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Practicing Victor is slow and miserable.

Victor pounces. I don’t think I need to say anything more. The existence of Killers like Huntress and Slinger means there’s a lot of cool, fun stuff to be done there. And I’m willing to learn that cool, fun stuff.

But it honestly feels like the game doesn’t want me to.

Let me explain. Imagine you want to practice a Killer with a special ranged attack. You don’t want to win, or get bloodpoints, or anything, you just want to improve your use with that special ability. So you go into a match to practice, and at some point, you miss your ability. What happens?


If you miss a hatchet, recover and try again.

If you miss a blink, recover and try again.

If you miss a spear, reload and try again.

If you miss a Punishment of the Damned, recover and try again.

If you miss a pounce? Get kicked in the face, respawn as Charlotte, wait for Victor to come back, unbind Victor, find a Survivor, and try again.

You see the problem?


More than any other Killer, Victor gets punished for using his ability like mad. Not only does it result in strongly discouraging players from attempting risky, big brain, game-changing pounces, but it makes practicing pouncing at all absolutely miserable. Victor is so incredibly discouraged to do anything other than go for safe, easy pounces that are boring, unintuitive, and unsatisfying. Because if he tries anything and misses? He ######### DIES.

Something needs to be done about how punishable a pounce is. Everything that isn’t borderline guaranteed is a massive risk that could lose the chase and even the game if you mess up. It’s incredibly unfun and frustrating.

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