Power struggle is stronger than DS Change my mind
Wait until people find out how to abuse the perk. Literally no counter play.
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I can see some scenarios. Your slugged on ground on pallet teammate nearby. Killer chases him now all you need to do is wait for the killer to come back and wallah. But it's still unlikely to be guaranteed in value unlike DS.
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It's way too situational to be better than ds.
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The Problem with your argument is that DS Is Stronger then Power Struggle on its own, Power Struggle needs other perks to be good and plus its still situational, DS you can run into a locker and stay up and not get downed, but with Power Struggle The killer can just leave you on the ground.
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counter play of not downing people at pallets?
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So they have to run another perk to make it useful, how is that stronger than ds?
You need flip flop and to be able to fully recover so it can become good for a free save, and to make flip flop shine you need a slugging killer and unbreakable.
Nowhere near strong as DS.
Unless my math is wrong, that is 3 perks to get a free pallet stun for yourself.
DS in the other hand all you need is to be recently unhooked.
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Just don't slug, or at least walk through pallets, or pick up slugs at pallets...
Wait, don't Killers already do this?
Power Struggle is to DS what Slippery Meat is to Deliverance. If you need other perks to make the former better than the latter, its not better. Deliverance is better than Slippery Meat, and DS is better than Power Struggle.
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- You can use it an unlimited number of times (due to a bug, but one that wasn't mentioned as a "known issue" in either the PTB notes or the "Design" dev post).
- The only condition for using FF+PS is that you go down under a pallet and they can't pick you up immediately. If somebody is hovering around you when you go down, the killer's options are (A) chase the guy off before picking you up and getting Power Struggled, since it really takes no time at all, or (B) pick you up quickly and have a normal pallet save happen. The only counter to that is BLOOD FAVOR, and if your only hope is something that weak...
- Using FF+PS can be run alongside DS Unbreakable. It has disgusting synergy with both DS and Unbreakable, meaning a build of DS+Unbreakable+FF+PS is entirely valid and completely overpowered.
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In theory yes it is stronger but I never had issues on the PTB against randoms and against my bro and his friends on kyf and they all rank flip flop, unbreakable, tenacity and a perk of choice.
But think ahead, if they all run those perks then they are not running exhaustion perks, BT, random stuff which is way better than power struggle.
It's very situational and rarely happens.
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You can say exactly how strong it will be: extremely.
It takes 15.2 seconds to recover enough for FF+PS to take effect. With Unbreakable, it only takes 9.88 seconds. If the killer was forced to drop you (due to, say, a Sabo), 7.1 seconds are shaved off of that (though a little bit of extra time for crawling back to the hook makes it less valuable than that).
If you get downed by Victor, the odds that Charlotte can get to your body within 10 seconds are slim to none, so Twins are completely #########.
On other killers... if somebody goes down under a pallet with a nearby ally, there is nothing you can do. If you chase them away, they are guaranteed to recover enough. If you don't, they just get saved by their friend. Your only option here is Blood Favor, a killer-specific interaction (use an RBT to pull them out, use a Bear Trap to block the other side of the pallet, send them to a Cage of Atonement, or use Scarred Hand traps to prevent it) or to give up on hooking them entirely.
It's not like it's wasted slots, either. FF+PS syngerizes amazingly with DS+Unbreakable, so that's in the running for one of the best builds.
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You have to combine it with other perks to be effective. But the ptsd it will give the killer will be something...
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2 perk slots vs 1
One works on its own anywhere on the map, the other only on pallets and only if teammates are around meaning there's less people on gens
It's a bully perk vs newer killers, if the killer has any idea what they are doing you'll be throwing the game trying to get the stars to allign to get this to work
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My only issue with it is that its a perk that can(And probably will) result in people being slugged to death even if they don't have the combo.
This is simply because the killer would lose the game/4k if they did try to pick them up and they had it so most would eventually begin to avoid it against suspected SWF groups/Elodies as people would use it just to troll/bully.
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Couldn't you avoid this perk by just walking around pallets?
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Thank god we have the OP perk Blood Favor. So when Survivors go down on pallets they can’t be pulled down
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No. They can just go down at a pallet, have an ally buy time for 10 seconds, and then escape because they had Flip Flop and Unbreakable.
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You walk by a pallet and you get stunned if they've wiggled over 25%, but I don't think it will be too bad really. There are only so many pallets, and people tend to use them in chases. I think it's a great perk, but I can see why people might think it's OP. I think it has great potential against slugging since people may use it with flip flop and cause tension. I look forward to the end result!
