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Since the Bloodlust Experiment

Since the bloodlustless weekend is over, are you paying more attention to when BL1 triggers in your matches?

I'm about to fire up some DBD and try to be more aware of when BL1 kicks in.

Comments

  • Emeal
    Emeal Member Posts: 5,384

    I could barely feel a difference, except on really long stretches.

  • batax90
    batax90 Member Posts: 879

    You will see a difference. Specially when a survivor drop the pallet you will get a hit cause of bloodlust 1

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,422

    I keep an eye on it and see that I almost never reach Bloodlust 1. During my first game I was not even sure if they really enabled it again.

    But I notice that most of the Killers I see at Red Rank seemed to have missed Bloodlust. The amount of stubborn Killers who dont break Pallets or dont even try to outplay a Survivor is huge.

  • Callmehandsome
    Callmehandsome Member Posts: 529

    Bloodlust barely helps with any loops. Where it is useful then when survivor cheeses strong RNG or like windows of asylum

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 23,396

    I haven't had chance to play killer since it was re-enabled, but I did notice when it was off the areas that I was making mistakes and running tiles wrongly - which I probably wouldn't have noticed before as BL would have kicked in and I'd have got the hit.

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    I was surprised by how fast BL1 actually triggers after the event was over. Chases trigger from so far away sometimes that by the time you even get within lunge distance of them you might already be BL1, and that's assuming they just held W. The only killers it didn't really happen to me with is Spirit and Blight for obvious reasons.

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772
    edited November 2020

    I've been saying since Midwich launched how hilariously weak that 15% faster movement speed actually is if the survivor can hold W with impunity or the loops has many parts sticking out that punish the killers large hitbox further. Shack with that corner hook is an absolute nightmare. The Crane on Azarovs that for some reason pushes the killer outward but not the survivor are a few examples.

  • Yamaoka
    Yamaoka Member Posts: 4,321

    I really forgot about the bloodlust experiment during my matches. Felt virtually no difference.

    Personally I think they could just remove it completely at this point.

    The few M1 killers that may mechanically suffer from the loss of bloodlust could be buffed to compensate.

  • Noobe
    Noobe Member Posts: 152

    im sad its back, i felt no difference and never get bloodlust during my chases but i have a problem with dropping chases and when i get BL1/BL2 i just feel bad and like i deserve to lose wich ruins my confidence as a killer.. its rare but still, hopefully they remove it asap

    sidenote: its fun to see people rage because its gone and to win chases with killers that rely on bloodlust, it truly shows who isnt that good and need to improve.. bloodlust only exist to get bad players a down and rewards people that play poorly.. hopefully its gone soon, cant wait

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,422

    IMO it helps more at unsafe Loops than safe Loops. For safe Loops, you should break the Pallet anyway. I mean, you can play that Longwall with Bloodlust, but you will have to reach at least Bloodlust 2, probably even Bloodlust 3 to have a chance to get a Hit, and at this point you would have been better with breaking the Pallet anyway.

    But for unsafe Loops, even Bloodlust 1 allows the Killer to get a Hit in without needing to do stuff like faking the direction or baiting the Survivor into a mistake. And this is what bothers me the most, you can play unsafe Tiles perfectly as Survivor like faking the Pallet vault and stuff like that, but Bloodlust ruins it.

    In general, I think that the number of safe Pallets should be reduced and the number of overall Pallets should be increased. Currently Maps have like 8-12 Pallets where most of them are safe. This creates two problems:

    Killers have to break the Pallets or get to Bloodlust 2 or 3 to get a Hit. Breaking the Pallet is pretty boring if the Survivor plays completely safe and does not really loop the Tiles and getting to Bloodlust 2 or 3 takes a huge amount of time and also feels kinda cheap.

    The other problem is that with such a low amount of Pallets, if there is a Rank 20 Meghead on the team who somehow made it to Red Ranks and throws every Pallet early, there are not many Pallets left anymore and the rest of the Team does not have ressources.

    However, if we have more Pallets, like 3 or 4 safe Pallets and then 20+ unsafe Pallets, you would not have either of those problems. The Killer can play unsafe Pallets, because those are fair for both sides (except when Bloodlust kicks in, then they become unfair again). And with a huge amount of Pallets, the "bad teammates" cannot really "ruin" the game for the other Survivors.

    Of course Killers who are not able to outplay Survivors at unsafe Tiles would suffer at the start without Bloodlust, but they will learn as well. And you would not need to break every Pallet immediatly as Killer.

    I guess overall that would be a more fun experience, because then it actually matters who is better. Like, when Bloodlust was turned off, I got most of the Survivors on those Tiles next to the Badham Preschool Main Building. And then there was a Laurie who played both unsafe Pallets perfectly, I was not able to get her, so I had to break those Pallets, because she was better than me. With Bloodlust, I would have simply gained a Speedboost after a few seconds and would have been able to hit her, despite her being better than me.

  • SpaceOfSoul
    SpaceOfSoul Member Posts: 8

    I feel that if bloodlust is going to be changed in any sort of way, I'd rather they switch how bloodlust activates. Didn't see much of a difference this weekend when it was off. Only certain loops like the badham preschool fence loop seemed to have been somewhat of a noticeable difference. But, at red ranks, I dont even bother going for chases like that one if I know its going to cost me a lot of time.

