Why are people complaining about all the dead zones on the new reworked maps?

Here and even on twitter people are upset with all the deadzones but I don't see the issue. Survivors had so many pallets especially on blood lodge (don't get me started on this map) that they would just waste every pallet willy nilly and so many were safe and not really mind gameable that it got so unbearable, heck when I played survivor I had no worries since there were just so many it didn't matter.

I know it can suck but maybe learn to play smarter and more resourceful and not just waste pallets like crazy (looking at you solo teammates)

Play around the dead zones and maybe use sprint burst more often to help with it?

Comments

  • doglover53647
    doglover53647 Member Posts: 9

    I mean going to a area where there no pallets or windows is not fun it’s to the point that you can’t even do anything

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Why do killers complain about Haddonfield? There's safe pallets and safe windows in every square inch, but isn't chasing the reason to even play killer? It's like 99% of the game!

  • Don’t get me wrong I see where you’re coming from “why complain about dead zones when you could just save pallets” but even though I play killer you still have to be able to see that dead zones aren’t fun, as killer you hold forward and as survivor you write your will. It’s the same reason people don’t like spirit there’s just no counterplay. Now ormond is gonna be weird because people are used to pallets on that map and it’ll take time to run it properly (yes believe it or not ormond is actually balanced). And auto haven always had dead zones it’s just that some of the maps are smaller now and it’s more noticeable. I personally don’t see a problem with it because it rewards positioning imo.

  • It’s one thing to enjoy chasing but on haddonfield even if the survivor has like 100 hours they can still run you and let’s not talk about fences....I still get ptsd.

  • Boddy604
    Boddy604 Member Posts: 183

    There's a middle ground here.

    Too many pallets. Bad for killer

    Huge chunks of map with no safety. Bad for survivor.

    If they want Ormond to be as wide open as it is now, increase the thickness of the gusty winds and at least make it hard to see through so Survivor isnt spotted from literally across the map.

    Played as both sides and it feels empty

  • Withered8
    Withered8 Member Posts: 1,241

    I don't mind dead zones if they are kept limited and spaced, but i have problems with deadzones on the edges of maps and in huge chunks. Deadzones on the edges basically prevents play from happening in that area of the map without a guaranteed hit or down because you will just get zoned if the killer comes.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    So it's okay to contain about ridiculous safe maps but not complete deadzones?

  • MrPeterPFL
    MrPeterPFL Member Posts: 636

    You say play smarter and resourceful but I can’t control teammates throwing pallets down everywhere creating dead zones.

  • valvarez4
    valvarez4 Member Posts: 868

    Because dead zones are the opposite of god pallets. And sure you have seen a lot of complaints about them

  • ad19970
    ad19970 Member Posts: 6,384

    Are there really deadzones with the new reworked maps? Haven't noticed any myself yet.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,793

    Yes let me just conserve all of these pallets...

    See above.

    Image credit @PillsStealer on Twitter.

  • ad19970
    ad19970 Member Posts: 6,384

    Lol there's just nothing. I have noticed that Wretched Shop lacks pallets in the middle at times, although it still has more than enough pallets on the outside to makke up for that most of the times. But in that image the map just looks completely empty, haven't seen it like that before.

  • VicThor
    VicThor Member Posts: 347
    edited December 2020

    I think Deadzones are pretty similar to infinites there are tiles where you won't go in a chase as a killer. If there wouldn't be deadzone then survivors wouldn't to think ahead where to go, plan a route etc. As survivor it annoys me if there isn't deadzone sometimes, but I know i take a risk by staying at that zone. I know if I work in that generator then I need to be cautious.

  • No it’s not ok because there’s a middle ground ya know? On one hand dead zones like seen in auto haven (even before the rework) are killer sided and there’s nothing the survivor can do and on haddonfield there’s nothing the killer can do because that map has like 3 god windows and all the pallets are safe. There’s no mind gaming the windows seem as they all loop around there respective houses. It’s the same problem survivors have with dead zones, they just don’t take skill for the other side.

    And safe maps will always exist there will always be a “safest map”

  • ItzPixelYT
    ItzPixelYT Member Posts: 613

    I wouldn't mind Dead Zones as much if Bloodlust was removed. It doesn't belong in the game if these Dead Zones continue to exist. We need Killers to be force to break pallets and not bloodlust around useless ones to the point they can just catch up to you in 10 seconds.

  • BioX
    BioX Member Posts: 1,378

    because deadzones offer no gameplay?

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    Oh my,seems like wretched shop is even worse than it was before?

    If yes,then that's an achievement right there

  • Squirrel_Thicc
    Squirrel_Thicc Member Posts: 2,677

    Dead zones are definitely an issue. But having pallets every 2 feet apart was also an issue. There needs to be an in between.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,793

    There's no need for a question mark it 100% is worse


    But it's fine just don't run into the map-wide dead zone 7head

  • chieften333
    chieften333 Member Posts: 1,554

    Maps shouldn't be composed purely of unsafe loops, but neither should they be filled with too many dead zones.

    Deadzones should exist, it's on the survivors to try to steer clear of them. Even if the killer is trying to kite you toward one.

    I've noticed that there seem to be less loops overall on new autohaven. Also hook spawns seem to be really wierd with this update.

  • MB666
    MB666 Member Posts: 968

    i noticed that too..they put some god loops to compensate but to be honest if the killer break the walls there is no longer god loop and then you find yourself that there is a big deadzones sometimes because of RNG.....

    this is a amazing example...of how bad sometimes RNG makes no sense....if i face a killer...in this case ...lets see..BUBBA or any killer in particular ...and gonna die no mather what and as a killer i noticed this also in my games.... is like ... "well u are dead ..sorry bud ..bad RNG i guess" :/