http://dbd.game/killswitch
No Bloodlust is healthy for the game
I think, testing no bloddlust in game, is really good. Killers still have too high average kills and come on, everybody knows, bloodlust is a gimmick mechanic for poor-skilled killers. It's like a hack, bad killers need to be good.
Additionally, they can create new killers, with new mechanics, which dont need bloodlust in their toolkit to be strong.
So please, stop complaining about testint this.
Comments
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Yea right him hopin on spirit nothing but Moris every game baby. WOOOOOOOOOOO LETS GO BABY
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It's healthy because it was always intended to be a temporary fix for loops, to give the devs more time to understand looping and rework the loops.
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there are no endless loops around a pallet, because the killer is always faster as survivor
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I don't think people realize how often they get bloodlust. If you're not playing nurse, spirit, or hag or something, you get bloodlust a LOT, and many times it's the difference between a down or not. Don't be so elitist thinking that anyone who gets bloodlust is a noob that relies on it. Also if you think killers in general are stronger than survivors, you're playing at a low level.
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killer are on every level stronge. statistics showed us also on red ranks killer have above 2k average
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Yes, the killer is faster than the survivor but... the killer has a larger "pill", the roughly cylindrical area around the killer that must circle around terrain and objects. So the distance a killer has to run around a set terrain piece is slightly longer than a survivor's path around the same piece, resulting in survivors being able to cut corners faster than killers.
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Tell that to killer shack, jungle gyms, and certain main buildings/indoor maps. And now that bloodlust is being temporarily disabled (which I think is a good thing) certain junk tiles are also going to become that strong.
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I'll see what it's like but still feel like bloodlust one might be necessary for some very safe roundabout loops. I don't think there's much need for level 2 or 3 at all.
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Presuming you get 4ks every game by doing this, you'd actually help in showing that bloodlust is not needed, at least according to the stats.
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Don't take those statistics too seriously. Even killers like pig and clown got well over 50% killrate even when they are clearly in dire need of buffs.
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I’m pretty sure it’s actually impossible to get a 4K while using Mori off first hook
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Bloodlust was added to combat infinites. They initially took out infinites, but they've added them back in the game with the option of breaking a wall to take out the infinite, reducing killer efficiency.
Map design is still atrocious. The devs haven't really learned anything because they don't play the game at a high level nor do they listen to players that do, they only rely on spreadsheets, which is why the game is so bad to play at higher levels on both sides.
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You are probably right that it needs to be out of the game but it signals another potential incoming nerf to killers. That is sure to upset those that feel they are getting a rough deal.
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As a matter of fact it is indeed healthy.
Blood lust is as archaic game mechanic as trapper's default kit and should have been changed years ago.
If we remove blood lust we can finally see some sort of proper level design changes, reduction in the amount of pallets, slightly more playable as solo survivor, because pallets won't as necessary to save yourself because some boosted SWF dud just threw half of them already, and you need one to remove blood lust 3 from the killer who just holds W and follows your steps 1:1.
Besides, whenever I play as a killer (usually m1, as I despise meta stuff), chasing someone long into blood lust 1/2 category is most likely going to end badly for me. None the less 15 seconds of chasing usually ends with a pallet break and either continue to another pallet or switch target.
Blood lust RARELY plays a major role in my chases as m1. It However does help a lot when it does happen and I over commit to a single chase. Still more often than not it is being reset on a pallet that needs to be broken.
P. S. F$#k breakable walls.
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I said this yesterday. All these people wanting everyone to believe that they down every survivor in 15 seconds is laughable.
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take out bloodlust, you make survivors even more into the power role wow you survivors are entitled as f
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The almighty W key is fairly strong for survivors on several locations still. Bloodlust 1 i think is still necessary. Bloodlust 2 and 3 are not necessary and are irrelevant.
Now I will say this. Bloodlust can be seen as the game gifting the killer an advantage after some time. But i'll ask this in return:
When a survivor gets a set up of jungle gym, into shack, into window, into pallet, where it pretty much doesn't matter what the killer does, the survivor will always make it to another window or pallet, even if the survivor makes a wrong read. Is this not the game gifting survivors an invincible set up? Is the survivor outplaying the killer or is the killer getting destroyed by the map layout?
