The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Sick of hatches...

Okuu46
Okuu46 Member Posts: 93
edited October 2018 in General Discussions
Am i the only one who's actually getting tired of hatches? Having that feeling knowing once those gens get down too three; you know for a fact your going to lose that last survivor everytime because their sitting right on top of that hatch door once it swings open; you would not believe the irritation i face where survivors have mocked me because they know they have a get out of jail free card.

Just can someone please explain to me why we havent gotten the update where we can close the hatch yet!!??

Comments

  • DeadByFlashlight
    DeadByFlashlight Member Posts: 1,642

    You can always try to slugg.
    Sure, the survivor can still DC, but at least this way you have a chance.

    The hatch closing mechanic was not implemented because it was "unsatisfying", just like the DS and SC reworks got delayed indefinitely because "not satisfying".

  • GrannyonAcid
    GrannyonAcid Member Posts: 476
    edited October 2018

    I'm actually so glad there's a hatch. I'd rather not have people try and stealth against me for 30 minutes in a 1 v 1 situation. Hatch is the best thing in the game to be honest. I'm more then fine giving up 1 kill and getting into another game. The 1v1 and 1v2 situations are the most boring thing about DBD.

  • Grimbergoth
    Grimbergoth Member Posts: 293

    basically its a 4v1 game so the loudest voices are survivors . anything they change against survivors gets all dramatized and the devs are afraid of that because they think they can replace killers easier then survivors . so far they have been correct , every three months they offer a ftp weekend with a new killer release and we have a huge influx of killer . this is why they backburner anything that really favors the killer , like balance and so on .

    if you need proof just read the forums , the last patch ive heard so many people complain about the healing debuff and speed boost to hooks , that was a 4 sec unmodified heal debuff with a buff to another perk to give them 33% increase and a half of a sec speed increase to hooks . this is why the tryhards are so entitled because the devs have catered to them to the point that anything that looks like a debuff on them is just unacceptable , and killer feels neglected . you cant expect much at this point from the devs as the same issues have been around for years and they are till working on original map designs much less everything else ...

  • TheShowtime7
    TheShowtime7 Member Posts: 22

    I'm actually so glad there's a hatch. I'd rather not have people try and stealth against me for 30 minutes in a 1 v 1 situation. Hatch is the best thing in the game to be honest. I'm more then fine giving up 1 kill and getting into another game. The 1v1 and 1v2 situations are the most boring thing about DBD.


    Agree


  • alivebydeadight
    alivebydeadight Member Posts: 1,559

    @DeadByFlashlight said:
    You can always try to slugg.
    Sure, the survivor can still DC, but at least this way you have a chance.

    The hatch closing mechanic was not implemented because it was "unsatisfying", just like the DS and SC reworks got delayed indefinitely because "not satisfying".

    DCing gives the killer points

  • DeadByFlashlight
    DeadByFlashlight Member Posts: 1,642

    @alivebydeadight said:

    @DeadByFlashlight said:
    You can always try to slugg.
    Sure, the survivor can still DC, but at least this way you have a chance.

    The hatch closing mechanic was not implemented because it was "unsatisfying", just like the DS and SC reworks got delayed indefinitely because "not satisfying".

    DCing gives the killer points

    yes, 625 xD

  • alivebydeadight
    alivebydeadight Member Posts: 1,559

    @DeadByFlashlight said:

    @alivebydeadight said:

    @DeadByFlashlight said:
    You can always try to slugg.
    Sure, the survivor can still DC, but at least this way you have a chance.

    The hatch closing mechanic was not implemented because it was "unsatisfying", just like the DS and SC reworks got delayed indefinitely because "not satisfying".

    DCing gives the killer points

    yes, 625 xD

    per dc, the survivor gets punished by (what i believe) losing some bp, not gaining bp from previous match, depiping twice, and losing inderecent shards (I spelled it wrong I know)

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    OMG boo hoo survivors do gens and someone gets to escape. I want a 4k every game WAHHHH

  • DeadByFlashlight
    DeadByFlashlight Member Posts: 1,642

    @alivebydeadight said:

    @DeadByFlashlight said:

    @alivebydeadight said:

    @DeadByFlashlight said:
    You can always try to slugg.
    Sure, the survivor can still DC, but at least this way you have a chance.

    The hatch closing mechanic was not implemented because it was "unsatisfying", just like the DS and SC reworks got delayed indefinitely because "not satisfying".

    DCing gives the killer points

    yes, 625 xD

    per dc, the survivor gets punished by (what i believe) losing some bp, not gaining bp from previous match, depiping twice, and losing inderecent shards (I spelled it wrong I know)

    All survivors Dc right at the beginning of the match, killers gets 2,5k BP as "compensation" and loses all his addons/offerings. Seems like a solid compensation

    And AFAIK you dont lose shards

  • alivebydeadight
    alivebydeadight Member Posts: 1,559

    @DeadByFlashlight said:

    @alivebydeadight said:

    @DeadByFlashlight said:

    @alivebydeadight said:

    @DeadByFlashlight said:
    You can always try to slugg.
    Sure, the survivor can still DC, but at least this way you have a chance.

