The Game (but usually it's always Lery's). Usually I just brush it off as my monthly Jumpscare Myers game, same way I brush off my monthly Iri Head Huntress game.

    Post edited by calem on
  • Oicimau
    Oicimau Member Posts: 897

    Sole Survivor is a counter.

  • Cheers
    Cheers Member Posts: 3,426
    Laughs in Spinechill


    In all honesty though, I love facing this build, and it's very easily counter able if you run reliable loops (such as the shack).

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    I enjoy playing this build a lot but going against it is....eh? When I first started playing it was fun because I had no idea what I was doing and getting jumpscared by him was really fun and kept me on the edge of my seat. But now that whole shock factor has mostly worn off, and the gimmick of always knowing where you are isn't that fun. I like getting chased more as a survivor than not and scratched mirror Myers isn't about that chasing life so there isn't much interaction going on. But it's hardly an overpowered build, and I know that the killer's having a lot of fun so it's all good imo.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Everything about Jumpscare Myers is tilting. Playing as him is tilting, playing against him is tilting, that one time I was drinking soda and he ripped me off a gen 15 seconds into the game was tilting...

    But mostly it's probably just that it's a rare and expensive add-on, plus a very rare and practically required map offering. I love Jumpscare Myers, but I never get to play him and I never get to go against him. Which mostly means I always get sacrificed to him on a Jumpscare map. But that's a lack of experience, not something being "uncounterable".

  • Accullla
    Accullla Member Posts: 984

    Whether this build is fun or not depends on the player using it. There are the people who use it just to come out of nowhere and scare the shite out of survivors who measure their success by the amount of jumpscares they get and not the number of kills. ..And there are others who actually try to 4k and would use this build to mount "pressure" by preventing unhooks, interrupting heals and so on (i.e. take it seriously). Whilst the first group is really fun to verse as survivor, in the hands of the second group this is probably the most boring thing to play against in dbd.

  • evilwithinIII
    evilwithinIII Member Posts: 154

    If you level Myers up to 50 the mirror isnt that rare. I always get at least 1 in my bloodweb and then 1 offering of the Saw, Hawkins and lery's map.

    But I enjoy playing jumpscare Myers and if you do enjoy it yourself. Just keep playing and dont care about the survivors, because the survivors I find actually enjoy to get jumpscared.

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 24,938

    I find this a fun build to play and play against tbh...I love the jump scares, one of my most favourite matches ever had a Myers with this build and Devour Hope. It was ages ago and I still remember it well, it stuck with me that much!

    @CLAUDETTEINABUSH whilst I appreciate that you wanted to share the comments of the other players with us, please don't censor the profanity next time and let the forum censor do that for you - thanks!

  • CashelP14
    CashelP14 Member Posts: 5,565

    Personally may favourite build to play in the game, I also love facing it too. It can be countered easily by spine chill and a med kit but it's always a lot of fun.

    You need a good team to beat it but the same can be said for multiple builds like impossible skill check doc and no power oni. I wouldn't want to face that build as a solo player but I wouldn't complain about it.

  • Huff
    Huff Member Posts: 1,480

    I can appreciate the change in gameplay style, and for that I enjoy it, but I personally don't really enjoy playing against it. I like the potential it has, but often times when I go against a Michael using it, they just kind of use it to tunnel somebody (usually me) and not leave them alone. It's fine because he's not the most powerful killer in tier 1, but it's still not exactly the most thrilling experience when I'm never really left alone and I have a Michael that's constantly just waiting around corners for me to stand still and then walk after me. Not to mention, almost every time I play against this build, the Michael is always bringing a Lery's offering, so there's practically no line of sight to see him.

  • Dzeikor
    Dzeikor Member Posts: 704
    edited May 2020

    maybe because that kinda seems unfair?tell me how do you win againts someone that is undetectable and knows where you are at all times,lets see just on indoors maps?

  • NursesBootie
    NursesBootie Member Posts: 2,159

    Spooky Myers is a meme, so it's actually funny. Just like bamboozle nurse.

  • BubbaMain64
    BubbaMain64 Member Posts: 546

    Listening for his breathing can give you a small headstart. It also works against deathslinger and wraith.

  • Volfawott
    Volfawott Member Posts: 3,893

    The reason most people played on indoor Maps is because you can't exactly play a build like that in wideopen open maps.

