Lobby dodging. Let's discuss...
If you do or don't?
Why do/don't you?
Lobby dodging wait penalties, for or against?
Please be respectful, and thank you in advance.
Comments
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I don't dodge lobbies ever.
I typically just don't care what the survivors bring or if they're swf.
No point in penalties as it doesn't hurt anyone anymore if you dodge. if anything it would hurt you for dodging because you have to requeue.
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If I am wraith/hag and I don't want to bring a mori I am going to be dodging a 4 man flashlight squad.
3+ of Items that counters a killer's powers isn't even worth playing a lot of the time if you don't have Franklin's Demise like me.
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Very well put.
I feel the same.
Being a key if you want, but y'all still have to do gens to use it.
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If they bring a key, that tells me they just don't actually want to play DBD, so I save them the trouble.
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As Survivor, I only dodge keys in solo or if I see too many flashlights.
In my experience: It’s simply because I never really had a good match when a teammate brings a key.
As for flashlights, well, too many of them will be going for flashlight saves (which IS great), but some of them also tend to avoid doing any generators. Sometimes they’ll even avoid repairing them, in an effort to just annoy the Killer for no reason.
And what do ya know? Oh no, the Killer starts getting serious and we all get slaughtered with only 1 or 2 gens done. And I de-pip.
Splendid.
Again, this is just my experience.
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I can see your point.
But flashlights have limited supply, and can be found in chests.
I would accept that challenge, even if I lose bad, it'd be an interesting game.
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I don't dodge, but I don't mind if others dodge because they feel they're not up to it. I'd rather have people dodge lobbies than DC mid-trial.
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I do if i see 4 of one character.
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Bringing a key doesn't guarantee a win, and neither does bringing a mori.
They still have gens to finish before hatch spawns.
What's funny to me is that a keys real purpose is to replace bond, it's not just a hatch escape.
And flashlights don't last forever. Lightborn counters them completely now.
Franklin's also works, for any item.
I understand it's more difficult getting the perks you want for specific killers, maybe they'll update add-ons to help replace the perks. Kinda like sloppy butcher replaced by mangled add-ons.
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Four of one character actually would give you a free pass to tunnel.
"Shoot, I thought I was going for the other guy, not my fault you all look alike. "
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Just for the record, this is not a SWF-only thing. I sometimes use the pre-game chat to convince everyone to swap to the same character if 2-3 of us are one character and then 2-1 are something else.
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As killer I dodge if I can tell it’s a sweat squad, the type of group that will burn a Coldwind offering, have an Object and then ######### talk you in post-game chat. I just can’t be arsed to deal with these people by this point. I’ve played against this type enough to know that I won’t have fun and no matter how I play they’ll just be rude. I play this game for fun in my limited spare time, it’s not my job and I don’t need to win but I do need to actually enjoy myself. Playing Trapper on Rotten Fields against an Object is never gonna be fun for me.
As survivor I dodge keys and Blendettes. Again, I know I won’t have fun in those lobbies.
I don’t think there should be a dodging penalty. Dodging used to be a problem on P2P because you would get thrown back into the queue, but now you just wait for a replacement.
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True, sometimes randoms will copy whatever you're wearing even without being prompted.
And maybe others follow suit just to be cheeky.
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I'll probably switch if everyone else is the same character, gotta put on a show of unity for the killer.
On lobby dodging maybe if I'm a hag Vs lots of flashlights or something. But dodging doesn't really matter like it did pre-servers and pre-crossplay when survivor queues were like 15 minutes AND you'd get sent back to the home screen AND if you were in a swf you'd get separated.
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Tbh I get more annoyed at the people that keep triggering the dodges.
Like it takes so bloody long to get a survivor game for example, I got one earlier and it put me with two guys, one had a map and his buddy a key- so of course killers would dodge and then like 5 minutes later we get a new one and he dodges; and I was like can you guys at least put that away until later? and they are just like "no it fine we have this" and it's like omfg.
4 dodges later I gave up I had to leave and re-queue I would never find a game with them. I don't blame killers for dodging key's either (same as I don't blame survivors that just suicide or DC on loading against a mori).
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I can understand that logic.
Casual player vs sweaty swat seal team 6 won't be fun regardless of end game toxicity.
I just don't understand the keys and blendettes dodging.
Personally when I play survivor, that's as casual as at gets. I'm never going into any game expecting to win, because it's DEAD by daylight. I just gotta try my best and be pleasantly surprised when I do escape.
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I see your point, in circumstance you're tired of waiting for a match, so you dodge.
I get it, but that match may have been interesting and you'll never know what you missed.