    The hatch closing mechanic was not implemented because it was "unsatisfying", just like the DS and SC reworks got delayed indefinitely because "not satisfying".

    DCing gives the killer points

    yes, 625 xD

    per dc, the survivor gets punished by (what i believe) losing some bp, not gaining bp from previous match, depiping twice, and losing inderecent shards (I spelled it wrong I know)

    All survivors Dc right at the beginning of the match, killers gets 2,5k BP as "compensation" and loses all his addons/offerings. Seems like a solid compensation

    And AFAIK you dont lose shards

    i did sat that I believed that that happened, so devs put this in to make dc more punishing and give the total points that the survivor dc'd with it will give to you, or boost the total amount of bp earned for getting dcing survivors

  • alivebydeadight
    alivebydeadight Member Posts: 1,559

    sat is not correct i mean say

  • chemical_reject
    chemical_reject Member Posts: 940
    You are not entitled to a 4K. 
  • alivebydeadight
    alivebydeadight Member Posts: 1,559
    edited October 2018

    @thesuicidefox said:
    OMG boo hoo survivors do gens and someone gets to escape. I want a 4k every game WAHHHH

    I just got it now, and it reminds me of a cloaker from pd2 but he is saying this to the creator of this post
    https://youtu.be/_eiZMWZF8kA

  • Okuu46
    Okuu46 Member Posts: 93
    edited October 2018

    @thesuicidefox said:
    OMG boo hoo survivors do gens and someone gets to escape. I want a 4k every game WAHHHH

    I just got it now, and it reminds me of a cloaker from pd2 but he is saying this to the creator of this post

    And survivors aren't entitled for a free escape when all three of their teammates had screwed up and died on the hook?

    I say the hatch should open when theirs at least one gen left, not three; that way the 2nd to last survivor who purposely dies on the hook so the last survivor can escape will feel pressurised to do the last 2 gens..
  • Rebel_Raven
    Rebel_Raven Member Posts: 1,775
    edited October 2018
    Catchem,  or they out played you. You might have just got the 3 weaker links.

    It's not free. 2 gens have to be done, they have to dodge you (how easy do you make that?), and they have to find it before you do. 
    #########, if you're so great just kill all of them before they do 2 gens.

    Do some recon, find the hatch before it's an issue.

    Slug the last 2. Why play to the rules of survivors? It's easier to counter than a totem hex.

    Why are some killers, largely the ones that complain about the hatch, so damn sure of themselves that they will catch the last person that they ignore the hatch play potential, and keep letting it be an option to begin with?
    Do you even have an idea where the last one is before you hook the third?

    Hatch is fine, bluntly. Most survivors don't even know what it is. I catch a lot of them ignoring it for assorted reasons. 

    I've gotten caught many times trying to find it, and escaped many times.
    As a killer I've gotten overzealous and let the hatch become an option, and some escape. 

    Just because you catch 3 doesn't make you entitled to the 4th. 

    I'm more tired of the people complaining about the hatch, really.
  • TigerKirby215
    TigerKirby215 Member Posts: 604

    I honestly don't give enough of a ######### to do hatch standoffs anymore.

  • Peanits
    Peanits Dev Posts: 7,555
    Short answer, because if you just close the hatch, the game turns into the hide and seek world championship. The killer NASCARs around the map checking generators, the survivor hides and waits for an opportunity that never comes. If they touch a generator, the killer is going to hear it and know they're close.

    It's a stalemate and it's fun for nobody. I'd rather just take my win and let them have the hatch and move on with my day, rather than searching every inch of the map for the last guy.
  • alivebydeadight
    alivebydeadight Member Posts: 1,559

    @Peanits said:
    Short answer, because if you just close the hatch, the game turns into the hide and seek world championship. The killer NASCARs around the map checking generators, the survivor hides and waits for an opportunity that never comes. If they touch a generator, the killer is going to hear it and know they're close.

    It's a stalemate and it's fun for nobody. I'd rather just take my win and let them have the hatch and move on with my day, rather than searching every inch of the map for the last guy.

    I thought that if killer closed hatch the devs made it to where all gens get completed and exits become powered and must be activated and all end game perks activate

  • alivebydeadight
    alivebydeadight Member Posts: 1,559

    @Okuu46 said:
    alivebydeadight said:

    @thesuicidefox said:

    OMG boo hoo survivors do gens and someone gets to escape. I want a 4k every game WAHHHH

    I just got it now, and it reminds me of a cloaker from pd2 but he is saying this to the creator of this post

    And survivors aren't entitled for a free escape when all three of their teammates had screwed up and died on the hook?

    I say the hatch should open when theirs at least one gen left, not three; that way the 2nd to last survivor who purposely dies on the hook so the last survivor can escape will feel pressurised to do the last 2 gens..

    or try not to stay in chases too long and kill 3 survivors before 2 gens are done

  • Rebel_Raven
    Rebel_Raven Member Posts: 1,775

    @Peanits said:
    Short answer, because if you just close the hatch, the game turns into the hide and seek world championship. The killer NASCARs around the map checking generators, the survivor hides and waits for an opportunity that never comes. If they touch a generator, the killer is going to hear it and know they're close.

