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How long did it take for you to feel at least comfortable as survivor?

I’m 400 hours in now. 390 of that is probably Survivor so I can play with friends. I hover around rank 6-8. I still feel trash and kinda lost. Feel like I barely know the maps still, can’t memorise loop layouts to save my life (shack and LT walls are about the only ones I feel comfortable on, and that’s if I’m lucky enough to be near them due to lack of map knowledge and even then that’s only if the killer just follows me and doesn’t mind game or change route at all). 4/5 games I spawn in, literally tap a gen and the killer is on me and it’s a case of panic running and hoping I find a pallet, rather than comfortably knowing the map layout and knowing my route. I’ve watched so many YouTube guides and loop tutorials and map layout videos and even plenty of 360 guides And jukes but 360’s never work for me neither do fake vaults or anything like that. Killer always just locks on like they have strong aim assist and hits me despite me taking a sharp turn at the window instead of vaulting. Idk just feels like no matter how much research I do and how much I play and implement tips, none of it works and I’m still just a bot. Struggling to find the fun in barely getting 10k score a game Cos of getting tunnelled or flat out just failing in chases. I don’t think it’s a perk issue Cos what I’m running is pretty standard - WGLF for BP, Bond, Dead Hard & Borrowed Time.

im ranting a bit too much now but idk whether it’s just the way the game is or I’m just straight trash lol but the game has lost a lot of enjoyment for me as I thought after 400 hours I’d be pretty good but i still feel like I only picked the game up last week type #########.

Comments

  • OldHunterLight
    OldHunterLight Member Posts: 3,001

    360s are last resort, they are not even 15% safe to work.

    To get the hang of survivor it took me around 200h tops maybe less but I started playing with very experienced players who taught me how to play as a survivor.

    Map layouts, you have to distinguish those with experience, find something to distinguish those, example asylum if you see a light on top(a regular light bulb) there will be a pallet right there, if you are on let's say long wall jungle gym you will see a pallet then in front will be open, if it's a regular jungle gym the "open" will have a vault right in front of the pallet.

    Use a female character since they are shorter and usually less noisy, get perks like iron will.

    I'm not sure what else to say.

  • meatisadelicacy
    meatisadelicacy Member Posts: 1,920

    I definitely felt comfortable before the 400 hour mark. That is not intended to be obnoxious. It could be that playing with friends is more of a handicap to learning the game? I've played almost entirely solo and I wanted to be chased because I wanted to learn. Spins and fake vaults don't work a lot on good killers, but keep doing it. It will work sometimes and if you're going to get hit anyway, why not?

    I also get caught a lot at the start of the game. As soon as I load into the game, I'm planning on where I'm going to run first, and then where I'm going to run after I get hit at that first loop or LT tile.

    I'd definitely change my perks if I were you. You're running a pretty altruistic build but if you're trying to get better and learn the game, it's not selfish to use perks that help YOU. I run Dead Hard but I didn't when I first started. It's also super unreliable on console. I regularly have games where I am exhausted on the ground four times. If you're only getting 10k BP a game, what's the point of running WGLF anyway? It just gives you BP, it doesn't help you survive. Borrowed obviously helps other but does nothing for you. Don't feel guilty about using other perks for a while. I feel like Lithe is a very solid exhaustion perk if you want to use one of them, especially since you said you're comfortable with running shack and LT walls. I've never had it fail like Dead Hard does, and there aren't enough maps that I can use Balanced on. I also run Adren, which does get me killed sometimes with NOED but also saves my butt a lot. I'm good at being chased and it has saved me many times when my teammates actually do gens.

    Are you on Playstation by any chance? We could run around in a KYF if you want and see if I can help any.

  • madradfox
    madradfox Member Posts: 190

    I have about 1.8k in the game, and the vast,vast majority of them as survivor, probably around 1.7k.

    I play strictly on PC, and strictly solo, i.e. solo start, solo queue, and solo match. The only interaction I have with other players I already know (or have added to my steam friends list) is is in those 60 seconds before each match in the lobby chat (which is one of the reasons why I dislike crossplay as it removes even that one last tiny form of human-human interaction). Once I made it to the red-ranks for the first time, I have been able to get back there every time and stay there until reset.

