General Discussions

General Discussions

Class?

Is spine chill, sprint burst, kindred, and iron will a nice class set up? I’ve only been playing for a little while now and I’ve found myself where I need spine chill it’s a must but not sure about the other three any suggestions or should I stay the same. Btw just got up to rank 8 with this class setup!

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Comments

  • Member Posts: 16,594

    It is a solid Build, all Perks are good. And if you like them, even better.

  • Member Posts: 545

    Since you're entering purple ranks (maybe red ranks soon), you should definietly consider switching one of these perks to Decisive Strike.

    You'll understand why as you play more. Trust me.

  • Member Posts: 5,944

    A pretty solid build for playing as a solo survivor

  • Member Posts: 2,677

    That's a pretty solid build.

  • Member Posts: 8,814

    Very nice stealth-oriented-but-still-good-all-rounder-as-well build, you're going to give a lot of killers a lot of headaches trying to find and chase you. Just remember, Iron Will doesn't stop you from dropping blood, so be careful on surfaces where it's easy to track

  • Member Posts: 1,596

    I find DS is really underwhelming when just taking it as anti-tunnel insurance, which I think you are suggesting here. A true tunneler does not care for the ds stun, just eats it and continues the tunneling. Thats why I rarely run it when playing survivor (in red ranks of course). Either I get no opportunity to use it (which is a good thing, actually), or it does not change much. So in order to get value out of it, I have to play it aggressively, the very thing I hate when playing killer.

  • Member Posts: 483

    I've been using Iron Will, Spine Chill, Lithe, and Resilience as well as bringing medkits to most matches. I can usually lose chase with Lithe after taking a hit and heal myself to 99% then play with the 9% boost on gens, totems, healing, really almost everything using Resilience, and Spine Chill gives me a heads up when I should be ready to heal the last little bit. Or, if I'm unable to heal again, I have a chance at hiding with Iron Will. It's been a pretty effective build for me playing solo. Just have to feel like a cocky ######### turning down teammates crouching next to me at gens because they wanna heal me lol

  • Member Posts: 9

    Nice build.

  • Member Posts: 3,089

    Yea that's good mb swap sprint burst for dead hard because you can sprint without using it and it goes well with iron will be warned dead hard dpsent always work but useful when it does

  • Member Posts: 545

    The problem is, DS is the ONLY reliablie anti tunneling insurance.

    Yes, a tunneler will not care about the ds stun, but ds gives you a huge amount of time. Instead of being put on the hook immiedately after getting unhooked, you can stun and run to a strong tile.

    This buys your team tons of time to do gens. You're helping your team by bringing DS. And if you have Adrenaline, who knows, you can maybe survive being tunneled

  • Member Posts: 17

    It's definitely a good build. I personally use bond, iron will, sprint burst and either a healing perk (desperate measures/botany knowledge/we'll make it) or adrenaline. Kindred is also a really good aura reading perk imho, I just personally prefer bond due to it being active at all times. Spine chill is the only perk in your build I've never used, so I can't say anything for or against it - however for me personally I feel like I don't need it.

  • Member Posts: 36

    I will never play a game without Iron Will

  • Member Posts: 46

    I'm a rank 8, I play a build of Adrenaline, Tenacity, Urban Evasion and Self-Care. This build is when I do solo, it's so I can escape quickly and not rely on others to heal if they can't get to me. When I play with my cousin )only person I play( I change self-care to Kindered so I can see where everyone is and when I get hooked so my cousin can see.

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