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Still Massive Amounts of Disconnects, Unwinnable

Disregarding the other issues the game has, almost EVERY GAME there is a start of round DC, which kicks off another DC or two afterwards. In either case, it is pretty impossible to win starting the game down a surv. Really makes the game atrocious to play, especially when I lose the offering or add-ons for a straight loss with little bloodpoint gain.


The DC rate start of match has been at least 85%, it's truly ridiculous. It happens across all kinds of maps, killers, skins, and survivors.

Comments

  • MikaKim
    MikaKim Member Posts: 334

    D/C rates are down, we've been told as such.

    The stupidity of the entire situation is that it fails to:

    1) Deal with the issue as to why the d/c happens, which leads to 2)

    2) People suicide on hook now.

    If you're first found you're usually first to leave. Dealing with that concept is too hard though apparently.

  • Orion
    Orion Member Posts: 21,675

    So how to you prevent every survivor from being found first?

  • MikaKim
    MikaKim Member Posts: 334

    A better question would be how to you incentivise being found first, or the incentive of sticking around after you've been found.

    But that means giving survivors something, which this forum regularly loses its collective nerd rage over.

  • Orion
    Orion Member Posts: 21,675

    There can be no incentive for survivors to be found first without breaking the game's balance. That's like asking for an incentive to let your opponent's team score in football, it's not how competition works.

    The incentive for sticking around after you've been found is that you can play the game. It's built-in.

  • DaKnight
    DaKnight Member Posts: 720

    There is an incentive to be found first, assuming you are the strongest looper on the team. That's why people run object. It means you get to use all the pallets how you want while your team hammers the gens.

    Your baby claud teammate can hold M1 just as good as anyone, but when it comes to looping they will camp the shack pallet. Better you doing the running than them, assuming the killer is foolish enough to follow you around all game if they are not playing a killer that ignores looping.

    But for solo Q? Screw it, just run left behind and a key. If you don't have a key run wake up and stand on a door. Or plunders and left behind.

  • MikaKim
    MikaKim Member Posts: 334

    @DaKnight rebuffed part of your question.

    The rest is just low hanging fruit.

    I've seen the sports analogy before and it's tired because the comparison is a team you train with during the week and are invested to win with when you play a game. You might have that with swf, but that analogy with the current state of soloq is bad, you need to do better. My point still stands.

  • Orion
    Orion Member Posts: 21,675

    Yeah, that's not an incentive so much as it is a strategy. Those people don't DC when found first because they want to be found first and chased as part of their strategy. The people who DC don't want to be found first because reasons. The situations are not comparable in the slightest.

    For solo queue you could try running information perks to get a better idea of where your teammates are (and vice-versa), or stealth perks to avoid being found first, or just learn to play better. Regardless, solo queue requires learning to play the game without having a ton of information.

    The sports analogy fits just fine, but I'll be more direct: you want to incentivize giving your opponent the upper hand. That's not how games work.

  • DaKnight
    DaKnight Member Posts: 720

    You just said there can be no incentive for survivors to be found first. And I provided you with a reason you would want to be.

    I think solo Q is in a terrible state. It has always been pretty dicey; but with the repeated nerfs to survivors, the massive buffs to killers, and the overall nerfs to maps it is significantly harder than before.

    Load into a trial vs. leatherface and your team doesn't know how to loop? Instant hatch game. There will be literally nothing you can do. I basically only play in a SWF these days, my tolerance for solo Q is usually 3-4 games at the most. After that I wonder why I am not farming the potatoes instead of having to play with them. I am a shameless key addict in solo Q.

  • MikaKim
    MikaKim Member Posts: 334

    The fact you won't even differentiate between soloq and swf tells more than enough about your hotake on this matter.

    You could always add infinites back to the game that were at release (not the pseudo infinites soft killers hold onto now). Remove half of the one shot mechanics that the devs have now added to the game for the killers.

    Being first found is less of a worry then.

  • thebigberta
    thebigberta Member Posts: 7
    edited November 2020

    Took a few weeks off from the game from the issues.

    I'm talking about people DCIng right after the game loads, before anyone even does anything. They're just AFK when the game loads and then the DC kicks in, this is before the killer even spots anyone.

    Friends and I queued tonight, and boom, the 4th person (not with us) is a DC immediately, before anything happens. Waited 5 mins in queue just for an instant DC.

  • Orion
    Orion Member Posts: 21,675

    The fact you won't even differentiate between soloq and swf tells more than enough about your hotake on this matter.

    I literally gave strategies specific to solo queue. I'm not sure how you concluded that I wasn't differentiating between SWF and solo queue when I explicitly mentioned solo queue instead of just "playing survivor".

    You could always add infinites back to the game that were at release (not the pseudo infinites soft killers hold onto now). Remove half of the one shot mechanics that the devs have now added to the game for the killers.

    Being first found is less of a worry then.

    Yeah, because you've literally reintroduced something that guarantees survivors cannot be downed by the killers. It's like giving rank 20 killers the original Ebony Memento Moris by default while making every survivor start in the dying state because their kill rates are low.

    And I explained why that's not an incentive, but a strategy. We're talking about survivors in general, not people who run a specific build with the intention of being chased.

  • Freki
    Freki Member Posts: 1,903

    there are many reasons for the initial DC and MOST are not intentional. there are network issues, computer issues and finally just plain overloaded connections (slightly different from network issues). then a distant 4th is an intentional disconnect. it's not often but most are usually crossplay and an issue between networks of microsoft and sony though there are a number of people on weak wireless that will occasionally drop themselves. I'm sorry you waited so long and got a dc like that. but here s the rub of that, you will find that last night's long wait is because of a drop of players playing killer.