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Known issues with this chapter, a lovingly crafted list for your viewing pleasure ( 153 bugs now! )

chieften333
chieften333 Member Posts: 1,554
edited December 2020 in General Discussions

(Here's the link to my second post, you can still comment bugs on this one, but they'll be added to the second list: https://forum.deadbydaylight.com/en/discussion/210412/known-issues-with-this-chapter-2-electric-boogaloo/p1?new=1)


With victor

1. He can't pounce up any type of slope, doesn't matter how minor

2. He has the chance to fall through the ground

3. He has the chance to get stuck in the ground, where he shall remain for the rest of his days

4. Can now touch people in lockers, poor dwight mains.

5. Can be kidnapped for 45 seconds, and through hatch without a promise of child support income.

6. Can camp like a pro, he packed gear and everything.

7. Can float on a survivor he is attached to, same with Charlotte. Victor decided he was too cool for the ground, and ascended to a higher plane of existence to avoid it.

8. Victor is too lazy to stop survivors from leaving through the exit gate

9. Victor's killer instinct for dying people is inconsistent. Sometimes reveals those on a hook too.

10. Victor can get stuck in his falling animation, which can only be stopped by being kicked by survivors.

11. Idle animation is bugged in lobby

12. FOV can be stuck at 45°, same for charlotte.

13. Victor does not move corn or grass

14. If a survivor disconnects with victor on their back, victor disappears with them

15. Victor can be displaced during the mori, causing him to bite the air next to the survivor.

16. If insidious is taken victor is constantly undetectable.

17. Victor can participate in the kerbil space program.

18. Victor does not activate spinechill, sneaky little [BAD WORD]

19. After being kicked victor sometimes will slide away

20. If victor lands on an elevated plane he'll be unable to get off. Side not - survivors who attempt to kick him will float up into the air and kick him, then fall back down.


With Charlotte

1. Can have a black screen if you switch too fast, switch again to make it go away

2. Can get stuck in the ground like victor, at least they're together

3. Her power can be taken away for 45 seconds

4. Takes too long to wake up after playing victor, usually happens when switching quickly between the two.

5. Apparently can't get points from BBQ, bubba decided not to share any chili with the twins.

6. devout emblem is currently bugged, no adept twins for you buddy.

7. Purple cosmetic is locked as a set, despite trailer stating otherwise.

8. Spinning top addon doesn't make survivors drop their items

9. Switching between the two can sometimes cause you to get stuck in an animation loop.

10. When switching to charlotte there is a chance you'll move at fatigue speed for the rest of the match.

11. Charlotte can be displaced during her mori, making her kill the air next to the survivor.

12. Has a ribbon on the butcher knife that has clipping issues ( pretty minor, but whatever )

13. Landing a lunge will kill victor as if he were on top of an object for too long, even if he's on the ground.


With perks

1. Hoarder just straight up doesn't work ( apparently it sometimes does, but very inconsistently)

2. Deception has the chance to not work in high ping ( cries in ps4 )

3. Power struggle no longer works with flip flop, No free pallet stuns for you meghead.

4. Power struggle can cause you to become one with a pallet

5. Indicator for deathbound still happens, but no scream is heard

6. Spies from the shadows triggers when people are on hook... despite this issue being fixed a couple updates ago.

7. When oppression triggers a hard skill check, it replaces the one you're currently doing. Causing you to miss it, unless you have godlike reflexes.


With flashlights

1. Now has sway for some reason? Get better hands I guess??

2. Blinding angle is off, to compensate for this the killers eyes have been adjusted 5 feet to the left.


With hillbilly

1. Hillbillies chainsaw randomly overheats, guaranteed to happen when breaking a pallet with the chainsaw. Rev it to let it cool down.


With Legion

1. legion lost their movement speed in frenzy. Look for funny comment below.

2. Rumors state legion has a lunge range in frenzy as short as your [BAD WORD]

3. The mask now defines what gender the legions voice is.

4. They longer have increased field of view when in frenzy


With spirit

1. Survivors have partial collision, you can still run through them, but you'll wobble to the side first. Essentially acting as an indicator for when you're in a survivor.


With Oni

1. He no longer does the "sucking blood" animation when hitting a healthy survivor.

2. oni hears his 'blood fury ready' cue extremely loudly.