I personally would have waited. A competent killer would eventually come along and the match would be intense. Maybe a mori? Maybe the killer was farming or maybe he was a noobie?
But you succeeded in finding a faster game, but that game may not have been as interesting.
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I dodge keys because 90% of the time the killer brings a mori or Franklin’s, both of which are annoying.
I dodge Blendettes because I’ve never played with a Blendette teammate that wasn’t completely godawful.
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I dodge lobby if i have trapped equipped and i suspect it's sweat SWF squad with OoO, key, horrible map and other tools that give them advantage. You already know it won't be fun game so why bother. Their object eliminates your chance to place any traps so your best shot is just to tunnel and hard camp the object out and hope that you didn't lose too many gens while doing it. So in order to have any chance of winning scummy players you need to play scummy yourself. Most of the time even if you pick mori offering one of these players will quit the game when reloading so you need to find new game anyways
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This. I also dodge default Claudettes, Megs, bald Jakes, Davids.
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True.
It’s also true that some people bring keys harmlessly. (If that’s a good word for it.) But, sometimes the Killer won’t see it that way. In turn they’ll probably bring a Mori, play dirty, or for what I hope in these cases, bring Franklin’s and we can have a game without everyone disrespecting each other.
Can’t wait for Keys and Moris to be reworked, honestly.
As for flashlights, this is when I’m Survivor and all of my teammates bring a flashlight, lol. Some of them do gens and use their flashlights effectively, in other games they all try to annoy the Killer as much as possible. I seem to never get an in-between.
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I feel the opposite way about mori (more on that later) but long story short, give me a quick cool death over a long boring one.
Franklin's is gross, imo, but it always reminds me of that scene in cabin in the woods where she drops the knife.
(Fun fact, this game was made alongside the movie)
A fun game to me is a challenge, what you described I'd jump in head first.
My first tactics would be to place traps in places they need to diffuse, like stairs, entrances, ect.
And I'd bring a mori, if they quit that's on them.
It goes to show the difference between survivors and killers definition of fun.
Easy kills/escapes doesn't equal fun imo, but others want to look for any edge they can find (swf,mori,playing dirty)
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I only dodge keys
I actually love when they bring flashight cause when I down someone everyone rushes and tries to flashlightsave which results in easy hits or sometimes downs.
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Clown could still find blendettes with carpet bombing areas.
But closing app bc of a mori seems like a bad move imo.
I'll be making a mori post later, but long story short:
Quick death better than long drawn out death, and the animations are creepy cool.
If your time is so valuable, why spend so much of it closing, reopening, queing, loading again, all to avoid the possibility of a mori?
It could be yellow mori, it could be a noobie that can't catch you.
Why give up before the match even starts?
Also, some of you survivors know full well that you deserve a mori, and quitting prematurely doesn't help defend that point.
I don't mean any offense, it just seems silly having to reboot just because you scared of a mori.
Dead by daylight, not, Survive by daylight.
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Just wondering, what is so scary about a key.
It's real use is to replace bond.
Gens still have to get done before hatch even spawns.
And most times people still walk out the exit, key in hand.
I understand it has the potential to end the match earlier than our regularly scheduled program, but turning a 10 minute match into a 9 minute match isn't a big deal.
If anything, the game is over faster which means the next game can be started sooner.
Glass half full is better than no glass at all.
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Moris are completely unbalanced IMO, and I don’t really want to wait 10 minutes to find and load into a match, just to be mori’d off hook two minutes in. I play mori matches out if I happen to load into one, but I’d lobby dodge them if I could. :)
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I'm not judging any of you for dodging.
I would encourage it, only because I'd rather have you dodge a match rather than throw a match or dc.
If you want casual games or challenging games is really up to you.
I just hope you can open up to the idea of staying. You could be missing out on a real fun match.
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As killer: I never dodge any lobby regardless of what the survivors bring (i.e. keys) as I mostly play for the highlights these days.
Also I'm confident in my skills so I don't even use any gen-slowdown perks anymore and refuse to bring moris (even though I really like some of the mori animations).
As survivor: I dodge lobbies with a key because killers always seem to bring an ebony mori for a key and default skin lobbies as I have never seen a default skin player that didn't play like a complete rank 20 bot.
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I don't do it. I honestly just tab out and tab back in once I see the offering/loading screen is there, or I hear the sound effect at the start of the match.
And I also don't really have an issue with people doing it ever since lobbies became persistent. You know, so if the killer leaves the killer slot is just empty as opposed to the entire lobby ending and the survivors have to re-queue.
Do keep in mind I do not play in a low-pop region and I also don't insist on bringing keys whenever I can or anything like that, so I probably don't get dodged much. Unless it's someone that spends more time dodging than playing due to having a Bible-length list of dodging reasons 😄
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I hear you, but there are some benefits to moris.
