What happens to totem spawn on the Autohaven Wreckers map?

Totem2.png

After all these years of experience and knowing that for a long time (and in some maps still) totems have had a horrible spawn (very visible), why do you do this on a reworked map?

I thought the new reworked maps just had graphics improvements and some loops changed for the new breakable doors, but what happened to the totems? Apart from that totem there is another one that is next to a totally visible tree, but I forgot to take a picture of it.

Is it a known bug or are they just going to leave it at that?

Comments

  • Mooks
    Mooks Member Posts: 15,213

    I don’t think they were asking for reasonable arguments.. but well written nonetheless!

  • TheBus4K
    TheBus4K Member Posts: 256

    The totems on the hills were previously inside a rock further down the hill, that allowed the survivors to have to get close to the hill to see if there was a totem (and see if this was Hex), now that they have put it up without nothing covering it you can see them from afar, also for some reason now there isn't fog on the map, you can see from very far away, and that the map is darker I don't notice it even when playing survivor or killer.

    The thing is that even if you say that "if all the totems were well hidden it would be very easy to use Hex perks", you just have to remember where they can spawn and it's very easy to break all the totems. Showing them so easily will only make even low-ranking survivors able to break totems easily.

  • HellDescent
    HellDescent Member Posts: 4,883

    You gotta love those lighthouses

  • C3Tooth
    C3Tooth Member Posts: 8,266
    edited December 2020
    trap bug.png

    New AutoHeaven also have spawn problems with Trapper's traps. Where traps spawn inside some rock,vehicle that unable to pick it.

  • bjorksnas
    bjorksnas Member Posts: 5,804

    see thats the mentality I don't understand you chose a specific perk type that can be countered, so play around rng making it worthless

    rng just shouldn't make perks worthless in the first place regardless of calling it a "HIGH RISK HIGH REWARD PERK" when only 2 of them are good and the rest are either totem defense perks (which shouldn't exist because them being hidden should be enough) or third seal

    dead dogs hiding is too much and autohavens is too little, but that doesn't make it wrong to ask for a baseline middle ground instead of way out in the open or in a spot you can see from across the map

    and yes you can say but high risk high reward but what perks even match that description besides ruin and devour hope