With deathslinger

1. Reeling in survivors at windows doesn't let you reel them in entirely, it'll stop after a certain point.


With pyramid head

1. From survivors POV pyramid head is sometimes dragging his sword through the ground, like when he uses his power.

2. You can be stuck with the dragging noise the entire match


With Leatherface

1. No longer receives movement speed boost from the chainsaw

2. Chainsaw revving noise can play indefinitely, rev again to stop it.

with demogorgon

1. Getting stunned in the middle of shred can cause you to move at shred speed for the rest of the game. (I.E the speed you move when you hold it)

2. Violet waxcap description is displaying file name instead of actual description


With plague

1. You continue to hear her whispers. even after corrupt purge has ended


With killers in general

1. 115% killers appear to be moving slower, so far it seems to be purely visual.

2. Killers with long coats get bunched up, apparently has been happening since 4.3.2

3. Sometimes killer chase music doesn't play, could be limited to legion.

4. trap killers can't place traps near the exit gate on reworked maps.


With Elodie Rakoto

1. She is LOUD on switch

2. Outfit description is glitched, occassionally displaying a random sequence of numbers and letters.


With Kate

1. Her Oktoberfest dress clips through lockers


With survivors in general

1. Some survivor animations appear blocky, good news is you can do a wierd little shuffle type movement.

2. Mending and waking up have no animation

3. the silent slug glitch is still in the game somehow

4. If killers have graphics on low they can see survivors in lockers when they enter the building the locker is in.

5. survivor hair and "dangly bits" can become comically large.

6. According to some, downed survivors can get sucked into lockers


With maps

1. A rock can spawn in front of a window in ormond. Vaulting the window will cause you to get stuck in the rock

2. In sanctum of wrath, if you drop survivors on the end of the shrine, they'll sometimes fall through

3. A rock can spawn in front of a hook in Ormond, preventing you from hooking there.

4. A rock can spawn next to yamaoka estate shack door, is a fat shaming spot for killers. Dwaynes really getting around these days.

5. Row of rocks on ormond can be climbed by everyone. If killer picks up a survivor on them they can't leave until they drop the survivor.

6. When phasing with spirit on ormond, some textures glitch out, getting an odd red glow.

7. Hooks seem to spawn much further away ( could only be in recently reworked maps, will have to wait for further information )


With totems

1. Sometimes hex totems look the same as dull totems


Miscellaneous

1. The usual framerate issues everyone has (it's been 2 years where is the optimization?)

2. Shack pallet on ormond can only be broken from inside the shack, most likely due to height difference between the inside and outside

3. Blood warden doesn't prevent survivors from leaving... again

4. Clown now has a delay between throwing a bottle and lunging. He could hit them, he just chooses not to.

5. Freddy can't place puddles in doorways

6. Mikey's chase music doesn't stop playing for a couple seconds after a survivor is downed.

7. Killer now hears survivor pov chase music, for those who have original chase music. Doesn't affect those where the track is the same on both ends.

8. Sometimes grass disappears at a distance

9. Nurses attack animation doesn't play occasionally, but the attack still occurs.

10. Apparently huntress's axes are flying in directions other than where you are looking. Sometimes as bad as 20° off

11. Survivors can sort of see their own scratch marks.

12. Multiple cases of desync, one with spending bloodpoints on the twins, another in a trial ( most likely dedicated servers )

13. Accidentally added in reworked description of clowns ether 5 vol% addon.

14. Gen counter forgets to count completed gens, but eventually catches up to itself.

15. 4th anniversary items no longer explode in confetti

16. Patch notes on xbox are glitched, occassionally display random sequences of numbers. (How ironic)

17. Occassional hit validation shenanigans.

18. Black ward doesn't preserve addons on the twins

19. Apparently any killer that would recieve movement speed increases now no longer receives them ( except blight, it's been reported on a couple killers )

20. Names not displayed in endgame screen, no score, no stats displayed either ( so far only reported on windows XP)

21. Endgame chat reportedly not working on windows XP


Total issue count: 153

( Some of these may have been present before the chapter dropped, I know for a fact at least two are)

This post has gotten too big for me to properly manage, I've made a second one under the title "known issues with this chapter: 2, electric boogaloo"

if any are still comments being posted in this one, I'll try my best to move them over to the second list.

Post edited by chieften333 on
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