It can be frustrating, or it can be enjoyed.
Same goes with all the negative stuff in dbd. It's all about perspective, and perspective can become a choice if conditioned.
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I dodge the usual
Keys, flashlights, clone squads
Last second switchers get the dc when loading
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Well I admire your confidence in playing killer, but that confidence could also propel you as survivor.
Not bringing slowdowns or mori could be flipped to not bringing meta or flashlights (just an example)
Over time your confidence as survivor could improve to the point where you'd welcome rank 20s teammates against red rank mori killer.
You'd be unstoppable!
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Matters on the situation, I never dodge if I'm slinger, other killers I'm not confident with however I'll dodge a squad that just looks like a sweatfest and just exist to bully killers.
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Maps when I play trapper, normally I would just switch killer but you can't do that anymore. Once when all 4 survivors had a key. I can deal with one but 4 is too much
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Amen. Lol.
I do that alot too, not even paying attention to stage offerings is nice because then you'll be surprised by the mori.
Every time I get/see mori in game, total shock! My heart almost explodes.
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It's nice that the killer can equip everything they need to counter flashlights, maps, medkits, and toolboxes but also be able to just leave if they know the survivors are skilled.
Meanwhile, survivors march in blind and headstrong with a couple of perks that the killer must also be okay with or prepare to face the consequences.
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4 keys? Lol. There's only one hatch!
Honestly I would have played that, and then would play friendly just to close hatch multiple times in between their escapes.
My main point being, fun doesn't always mean winning.
Tbh, as killer I'm more afraid of dark reagents than any key.
Making the entire map look like a scary Cheech and Chong movie.
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Very nice argument!
So much talk about the killer dodging survivors over items and cosmetics ect, yet survivor has no idea what killer you playing.
Some sweaty swf with flashlights might scare the killer, which is silly because the killer has weapons.
Survivors showing killers what bravery is, I like it!
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I'm confused. What do you mean "(Fun fact, this game was made alongside the movie)"
The cabin in the woods came out in 2011 whereas dbd came out in 2016.
I don't doubt cabin influenced dbd I just don't think they were developed at the same time or alongside one another.
I apologise if I've misunderstood what you meant.
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The killer is allowed to know more then the survivors as survivors can organize in the lobby and 4 items with a total bring 4 times as many add-ons.
Meanwhile the killer is alone and thus is given more information to compensate the difference.
It also doesn't help that killer's powers can be countered by some perks/items meanwhile only a perk or two/item can be countered counted by killer's perk's.
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As survivor I feel like the only purpose to bring a item like flashlight or medkit is to trick killer into bringing the counter to it that way they won't bring pop or noed or a perk that makes pop or noed stronger. Also this use a toolbox challenge has shown me that you face more pop when you bring a toolbox so as survivor if you don't want to play against pop you can dodge lobbies where your team is bringing toolboxes. Or learn to use repressed alliance efficiently.
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Since killers can´t switch, the only other option is to dodge.
Can´t blame them for that.
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I don't usually. But if I see the same 4 players form last game and now it clicks that they're obviously on comms and I'm playing.... Micheal or Trapper, I'm getting the hell out of there.
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I dodge if 2 in my team got a key, I am not dealing with a mori.
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I sometimes dodge lobbies when I see I'm going against a full party loaded with items and I'm just playing some off-meta build on an average killer or whatever. I get enough bully sim as Blight, I don't need to chance dealing with it as Legion of Clown. Not all the time, at least.
It's not a matter of Git Gud Scrub either, I play at red ranks in the evening. The chances of getting a bunch of chill friends that just want a normal trial (and won't play safe and slam gens) are too slim for my liking. And by "too slim" I mean usually once in every 8-9 full party trials.
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Honestly if you're in a lobby and believe that you aren't going to have any fun, dodge it. Better to do so then and let someone else get matchmade in than leave midway through the game because now you aren't having any fun.
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Used to, now never.
Many situations in-trial are less boring to me than sitting in the main menu/lobby.
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I only dodge keys, for me keys = mori, if I don't feel like bringing a mori I just dodge.
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big case of the dont carezors
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No, because lobby dodging is boring and wastes time. You're already spending so much time in this game waiting around for it to load, the clunky af menus, the transitions between menu screens, the bloodweb, the horrendously long load times if someone is on the previous gen consoles...just stay in the lobby and ready up. The only real reason I could think of as to why people would dodge is because of the fear of losing
Also why do people dodge flashlights lmao they're literally the worst item a survivor can bring.
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