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Stronger? No.
DS is absolutely beyond the pale disgusting.
Power Struggle is pretty damn busted, but it's slightly less OP.
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While I do agree it is a bit too strong, it requires at least an incredibly devoted 2 to 4 man SWF to make it OP.
This would include intentionally going down under pallets, having someone nearby, the person nearby being able to stall the killer for the person on the ground or get the pallet save if he picks up the person.
They also need to bring power struggle, flip flop and Unbreakable.
So while it wont be OP in a majority of games, the times where it is used it will be an absolute nightmare of uncounterable BS.
Also, nowhere near as strong as DS, that's on a whole new level.
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It’ll be another perk whereby it has an effect whether the survivor has it equipped or not. I think many killers from now on seeing one of their slugs have crawled to a pallet will now wonder if they have flip flop and power struggle.
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Just don't slug so they can't use flipflop
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And that's when a teammate comes by and pallet saves. But if you slug trying to chase the survivor away he gets PS + FF and a free escape.
It's a lose lose against a good team.
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Only if you can use it more than once. If so, then the new combo will be: PS/Flip Flop/DH/BT.
If you can only use it once, its a weaker DS that needs another perk.
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That would take a SWF 90% of the time for that to be set up but DS can do it without the setup and also they have to go down at a pallet and reach 50% recovery with flipflop
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I could potentially see PS being a big problem. PS, DS, Flip, UB. Just go down at a pallet with DS, killer can't pick you up, leave you, or leave you for DS to run out and then pick you up. Next time, do it again and now you have DS UB combo still.
Go down near a pallet with a teammate nearby, killer has to chase them off, then you get off their shoulders.
Its another second chance perk for survivors to stack together, which is not what we need right now.
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"Wait until people find out how to abuse the perk. Literally no counter play."
Enlighten me.
Power Struggle is just that Perk of the new Chapter were some people claim it is OP, just to see that nobody uses it a week after the Chapter release.
Every Chapter had some of those Perks. But I never got bullied by a Squad using Breakout, For the People and Desperate Measures, so maybe I dont know anything.
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Power struggle is just a very weak, situational meme perk who needs an entire build to work IF you're under a pallet. And if, and if, and if
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It's just like Head On... You gotta be around a locker
Power Struggle you have to go down at a pallet
So is it stronger then DS... no... Will it have use... Yea
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DS + UB + Flip Flop + Power Struggle
Yay... you can never pick this survivor up when downed at pallet, especially when used in SWF.
If you pick them up immediately at pallet, boom, easiest pallet save or flashlight save by teammates. If you try to look around and chase them away, and then come back to pick him up, boom, he saved himself simply by pressing a button. If you leave them on the ground, yay unbreakable.
You saying this is fine?
Edit: sorry i got carried away at typing this LOL. Didn't realise you're talking about power struggle being stronger than DS. However, if it is paired with flip flop, it nearly becomes the same level as DS + Unbreakable with absolute no counterplay imo. And this is unlimited usage.
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Its just going to punish killers who are too paranoid to instant pick up a pallet down. 95% of the time teammates are too far to capitalise on it.
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Oh no, the sky is falling again!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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People forget another perk that counters power struggle:
Infectious Fright.
It's already a meta perk on a few killer and also helps you snowballing
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I will just let them bleed out and chase their teammates in the meantime.
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I would honestly say power struggle is her weakest perk.
Distraction+q&q is going to create so many mindgames in a chase
And appraisal+ace in the hole on one person in a swf will have a surprisingly high chance for a key every match
Not only do i not think power struggle is op, i think it's straight up bad. All it will do is increase the number of bleedouts
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The fact that people think this might become meta outside of meme builds is shocking.
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How do you mean this?
"Distraction+q&q is going to create so many mindgames in a chase"
Because I think Q&Q is not really an option since you cant enter lockers at this point.
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Its going to be a SWF bully perk especially if it can be used more than once will it be meta dont know i just know if i run into a bully squad they are going to have that perk and all they need to do is be downed by a pallet where all their mates are and the killer has very little ways of dealing with it.
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Just ask yourself were you get downed most of the time. Maybe at pallets? I can totally see a new meta combo (Power Struggle + Flip Flop) used by SWFs on comms, at least for the first weeks after the release. Power Struggle will just be another thing killers have to expact to happen in every match, like DS, Unbreakable and Head On. With solos it will be more gimmicky, but better never again walk through a pallet while carrying a surv. I will still baiting going through pallets with my prey, many survs try to pallet safe = waste the pallet.