    Instead of increasing speed in a chase, how about increase speed when not in chase? Wouldn't this help solve map mobility on killers that dont have much map mobility? Of course, tinker with the numbers and when it actually activates. But I believe this would help when you cant find survivors and you're trying to move across the map. Then have it deactivate when a chase starts.

    Only downside I can see from this is end game collapse when traversing from door to door. Maybe dont allow "map blood lust" during end game. Just a thought.

    Another would be survivors exploiting and avoiding contact so chase doesnt start.

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772
    edited November 2020

    Calling players bad because they play a killer whose design is flawed to the point that they need BL isn't very fair. Many of the killers in the game are reliant on BL because of the constraints of their powers design. I like Micheal. He's the reason I got into DBD. But there's not much rookm for improvement in Micheal. He cannot counter loops. He cannot counter detection perks. Outside of this he has no power outside of a timed extended lunge. There's no way to "play better" against a good survivor at a strong loop as Micheal/Ghostface/Wraith (without purple addons)/Plague/Legion. These killers have no additional chase power to help with strong tiles, and ontop of that their main power be it slowdown or stealth, does not stand up against even half decent survivors.

    These killers all have an incredibly low skill ceiling and there's no way to increase that through gameplay.

    If BL actually made no difference at all then that means you're playing killer that are strong enough by design to not need it.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    I have indeed been spooked by the random rushing sounds and screen effects that my brain apparently forgot how to ignore, yes.

  • GeordieKiller
    GeordieKiller Member Posts: 413
    edited November 2020

    I have noticed especially in the older maps like farm i could run a tile correctly but survivor still escaped due to the lack of BL and that last moment of a speed burst i really noticed it on the TL i ran that perfectly and i still missed due to not having BL at that last moment

    but i found this BL test timing so weird as maps like the farm are getting updated eventually so it may not be a issue once they are updated so the data they have now is going to be outdated when the maps are updated why not wait till more of the maps are updated to really test BL as atm we have 12 out of 35 maps updated with another 6 coming in the chapter 18 update

    this feel like a waste of time and un needed frustration for killers

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    It definitely made jungle gyms an even bigger time sink when not playing an anti-loop/trap killer for me. I began having to just drop chases if I saw one with an L/T wall nearby or a pallet tree/haybale tile between that and another tile.

    And you're right. This would have made more sense after more of the map reworks are out so we could get a more "final" redesign of the maps and their tiles.

  • Boss
    Boss Member Posts: 13,616

    To me it felt like the Bloodlust-less weekend didn't even happen, only thanks to the forums was i reminded that it's not a thing.

    I mean i'm sure i missed out on at least some hits that i could've landed with Bloodlust I, but the results and my enjoyment of the trial weren't out of the ordinary.

    That's just my experience though.

  • Callmehandsome
    Callmehandsome Member Posts: 529
    edited November 2020

    No i think miminum pallet number there was is 11 or 13. I've seen pallet number go as high as 20+ is maps like blood lodge. If killer wants to cheese his bloodlust to get first hit in with bloodlust 3 +45 seconds the survivors got insane value out of that one particular pallet. Where i think blood lust is necessary is for the bad RNG's and still certain windows.

    Asylum windows are best example of this which are problem even with bloodlust as the survivor can do 2 loops araund the window, killer starts building bloodlust and smart survivor would use one of the safe pallet down or upstairs, killer have to break it and you can go back to downstairs to one of the windows and repeat the process. Without bloodlust this would be even easier as you could just alternate between two of the downstair windows. Sure you can "chase somebody else" but problem is that this main building is at center of the map, so good survivors will always start running towards these windows if they have chance, so you need to drop multiple chases during the game.

    So i think bloodlust is there as a tool to fix problematic RNG and remaining windows, as we know devs will never release perfect maps that are fair for both sides. Scott jund made good video on this how RNG can be incredibly favorable to killer, or to survivor.

    As what comes to adding a lot of unsafe pallets i don't think that is good idea. Pallets should be skillful resource that you need to think twice before using. You are old school dbd player right? do you remember time when blood lodge had like 30 pallets before even buffing pallet vacuum? survivors barely looped them, but sheer amaunt of them kept you occupied long enough if even one or two survivors repaired the gens while you were in chase, it was like never ending resource. So just sheer amaunt of pallets 30 x base pallet breaking animation 3s was shocking 90 seconds just spent of breaking pallets alone, combine this with additional running, windows etc.

    I think perfect spot is to have both unsafe and safe pallets. Safe pallet is there to give you enough distance so you can lose the killer if he is for instance hard tunneling you.

  • TwinnedHawks8772
    TwinnedHawks8772 Member Posts: 50

    now I can't get looped as easily by red rank SWF, I always see one or two every day but I couldn't do anything at all over the weekend as I'm rank 9 and I can't do much against master loopers without bloodlust.

  • The_Bootie_Gorgon
    The_Bootie_Gorgon Member Posts: 2,340

    I kicked into blood lust 1 a few times last night...once while chasing someone up to the mcmillian stairs...BL1 helped me get the hit as they jumped off. Nothing too excessive though at least it didn't seem like it.

  • Terro
    Terro Member Posts: 1,171

    Well if you think about it, it makes sense. Let's say a survivor is only 8m away from the killer. The survivor just holds w. The killer just holds w. Assuming that the killer is moving at 4.6m/s and the survivor is moving 4 m/s the killer will be caught up to the survivor in 13.333 seconds. Bloodlust triggers at 15 seconds. So if the survivor makes it to a loop and prolongs the chase just that little bit bloodlust 1 will trigger.