    It's a stalemate and it's fun for nobody. I'd rather just take my win and let them have the hatch and move on with my day, rather than searching every inch of the map for the last guy.

    I thought that if killer closed hatch the devs made it to where all gens get completed and exits become powered and must be activated and all end game perks activate

    That was just a PTB thing. It didn't make it into the main game because it was deemed unfair.
    Sort of wondering if it should have been a thing regardless. 
  • purebalance
    purebalance Member Posts: 661

    @alivebydeadight said:

    @DeadByFlashlight said:

    @alivebydeadight said:

    @DeadByFlashlight said:

    @alivebydeadight said:

    @DeadByFlashlight said:
    You can always try to slugg.
    Sure, the survivor can still DC, but at least this way you have a chance.

    The hatch closing mechanic was not implemented because it was "unsatisfying", just like the DS and SC reworks got delayed indefinitely because "not satisfying".

    DCing gives the killer points

    yes, 625 xD

    per dc, the survivor gets punished by (what i believe) losing some bp, not gaining bp from previous match, depiping twice, and losing inderecent shards (I spelled it wrong I know)

    All survivors Dc right at the beginning of the match, killers gets 2,5k BP as "compensation" and loses all his addons/offerings. Seems like a solid compensation

    And AFAIK you dont lose shards

    i did sat that I believed that that happened, so devs put this in to make dc more punishing and give the total points that the survivor dc'd with it will give to you, or boost the total amount of bp earned for getting dcing survivors

    Ok what about the 60+ times this month I've had killers glitch so when they dc that survivors lose their items, bp, and depip 2 pips? I'm pretty sure I've lost out on close to 2 mil bp

  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    @Peanits said:
    Short answer, because if you just close the hatch, the game turns into the hide and seek world championship. The killer NASCARs around the map checking generators, the survivor hides and waits for an opportunity that never comes. If they touch a generator, the killer is going to hear it and know they're close.

    It's a stalemate and it's fun for nobody. I'd rather just take my win and let them have the hatch and move on with my day, rather than searching every inch of the map for the last guy.

    Or just reveal the last survivor with crows if he's inactive for too long, hence not doing gens.

    Oh wait, that would go against the large playerbase, gotta think about those.

    Also @ ppl saying they outplayed you, unless you're the nurse or the survivors are downright superpotatoes then at least 2 gens will always pop, you cannot chase more than 1 guy.

    I'd be totally fine if we killers had a fail-safe if we lost without a single kill without having to waste a perkslot on it but survivors are more important to the devs as stated and shown a ton of times.

  • DarkWo1f997
    DarkWo1f997 Member Posts: 1,532
    1. Find hatch
    2. Sit on top of hatch
    3. Scroll through Twitter and wait for that survivor to leave via exit gates. 
  • Okuu46
    Okuu46 Member Posts: 93
    edited October 2018
    Catchem,  or they out plabyyed you. You might have just got the 3 weaker links.

    It's not free. 2 gens have to be done, they have to dodge you (how easy do you make that?), and they have to find it before you do. 
    #########, if you're so great just kill all of them before they do 2 gens.

    Do some recon, find the hatch before it's an issue.

    Slug the last 2. Why play to the rules of survivors? It's easier to counter than a totem hex.

    Why are some killers, largely the ones that complain about the hatch, so damn sure of themselves that they will catch the last person that they ignore the hatch play potential, and keep letting it be an option to begin with?
    Do you even have an idea where the last one is before you hook the third?

    Hatch is fine, bluntly. Most survivors don't even know what it is. I catch a lot of them ignoring it for assorted reasons. 

    I've gotten caught many times trying to find it, and escaped many times.
    As a killer I've gotten overzealous and let the hatch become an option, and some escape. 

    Just because you catch 3 doesn't make you entitled to the 4th. 

    I'm more tired of the people complaining about the hatch, really.
    You make it sound like it's easy to keep gens from popping as killer; especially with ruin? It doesn't matter how many times you kick a gen, or chase a survivor away from it; If your dealing with a 4 man SWF group, other survivors can easily tap it just once and stop the full regression system on that gen completely. You gotta remember gens dont regress fast when you kick them; Plus that's the thing survivors only have to do 2 gens, 2 GENS in order to get the hatch; it should be more then that, like 3 or 4; that way if the 2nd to last survivor purposely dies on the hook, just so his buddy can get scots free; that last survivor will feel pressurised to do more gens in order to get that reward instead of being handed it right of the bat.
    And thats another thing, survivors shouldn't be awarded when the majority of their teammates had screwed up in the match and the 3 of them have gotten hook; your just basically awarding that last survivor with something they didnt do or accomplish in the match; because they where probably wondering around looting boxes and stuff; and also; 2 gens, is not a big feat when they come armed with gears and toolboxes...