    Jumpscare Myers next to no chase potential you can actually infinite him hard even as a baby Survivor.

    1) He's only about 6% faster than a survivor running

    2) He can't gain bloodlust

    3) Vaults slow him down immensely


    Jumpscare Myers has one advantage that counters his non-existent chase potential and that is surprise attacks and mind games.

    If you're in a to open area or a map that's not indoors you completely remove that advantage as he's super easy to see if someone's paying attention so most survivors will immediately begin taking advantage of your weakness prepare to initiate the chase long before you get the attack on them.

  • not_Queef
    not_Queef Member Posts: 976

    One of the worst things to play against IMO, extremely tedious. Jumpscares are just cheap and lame as hell.

    Worse still, this build pretty much prohibits chases - ie. the actually fun part of the game.

    I just teabag on the spot until he hooks me and then suicide.

    I wish there was a way to opt-out of this gimmicky crap.

  • Deadeye
    Deadeye Member Posts: 3,627

    I love this build on both sides. And "no counterplay" is simply wrong, it is just difficult. The typical "I want easy games" lazyness argument. Counterplay is for example, that you can expect several times where he tries to cut you off. For example when you reach the edge of the map. You haev to follow the wall, so you can expect him to not follow you directly but cut the corner and get ahead of you. Just run back where you came from and you have gained a good amount of distance. Also every indoor map has at least one safe healing spot. That are the two dropdowns in the edge of the map on The Game (where you have to go up the stairs to vault down and where you can throw the pallet while dropping) and also the double pallet above the bathroom can buy you at least a minute of chase. Almost every catwalk on Hawkins as well as the lab. And the main room with the second floor on Lery's. Go around until you get to an open window. All of these spots have clearly visible paths where you can see Myers coming early enough and then vault to get a lot of distance. These are safe healing spots. Either you need to heal yourself or hope for your mates to understand and want to play against this build, so they heal you up there and not behind corners where you don't see anything.

    And the "actual fun part" argument is also just a subjective one. Having different playstyles is good for the game in my opinion. I would wonder if people bringing this argument actually say "yay, 5 second chase against Huntress with 2 good throws, that was fun" or if it is just fun when the chase lasts 60+ seconds ô.o

    So if you have fun depends if the killer is just memeing and fooling around or not? Does that count for any killer and build, that you don't have fun when he plays the game "seriously"? Not talking about built-in-Insidious-camp Jump Scare Myers, talking about a "serious" game

    I learned to play around that. You get to know when survivors out of nowhere seem to smell you. You need to moonwalk and just take short snapshots of aura reading, to make them feel a little safer. This is the true challenge, non Spinechill users are too ez ;)

    He is not talking about OoO. The counter is that Mikey can't read your aura, that's what Sole Survivor is doing (although only working good when others die before you)

  • Joelwino
    Joelwino Member Posts: 550

    Jumpscare Myers? Really? Unless you were using play with your food you can counter him by just running in a straight line.

  • Owlzey
    Owlzey Member Posts: 442

    Personally I -love- going against jumpscare Myers. I'm actually sad I don't get to face him often.

    I don't get what's so 'unfair' about this build tbh. Tier 1 Mikey is dead slow with a baby lunge and since they increased breathing audio, you can literally hear him breathing from a mile away now, giving players enough time to react. If people are healing in dumb places then that's their fault.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    Eh pretty boring. Some guy in a mask walks at you and you have no opportunity to hide from him. Basic awareness of your surroundings means you can never be grabbed in this game so he's just a really slow stealth killer. Nothing to complain about but nothing exciting imo.

  • NotDBD
    NotDBD Member Posts: 182

    Sounds like these survivors just don't understand what the build is. Yes, if the map is fitting you need to be more careful, but you can still do it. There are very obvious downsides that come with the build and once you know them, you can make it very difficult.

  • Accullla
    Accullla Member Posts: 984
    edited May 2020

    I'm only replying to the comment where you've quoted me. I haven't read the rest. Jumpscare Myers is not a serious build. Once you know you're playing against it (as survivor) all you need to do is be alert, know where your closest pallet is and you're completely safe, because you can loop him indefinitely. It's actually very hard to lose against jumpscare myers if you play seriously and are decently skilled.

