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Isn't it time to rethink which the killer movement speed?

In order to continue to be bold enough to make adjustments that have a significant impact on movement speed, such as this one, a situation where there is a difference in the movement speed of the killer is not desirable.


Wouldn't it be easier to make various adjustments, including to Bloodlust, by unifying the movement speed of the killer to 4.6 m/s?


As for the nurse, the main move is warp, so I have not included it in this.

Comments

  • Kind_Lemon
    Kind_Lemon Member Posts: 2,559

    no; this is not good design.

    What you should be promoting is a decrease in killer hitbox size. Then, rounding corners at loops would at be equally effective for both sides in terms of movement speed.

  • Malum_Midnight
    Malum_Midnight Member Posts: 366

    All hit boxes need changed tbh. It’s strange that a giant katana and a puny knife have the same hit box size

  • Volfawott
    Volfawott Member Posts: 3,893

    That's not going to work as effectively as you think it is.

    To make this work you would have to change the point of view for each killer depending on their weapon.

    Right now you can tell if your weapons going to hit depending on the distance between you and the survivor if pyramid heads sword had a different range in comparison to legions knife this would mean that hits that you normally familiar with on pyramid head won't work on Legion.


    Now you can argue they could just compensate by this by adding certain advantages to each killer depending on their weapon hit box for example killers with smaller weapons have faster movement speed.

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,111

    This would make the game really complicated, because you would need to have different Hitbox-Models for every weapon. Let alone that it would buff and nerf some Killers. E.g. Legion would have a pretty small Hitbox for their weapon.


    @Topic:

    Bringing Movement Speed on the same Level (aside from Nurse) is not a good idea. You would also need to nerf Killers who are on 4.4 m/s for a reason - because they have abilities to make up for the low Speed. Like, having a Killer who moves at 4.6 m/s AND can phasewalk while invisible is not right. Or teleport to place where Traps were placed.

    And if you need to nerf those Killers, you will only make all the Killers more similar too each other. Which is a bit boring.

  • DetailedDetriment
    DetailedDetriment Member Posts: 2,632

    All base movement speeds should remain untouched. Hag is already better than Trapper, and this would make the latter choice irrelevant to everyone other than Otzdarva and Tru3. Huntress and Deathslinger also do not need to move at 115%.

  • TwinnedHawks8772
    TwinnedHawks8772 Member Posts: 51

    I used to main trapper, and the amount of times a survivor would step through a trap just barely while I have to pick up the trap is stupid. Trapper has so much counterplay, he shouldn't also be countering himself just by placing down traps in places that actively hurt him.