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What's your opinion on Steve's perks.
I feel these perks need a rework. They don't seems to make an impact on the game at all and I can't think of a build to put them in. Maybe I'm just bad but what do you guys think so they need to be changed or are they fine.
Comments
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They definitely could use some changes.
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Pretty weak. All three of them could use buffs IMO.
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Their best perk is Second Wind and that's not good either. Camaraderie could've been a great anti-camping perk, but a survivor has to be by the hook too, which kinda defeats the purpose.
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I'm a Steve main and I think all his perks need a rework. Second Wind is nice but maybe it should just activate when finishing a heal on a survivor. Camaraderie should activate for your teammates if you are in 16m range and although I enjoy using Babysitter, It needs to be a little more impactful. Maybe also giving the haste status affect for the one saved or both survivors but something minor like a 3 or 4% boost for 10 seconds.
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Camaraderie should work for any hooked survivor you're in 16 meters of as well as working on yourself
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Personally, I like them very much.
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I think Steve’s perks are the worst teachables in the game along with Ash and Ace
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Just my opinion but I think because Stranger Things was such an expensive DLC compared to the others they didn't want to give the 9 perks the Mettle of Man treatment because of the well, you know what happened. So they're all kinda meh perks.
A lot of time has passed though. I'd be for giving them some actual bite.
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I like their ideas, I think their execution could be better. Babysitter could have a tertiary, minor effect, Second Wind could have an easier prerequisite, and Camradarie could actually have a proper tell for solo teammates.
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Babysitter is... okay I guess. It's only really useful if the Killer is nearby due to the scratch mark and blood pool removal being so short, but at that point, the aura reading is useless. If the Killer is far away, the other half of the perk is useless, but you know where not to go. It could use improvements.
Camaraderie is very effective at punishing facecampers, but not for the reason people seem to believe. Having those extra 34 seconds can help the other Survivors complete generators while the Killer is occupied for an extended period of time. However, outside of a SWF, this is literally never going to happen. It's easily his worst perk, but reworking it to work on other Survivors just seems too powerful to me.
Second Wind is a good perk on paper, but I have literally never gotten it to work. The requirement for a full heal is just too extreme.
I'll be honest, Steve just feels like he was shoehorned into the DLC for fanservice with little thought behind his perks. Compare his perks to Nancy's, which are all at least halfway decent (even her worst perk provides decent aura reading) and the difference is night and day.
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I think Steve has some of the weakest perks.
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They are #########, #########, and #########
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Camaraderie is probably his best perk
They could use some tweeks.
Help I dunno how to disable this :(
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All of Steve’s perks are underwhelming. Babysitter needs a more powerful and longer effect because there is no point in running this perk over Borrowed Time. Camaraderie needs a tell for solo survivors. Second Wind needs an easier way to activate it.
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I like using Second Wind now and then with We’ll Make It, as long as you’re not the first chased it works well. Unhook, heal them, and you’re good to go.
There are better combos and better perks in general though. I haven’t bothered unlocking any of his perks for my other survivors.
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Steve's perks have huge potential in my eyes. They need some tweaks to be viable.
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All 3 perks are sub-standard, and are outclassed by many other perks. Babysitter is an unhooking defensive perk, why would you ever use it over BT or even We'll Make It. Second Wind isn't completely useless, but it is outclassed by deliverance, which has much more potential.
Camaraderie is an interesting one, because although it is practically useless in solo queue matches and even swf, in the competitive scene this perk is incredibly strong. At the highest level of play the killer will often be in a position where they have to force death on a second stage survivor, and the extra 34 seconds that Camaraderie provides can be extremely beneficial for the completion of more gens while the killer is forced to proxy the hook for that time.
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Babysitter: Why in the hell would you ever run this? If the killer is gonna tunnel, BT would be better. If not, you just gave away your position for free. Why would you ever use this perk?
Camaradiere: This could have been a great anti-camping perk, but it's just meh. And as it's an anti-camping perk, it doesn't get much use. Ultimately just a worse personal BT.
Second Wind: This perk actually has potential. The only issue is that you have to heal others for a total of 1 health state, specifically without a medkit, just to get it once. Also, it doesn't work if you get tunneled. It's really fun to use, but it's just too restricting. Too much risk, too little reward.
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Coming from a former Steve Main, they're really not that good. The only one slightly worth anything is Second Wind, but barely. It needs a shorter healing timer. Inner Strength heals faster, for less effort.
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Camaraderie is good for organized teams, second wind is inconsistent and baby sitter is trash.
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Camaraderie needs to activate based on killer proximity, not survivor. Would also be neat if they cut the time a little but made it work for both hook states.
The other two probably won't see any non-meme use without either substantial number changing or total reworks.
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If you arent a slave to perks then they are just fine, cameraderie, as mentioned, should however work for others when you run it, OR players should somehow know that you run it so they can make use of it
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Camaraderie is one of the best survivor perks in the game, but it takes a lot of coordination to use. It's meant for SWF, honestly. Killer tries to camp a survivor to death. Teammate gets within 16m for 34 more seconds of struggle. There's a lot you can do with that time. Slam a gen with Prove to proc Adrenaline, reset to save with BT, etc.
Second Wind can be kind of cool. Sometimes baits killers into thinking Deliverance was used. I've had killers try to tunnel me only for me to suddenly heal.
Babysitter is pretty bad
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In theory all of them are good. In practice all 3 have numbers on them that are just... meh. They all need some buffs.
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All are neat concepts that were executed poorly imo, looking forward to their time to be redone
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he has some of the worst perks for a dlc character, none of them really stand out and are all overshadowed by other perks or addons
camaraderie and second wind need buffs while babysitter needs a complete rework
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