    However, the point of this build is to have fun with it and not try to win at all cost. I said it's the most boring build in the game if the killer plays seriously, because it becomes extremely uninteractive - there's no chase (and if there is, you as survivor have the upper hand at all times which makes it boring); there's limited interaction with your teammates, because in order to win against good survivors you have to be defensive around your hooks (since you can't chase) and every unhook becomes just a trade... and so on.

    You might say that all of this would be the case if the killer was memeing and trying to go for jump-scares, but at least for me that's not the case - I can still get jumpscared if I let myself get jumpscared. I can still die if I choose not to run to the nearest pallet and that's the whole point.

    Both sides need to have equal chance of winning in order to have a fun match. As survivor you can absolutely dominate a scratched mirror Myers if you and your teammates know what you're doing and as killer you can absolutely dominate the survivors if they don't catch on to what your build does. Both of these scenarios are boring.

  • Captain_Spaulding
    Captain_Spaulding Member Posts: 587

    Lords I hope that was me because that's a constant on my Peek a Boo Myers build.

    For the rest of it, everyone said it. This build is truly one of the last few jumpscares and it needs to stay. Who cares if one perk ruins it or people find it tilting. It's the one build that I can truly immerse myself in and feel like I'm scaring these people and they have to hide in lockers get away. So freaking fun.

  • Deadeye
    Deadeye Member Posts: 3,627

    K, then we simply disagree. I think it is pretty intense to keep up the caution and not get hit offguard. And I don't think that many survivors lose because they don't know what's happening, they simply don't have enough map awareness or whatever to get to safe places. Also against good survivors for me it is a challenge to get the jump scare hits.

    And also against good survivors I don't need to hook camp to get a fun game and have a decent chance to 3k or 4k. But I think this is just my experience. Also the experience of the ones I go against. 90% positive feedback even on 4k. And I love different gameplay and not the same looping stuff over and over again, so this is a serious build for me. But just my opinion.

  • Deadman316
    Deadman316 Member Posts: 578

    A perma-tier 1 Myers are the most fun trials. Even with Spidey Sense (Spine Chill), it's quite nerve-wracking.

  • Accullla
    Accullla Member Posts: 984

    Fair enough.. We don't have to agree, but thanks for explaining your reasoning. It does make sense, but I suppose it's all down to personal experience and playstyle.

  • Moundshroud
    Moundshroud Member Posts: 4,458

    I've played Jump Scare Myers on large, open maps and he still works. You just have to really work it, and don't let them figure out that is what you are playing. :)

  • D_Orien
    D_Orien Member Posts: 115

    Prayer Beads Bracelet Spirit gets nerfed, but Scratched Mirror Myers keeps on rolling (same with uncloaking, 0 terror radius/no bell noise Wraith)

  • Moundshroud
    Moundshroud Member Posts: 4,458

    No reason to be salty. The day Mikey and the Phantom start rolling everyone they meet with their add-ons I'm sure they will get nerfed. But since since it hasn't proven to be a problem, they haven't.

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,578

    Neither of those are in the same ball park as the old prayer beads Spirit. Scratched mirror Mikey moves slow, has a short lunge, and you can still hear his mask breathing if you have a half way decent head set. The Wraith you can still see him coming in his invisible form. Simply mind your surroundings and watch out for him.

    Prayer beads Spirit was silent and you had no idea she was coming. Before someone says run spine chill or watch the grass move, you shouldn't need to run a perk just counter one possible killer build, and not every map or every section of every map has grass on it!

  • Roskas_Trashcan
    Roskas_Trashcan Member Posts: 1

    It also works with Pig/Amanda. I was able to get away from her before she ambushed thanks to her breathing. It's really loud, to be honest.

  • SunderMun
    SunderMun Member Posts: 2,789
    edited November 2020

    I played against one of these earliers; we did 5 gens and all totems before he downed anyone because we knew what was up and avoided places that would let him sneak up on us. He got a 4k because we threw for altruism; it was fun as a result of that ending, otherwise boring.


    Definitely counterable. Hard to counter for sure, but not uncounterable. Also pretty fun, imo.


    I figured it was him because of the offering, but then as someone broke his haunted grounds, I heard his breathing. To my surprise, he didn't seem to want to chase me, though? It was weird.

  • finitethrills
    finitethrills Member Posts: 617

    Jumpscare Myers is the single most fun thing to verse in this entire game. It's the only time that you can recapture the feeling of when you first played, everything made you nervous, you didn't know exactly what or where you should be looking out. Jumpscare Myers feels like what the game SHOULD feel like.