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THE PROBLEM WITH PH

NAERUUU
NAERUUU Member Posts: 558
edited December 2020 in Feedback and Suggestions

PH is actually one of the most hated killer, Why ?

It's just it represents all the things hated by the survivors, as much in high rank, as in low rank.

It can be impossible for saveflash to auto-unhook, some perks like borrow or DS don't work, it is frustrating on the loop and above all it can kill you with nothing.

I'm not saying he's strong but just boring for the survivors.

And don't start talking to me about spirit stridor, yes she doesn't have a counter even with iron will so we don't need to talk about this op killer

Post edited by Mandy on

Comments

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772
    edited December 2020

    I actually think that removing the 50/50 made him a lot more tolerable and fun to play against. A lot of people hated the guaranteed hit from a projectile/hit from not dropping the pallet/vaulting but now its only truly guaranteed at a vault. Now at pallets you can mindgame back and forth as survivor and you can still drop the pallet early.

    He's not as bad as he used to be. I actually don't mind playing against him now. I just wish less PPs tunneled. I personally don't use DS. But it feels like every PPhead is butthurt after being DSed last match or something and goes out of their way to look for you once caged and chase you to death.

  • IMhereRUN
    IMhereRUN Member Posts: 606

    I’m sorry mate, but I have to break it down.

    A. His PoTD attack is perhaps the easiest secondary killer attack in the game to dodge. It’s only guaranteed if you’re dumb enough to get animation locked like vaulting windows or dropping pallets, hardly a threat to survivors.

    B. Yes, he can counter DS with cages. BT? You have to get the save in the killer’s TR for BT to even be effective...impossible unless you’re sprinting for the uncage while you’re in chase. You also cannot get caged if you’re not tormented, and tormented is ALWAYS voluntary.

    C. Spirit does have counters lol. Anyone that says otherwise is really just saying “I don’t know how to counter her yet”. Every spot is a 50/50 mindgame, immersed play is helpful also. After all, you win 100% of chases that you never get into.

    I’m sorry, but I have no idea what you’re referring to when you say PH can “kill you with nothing”...he doesn’t have a built-in EGC timer to have the Entity pierce you, so not sure what exactly you’re referring to. Elaborate please.

  • deadbyhitbox
    deadbyhitbox Member Posts: 1,117

    What do you mean "If you're dumb enough to get animation locked"? In a lot of scenarios you absolutely have to animation lock to avoid a regular hit. Exactly why people hate him because avoiding the regular hit means POTD hit. At some point in a chase you're likely going to get animation locked.

    Even after the "nerf" the penalty for cancelling POTD is hardly noticeable. Now this isn't me just saying he's op or he needs a nerf, it's just saying he's unfun to verse and a survivor isn't an idiot for taking an animation lock when they really still will get hit even if they fake.

  • IMhereRUN
    IMhereRUN Member Posts: 606

    I mean it’s free choice. Veterans of the game who can quickly (from experience alone) know when it’s safe to animation lock and when it’s not.

    Distance from killer? Has he stuck is sword in the ground? How long does the animation lock last? Most people who have an issue with his PoTD attack are the lesser experienced players that cannot put that together in their heads instantly, or, they just try normal looping and get whacked with a pallet drop animation. Either way, it’s survivor play error, not the killer’s power being unavoidable.

    Similar concept for Huntress, however the wind-up add-ons complicate things.

  • deadbyhitbox
    deadbyhitbox Member Posts: 1,117
    edited December 2020

    Yes veterans do, but in a lot of scenarios against PH that doesn't really matter. You animation lock, you get hit, you fake, most times you still get hit.

    Doesn't matter how good you are, experience ain't saving you from a lose lose situation. If a survivor fakes a window to avoid an animation lock and still is subsequently hit, because the cooldown is almost nonexistent is that isn't their error. There was nothing they could do in the situation with the tools they have.

    Huntress isn't 115%, and has a more punishing cooldown after she misses a hatchet. PH's 115% alone forces far more lose lose situations.

    Post edited by deadbyhitbox on