What's a perk you really like that other people think is bad?
Everyone has their favorite perks that aren't really part of the meta. So what's your perk that you really like that most people overlook?
Mine's Blood Pact for Survivor and Mindbreaker for Killer.
Comments
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Alot of people see Windows of Opportunity as a beginners perk, I see it as the best solo perk that exists due to not knowing what pallets are dropped.
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Alert is also really good for knowing which pallets are getting broken
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Saboteur.*cough*0 -
Dragons Grip. It's so good.
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Pharmacy. It works just fine as another alternative to Self-Care and Inner Strength, plus the increased search-speed of chests means you can pull out other items quicker once your Emergency Med-Kit is used up.
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@Wooden_Enthusiasm weak!
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Coulrophobia. It’s a fantastic slugging perk, and even better when stacked with mangled.
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Stake Out.
Unless the killer is a stealthy one, you're always aware of if you're on the edge of the killer's terror radius or not. No tricks from the ambiance. Either the icon lights up or it doesn't.
Plus effortless great skill checks are great. Don't pretend you get constantly great skill checks 100% of the time.
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What's the other 2 perks to go w those?
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That’s silly. When you kill them they lose the flashlight anyways. Nothing wrong with using both lightborn and franklin though.
I’m a fan of Leader. It’s probably my fifth most used perk.
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Probably second wind and windows of opportunity. I don't know many of the killer perks anymore since it's just torture every time I play as them.
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Forced Penance & Deathbound. My goal is to keep survivors injured by making healing difficult, and having a slight drawback if they do heal
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Autodidact. The problem is that the perk as well as the match is out of your control. The game can choose to not give you skill checks, and it can happen that you hardly get to heal anybody.
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Surge. It's really good on certain killers and is satisfying to use.
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Spies
Empathy
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You know, you say Mindbreaker is bad, but Mindbreaker's rework actually makes it... Really usable by stealth killers.
But more on point, my favorite "bad" perk is Dying Light. Sure it only benefits the Obsession at first, but as the game draws on, things slow to a crawl until you get 5 stacks, where gens just won't get done anymore.
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Calm spirit. This is coming from someone who prioritizes stealth over looping however, so being able to stay silent even under effects that usually expose your location is a godsend.
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Deathbound here, at least on Pyramid head. It's pretty good with discordance.
You torment someone, send them to a cage, and once they get rescued they typically go stack on a gen and you find them immediately again. I don't think the oblivious effect is that good, or at least not that consistent, but the psychological effect of keeping people grouped up is.
Not sure I would run it on anyone else though. Pyramid head is the only one who is both sending people across the map from him and then letting the survivors reset for free (almost guaranteeing the savior will heal instead of the unhooked survivor running off to self care or use a medkit).
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I enjoy small game when i want to no brain it to find totems, right now i know enough about totem spawns to not need it but i still find myself clinging to it bc sometimes i forget to get totems if the ding doesn't go off lol
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Deerstalker is my favorite lesser used perk. It's just a handy quality of life perk that can save 10-15 seconds of searching at times when you've downed someone and they either crawl to a hiding spot or you accidentally forget where you downed them, particularly when the survivor is making very little or no noise for whatever reason. Plus seeing the aura of the dying survivor indirectly helps keep an eye out for other survivors coming toward that aura to revive them.
It's not a "top" perk but it's definitely on my short list of perks to fill out a loadout, especially when I find myself doing more slugging than usual.
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On the Survivor side, I honestly think that Tenacity is highly underrated. Sure it won't work every time, but unless you have DS too, I think Tenacity might be a better Anti Slug perk than Unbreakable is. Though Tenacity won't save you if everyone gets slugged.
On Killer...? Hrm. I honestly like Surge + Survelliance more than Ruin + Undying assuming the Killer downs with M1. Deathbound though... that's a pretty great perk.
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Alert is absolutely a top tier perk. Tells you if a survivor is being chased, tells you early on if a killer has pop if you see alert go off right after someone getting hooked, tells you what pallets are still up and on what side of the map. Also shows you what killer it is if you still haven't found out.
Can't think of a single one for killer. Every perk that's considered bad by most are actually just bad perks, and all the good ones have already been established as good perks.
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Self-care. Half of the community hate me for taking this one perk in-game.
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BOND for surv and BLOODWARDEN for killer
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NOED, You can expect every mad survivor to mention it.
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This perk is one of my favourite, even when I play with my friends, I use it
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Autodidact, this perk is so good, but chance for skill cheks oof
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Any Means Necessary is also really good with it!
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Brutal Strength (Killer) [The Blight]
It's an amazing perk that let's you catch up so much quicker, I would even say that I got some downs thanks to it.
Repressed Alliance (Survivor)
I just like this perk! It's sad that it takes so much time to activate tho. :(
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Wake Up!
equip it every time I have a daily to open a gate, especially useful if you are the last one alive and gates are powered.
it still needs some tweaks/buff though, eg let others know I got it so they will let me open the gate.
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Overcharge. It's flexiable. Sure it's not the best perk but at least it doesn't have a silly cooldown. For some reason it's always the more bold survivors that miss the skillcheck.
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On its own, its pretty much the worst perk in the game as you are wasting 32 seconds healing when you could work on gens instead. However if you combine it maybe with botany knowledge, desperate meassures or just a medkit then its somewhat decent.
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Ace in the hole. I didn't even know there's end game sound when you lose your add-ons
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Distortion--I got really salty over bbq & chili when I was newer and got Jeff just for that reason. I thought it would be a good solo queue info perk. Sometimes it's useful there, but often times it wastes all my tokens real fast. What surprised me was it's use playing with friends. You can find out for sure if the killer has bbq, tinkerer, nurse's, convey that to the team and adjust strategy accordingly.
Alert--started messing with this lately, and I like it a lot. Sometimes it feels lackluster, but other games I have constant tabs on a killer I normally wouldn't be seeing. The confidence it can bring in a solo queue is nice.
Diversion--works like a makeshift spine chill at times. The perk lighting up regardless of their direction is nice and easier for me to notice than heartbeat over all the in-game audio nonsense. And when the pebble works it's one of the most fun perks ever.
Not that I see anyone calling it bad, I literally never see Lithe and I don't get why. It seems like the most balanced exhaustion perk. Balanced landing kinda requires a map offering to be worth it; Sprint burst can feel really limiting the times you're not in chase; Dead Hard only works once in terms of evading a hit, and even then it exhausts you but fails half the time. Decent for getting an extra loop or to a pallet you wouldn't have otherwise made, but it's also so damn obvious once you've used it once. Idk. I admittedly want to rip my hair out when I bring lithe and wind up on The Game or something though. It'd be cool if that map had like two more windows.
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This is two perks but... I really enjoy the Up the ante, slippery meat combo. It’s surprisingly consistent, even without luck offerings. Perhaps I’m just lucky but I’ve never hit stage 2 trying to kobe with this combo. I know that I should just run deliverance for kobes but damn does it feel good to kobe without any prerequisites. Up the ante gives bonus luck to the team as a whole btw so your up the ante could mean the difference between your teammates successfully kobe’ing or hitting stage 2.
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You can spend time doing gens, but there's the risk of being found by the killer before being healed by someone else and getting downed in one hit.
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Left Behind is pretty good for those games where you don't know where hatch is, its open, and the Killer is licking their lips as they chase you. And even if they close it, if you're u have a key you still see it
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i adore Monitor & Abuse.
granted, people dont exactly view it as a weak perk, but i think its a little underrated. it really messes with me as a survivor - and the a little more stealthy approach is amazing for any killer there is (except Doc - ya know, the guy who introduced this perk into the game xD)
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