This kind of thing is still in the game. The middle of Suffocation pit. Haddonfield. All the buildings in Badham. The main house in Mother's Dwelling. The pier in Swamp. Yamaoka can have some quite un-mindgamable window set ups too. The Saloon main building, the set of buildings in front of the saloon which is basically a massive chain of windowed tiles. Lets not forget fun bus as well...
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I personally don't care about bloodlust but I think you need to realise that if you actually think Killers who depended heavily on bloodlust are getting tons of kills then I don't think you've ever set down and actually played this game.
If you have to get to bloodlust level two or three to get a hit on a survivor and you have to do that constantly you are not going to get anything more than 1 kill if you're going up against competent survivors.
It takes 45 seconds of a constant chase to hit bloodlust tier 3.
You also don't immediately get there hit the second you hit tier 3 it normally takes a bit of time. Let's add another 5 seconds to make the distance.
That's 50 seconds to get one hit if you have to rely on this more than once to down a survivor it's taking you 100 seconds
It takes 80 seconds to complete a generator solo with no additional bonuses.
As a result in the time it took that really bad killer to get one down for regenerate have just been completed and the survivors already and moving over to work on more.
Sorry to be the bearer of bad news but if you legitimately think that bloodlust was extremely boosting the quantity of kills than I think you overestimate the value of bloodlust way too much
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tell me what other factors? they just say, we should not take it seriously, so we don't pressure them to make the changes immediately. open your eyes.
if statistics clearly say, it's over 2k average kills over millions of games, then it is fact, that killers are op. This forum is just killer side biased as usual. The average kills should go on exact 2k on average and everything is perfect. so either surivvors still need buffs or killers need nerfs. choose one.
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Its laughable seeing all the entitled survivor mains drool over BL removal. They don't look at actual times and just REEEE about being downed.
88 seconds for solo generator. 1 killer 4 survivors. Split up and with a half-competent survivor they can loop minimum 35 seconds. This is them falling for any killer mind games and not understanding tiles. The first hit already gives you ample time to reset yourself. 3 seconds of blood wipe + a speed boost makes killers 115% a joke. Then with optimal time and frankly dumb survivors not counting any pallets you are looking at a minimum 12 seconds of blood wipe. 2 seconds of picking up animation and a crippled speed of the killer while carrying to hook survivor.
By this time 2 if not 3 gens can be completed if not 80%+ finished. Regression is an absolute joke mechanic without PGW and tapping makes it irrelevant if you don't waste a perk slot.
Congrats 1 hook in you've completed 3/5ths of the game on your end...
If you're even half decent 4 gens goes by the time you get 2nd or 3rd hook because you can't chase and pressure multiple gens at the same time.
BL 1 is a necessity to stop abusing of chain loops and greedy survivors who don't want to drop pallets knowing they have st least 2 hooks prior to death.
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Maybe it is, but forcing people into testing and collecting data on the live servers without giving them an incentive to do so just forces them to do something else. I agree with you regarding bloodlust - I really only use it to know when I've been in a chase too long, or when I don;t care that a long chase is going to make me lose the trial. But, why is it ok to make newer killers have to deal with facing harder mechanics on a game they purchased, just because they like playing a role that the devs feel like testing? Not only that, but accepting this kind of treatment sets a precedence for future testing. I don't know, maybe I'm just being dramatic.
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Its true in theory you could play braindead with this strategy and win against almost every killer. But most survivors are too dumb for this strategy and im speaking about red rank. Thats the reason i win almost every game as killer and i dont even need to try. And the reason why the kill statistics are too high.
Its so easy too understand and you dont need to be good at a mechanical level. But almost nobody plays like that and that can make solo survivor so frustrating. When everybody would play like that you could nerf survivor and they would still do fine. But no, one weak link can change an entire match.
Can someone explain why so many players dont want to learn the basics and how you could make them learn?
And i want bloodlust removed, i dont need that.
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