    Over 90% of survivor gameplay has nothing to do with the actual killer, less than 5% of the total is direct survivor-killer interaction. You can be the worst runner/looper on the planet but if you do everything right as far as the other 95% of the survivor gameplay goes, you will be a fantastic survivor.


    1. The gameplay starts the moment you pick your perks/items/addons. Your build is highly questionable, and here is why:
      1. WGLF even after rework is simply not a good-enough perk to have as part of your standard build. There is no magical wand that can be waved over it to make it good enough. Having teachables implies you are in no way locked into using it either.
      2. "WGLF for points" on top of bringing the BT+WGLF combo tends to make survivors abysmal rescuers. Don't ever think "well, I have BT so even if I go down myself it will be a safe hook rescue" - on avarega survivors hooked in the basement, end up there for a reason. Don't ever make WGLF+BT combo your reason for ever becoming a basement-dwelling survivor.
      3. BT is a great perk, keep it, but you need to know when to actually go for those risky rescues. Going for a rescue "because you have BT" can be the worst thing imaginable for survivors if 2 survivors go for the same hook, and the one without BT does the actual unhooking. All of a sudden you have 3 survivors doing nothing, one of them injured, and a killer on their way. Even if you heal the 3rd survivor together, you only bought 1 health state at a price of however many seconds the whole ordeal took, charged to all 3 of you.
      4. Bring Spine Chill and/or Kindred. I still to this day bring both. If you keep finding yourself in those lose-lose situations after generators pop its likely you have no idea the killer is approaching. Unless the killer is right beside you (and Spine Chill will let you know when that happens), you should have a good amount of time to make sure you are no longer there when the killer shows up to check on the noise. Similarly, if you end up on the hook yourself, Kindred will let your entire team know about it, whether the killer is camping, who is on gens and where, and whether any survivor is already going for the rescue. Bring it, Kindred saves more lives than BT with the knowledge it provides
    2. It is impossible to always know your route the moment any random chase actually starts. You can however usually figure those out in advance before the chase begins.
      1. When you get to a gen, look around. If a given gen can be repaired from multiple sides, one side will always be better protected than the other. The protection may not be great, but it will always be better than those other sides. and find a position that will give you the best view of the approaching killer and the best possible means of escape
      2. Whenever you happen to see a survivor change their position while working on a gen with you, ask yourself why they are doing that? Typically they will be doing that to gain some type of an advantage on the killer.
    3. If you start a chase uninjured and simply run in a straight line, you can usually get to some type of an obstacle offering advantage to survivors.
      1. Even running in a straight line, for the entire time it takes to get 2 hits and falling somewhere decently far away from a hook is a huge amount of time that you just bought the rest of your team.
      2. Always think of a chase as something you will ultimately lose. Once you get to a point where you can "comfortably" outplay inexperienced killers, the killers themselves will let you know that by the virtue of the choices they make.
    4. Whenever you watch a YouTube guide, make sure it is somewhat current. I watched a survivor video the other day, and I had a hard time figuring out what was happening. It was a joke of the worst kind, with the survivor making ridiculous moves, yet not a single of their maneuvers should have worked. It literally looked like someone playing today's DBD with some type of a hack. Then I saw that the video was from sometime in 2017.
    5. Watch Otz's brand new Survivor guide video on Youtube. In 15 minutes, he breaks down in general terms what survivors should be more-or-less doing at all times (the 90% of gameplay)


  • Heartbound
    Heartbound Member Posts: 3,255

    If you're always being chased at the beginning of the game and you don't want to be, at the start of the match if there's no other survivors around hide in a locker until another survivor gets injured. At high ranks if you do this and there's a survivor around you're gonna get trolled, but if you really, REALLY don't want to be the first one chased, that's how you do it.

    Really it just sounds like the fear is getting to you. Mute your game so you aren't bothered by the terror radius (and make sure you can hit your skillchecks without the sound tone) It'll make the game much clearer for you. The atmosphere can be rough but...it's not real and has no effect on actual gameplay. Remember that.

  • Bloodlust_Gamer69
    Bloodlust_Gamer69 Member Posts: 167

    I have over 3000 hours on PS4 and PC combined and still feel lost sometimes. You just have to play and eventually you will feel more comfortable.