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Too situational to be better than DS. If you want a guaranteed use out of it you'll have to run flip flop as well and I don't see people replacing 2 meta perks for Flip Flop and Power Struggle
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There's also the fact that you're using up a pallet, potentially a strong one. I think people are forgetting that. Whereas DS has massive time waste potential aswell as not using chase tools.
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I’m gonna save this post and come back to it 2 months after the killer release. Well see if Power Struggle is giving killer mains unspeakable trauma by that point, but something tells me it won’t be.
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I only see it being problematic when combined with DS, Flip Flop, and Unbreakable.
Considering how every goddamn survivor runs the Smol PP build (DS + Unbreakable) these days I expect this to become the Micro PP Build. (DS + Unbreakable + FF + PS)
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Killers should already not be walking through pallets when carrying a survivor. That's just bad killer play if they're doing that.
As for slugging under a pallet, if it takes 50% recovery (25% wiggle with Flip Flop) to identify whether or not a teammate is nearby, we need to work on our game awareness.
Seriously, this perk is omega situational.
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I haven't paid much attention to this chapter. I thought you had to wiggle X amount for the pallet to drop. Meaning if they were under a pallet it didn't matter how long they were waiting there, they weren't wiggling so they couldn't drop it. I hadn't considered mixing the perk with flip flop because how many people actually used that perk till now?
Reminds me of patch 1.9.2 -.-
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I'm pretty sure you can enter lockers when deception is on cooldown.
So imagine shack, you run inside from the non-pallet entrance and use deception on the first locker. Then you can either Q&Q into the same locker, Q&Q into the second one or if you have enough distance you can even Q&Q vault the window.
From the killers perspective all 3 scenarios are the same opening the wrong locker ensures you can vault the window. If you vaulted in the first place then you will be long gone if they check lockers.
And that's just shack there are a ton of these little tricks you can do with this perk. I can't wait untill i can experiment with it
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Victor downing someone very far away from Charlotte that just happens to be very close to a pallet is a really niche situation, especially when you consider that if Victor downs someone across the map they're probably getting rezzed with WGLF before Charlotte gets there anyway. Most of the time a killer is going to down someone with an M1 away from a pallet.
In the situation that you're talking about where someone is running Flip Flop + Power Struggle, they're slugged under a pallet, and someone is nearby, it's still not a lose/lose. It's usually not hard to body block a pallet depending on where the ally is and where the slug falls. Let's imagine they're perfectly in the middle, though. If you're running Blood Favour, you're already set. If the ally in the vicinity is injured or exposed and you pick up early, the worst case scenario is trading with the rescuer. If the ally is healthy and you can hit them and get back to the slug within 15 seconds, you're set, because you've once again guaranteed a trade at worst. Even for slow M1 killers you can often get hits by faking a pick up. If you're really not able to pick them up in time and you have no way of preventing a Power Struggle save, though, it's still not a lose/lose. Just chase the ally and leave the slug. Tough luck if they have UB too, but you're still building pressure by slugging that person. I could go on, but you get the idea - It's not a good situation to be in as a killer, but you definitely have options.
At any rate, let's compare with DS:
- DS is much easier to trigger than Power Struggle. You can activate it anywhere and without being slugged, rather than needing to be slugged for 10 (UB + Flip Flop) or 15 (Flip Flop) seconds under a pallet. You can also force the killer to trigger it, leave you, or waste a ton of time waiting out your timer by getting in a locker (and even then they can get boned by Head On and/or Inner Strength).
- DS does not require other perks to be strong. Power Struggle is borderline useless without Flip Flop.
- DS does not burn a pallet when stunning the killer.
- DS stuns the killer for longer, meaning you can make more distance on the killer before they can resume chasing you. It's a 5 second stun, and I believe the stun when a survivor escapes your grasp is 3 seconds.
TL;DR I disagree with OP.
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It boggles my mind that people play this game, create an account, post on the forum.. And yet have no understanding of how the game works.
In no way is this even close to DS.
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Your wiggle meter needs to be at 25% not your recovery meter. So even if you’ve fully recovered you still need to wiggle to be able to throw it down. And the killer will be away from the pallet by the time you hit 25%, so no
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Forgot to add with flip flop.
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We've been through all this already with Any Means Necessary. People claimed it was going to be broken yet I have probably only seen it 5 times since it came out.
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Just don't slug lmao
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