For some reason I thought Victor was also meant to inflict Blindness.
Guess I was wrong.
Not sure where I got that idea from.
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They have one addon where Victor inflicts blindness and another where he inflicts Broken.
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Maybe Victor should induce blindness.
It would be hard to see a generator aura if a tiny monster was clawing at your face and screeching.
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Wait, he doesn't? I was blinded every time I had Victor though. Damn, I legit must have been going against Twins that were just using the Blindness add-on, I'm so dumb I forgot to check.
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That at base would admittedly be more useful than Broken as Broken is redundant in a state where the survivor cannot heal/be healed anyway.
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I still think a small Hinderes effect would be better, maybe 5%. It's easy enough to have Victor off before Charlotte can get close anyway.
But, can confirm, being Blind and Oblivious threw me off a bit and was the direct catalyst for me getting rid of Victor in one of my kidnap escapades
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My SWF had 3 Objects, Midwich and I carried Victor on my back the entire time.
Being Oblivious that entire time on Midwich was awesome.
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Without broken status from Victor being on you another survivor could heal you to healthy as incapacitated only prevents you from healing yourself or others.
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The broken addon doesnt kick in until Victor is removed.
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That's the real Evil Incarnate achievement right there.
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I don't know why she didn't recall Victor.
Can you still recall him after 45 seconds? She was Red Rank and didn't do this.
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I don't know, I've kidnapped Victor twice and both times the killer didn't recall him
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Probably tilted
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This remind me. I’m curious, does OoO work on Victor or just Charlotte? Or is it whichever one is being controlled at the time?
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Just Charlotte.
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Similar vein, does Victor inflict hindered and if so, how severe?
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He has addon that inflicts blindness, which is a joke. I think it's like 20 seconds
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I wish it was base for him, I don't see people's auras when he's on them and my memory is garbage, so having some effect with him that isn't from an add on would be great! Also Charlotte's walk is really clunky and at first I thought she was super slow even in a chase, but maybe her animation is just throwing me off.
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I'm shocked that isnt part of his base kit. That seems like something that would hinder a person...
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You know, I'm actually really unsure about Charlotte's speed, I've only been chased by her a couple of times and something just felt... Off
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I think there’s something wrong with the movement speed of all 115 killers. I play Doc n Clown and they feel slow and clunky after this chapter went live.
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She’s meant to be 4.6 but all 4.6 killers feel slow and clunky atm. I thought it was just in my head about Charlotte, but the moment I switched to my other mains I immediately thought “hang on, something’s not right here”. Tested a few other 115 killers and they also feel slower and clunky.
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Not directly related to the topic, but I wish they’d buff or change blindness in some way so it wasn’t utterly useless against SWF. Seems pretty stupid to have a status effect that only hinders solo players, who are already hindered by a lack of information in the first place.
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The problem is how though?
Its impossible to take anything that’s strong against solos and have it be equally as strong against SWF.
I thought about things like Blindness also removing noise notifications like when a hook occurs, but that will hurt solos more than SWF.
Blindness is the status effect one takes the risk of hoping they’re not a 4 man SWF. At the very least, TTS temporarily hurts any team reliant on an OoO doing recon. So Blindness can still be a nuisance to SWF.
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Jane is fast despite all that cake, maybe Charlotte is just an absolute unit and therefore slower
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No, there’s definitely something wrong with 115 killers at the moment. There’s been dozens and dozens of reports of this since this chapter went live. They feel slower and sluggish. I’m not catching up to gassed survivors as fast as I usually would when using Clown.
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