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reduce time to we'll make it

UkilledLegion
UkilledLegion Member Posts: 620
edited November 2020 in Feedback and Suggestions

We increased this to 90 seconds. This felt much better to use, but it wound up being a little too lenient and allowed survivors to play SWF and heal each other at their leisure, often when play SWF and go to corner on the map or after unhook heal like a thunder.

To add some urgency back into the perk, we are splitting the difference and changing the time to 45 seconds at tier 3. This way you’ll have enough time to heal to each other, but you’ll want to play swf and heal each other.


2 months ago u reduce time to Pop Goes The Wease but maybe u will see and survivor's perks with long time to use???we'll make it work 90 second i think its so much

Post edited by Mandy on

Comments

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    I think they're being sarcastic, their post is a joke-ey reference to the reasoning behind the Pop nerf. A solid joke in theory, but the execution wasn't very good imo.

  • Whomst
    Whomst Member Posts: 168
    edited November 2020

    Perhaps it would go like the following :

    When you rescue a Survivor from a Hook, gain a 100% Bonus Action Speed to healing others for 40/50/60 seconds.

    This effect is reset if you are hooked by The Killer during We'll Make It's Active Time.

  • Whomst
    Whomst Member Posts: 168
    edited November 2020

    To comment about the Perk change,perhaps if it was said the change was in order to encourage more proactive gameplay and efficient map control when using the Perk , the comparison between Decisive Strike would not have been as stressed.