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Survivor main here why should Bloodlust be removed?

The day bloodlust gets removed I'll be having a party. As someone who knows how to actually buy time I usually try to play around the killer not getting into a chase as long as possible using as much line of sight blockage as I can. This actually grants me A LOT of distance on some situations that you're better off picking a different target. Now imagine this scenario but every chase is like this, The killer is gonna be a joke unless you got a good killer with mobility and map pressure.

Yeah getting outplayed by a Bloodlust 3 is not fun but really I can't even remember the last time a Killer did this for me, It takes nearly a full minute to do this. You're begging to lose as a Killer if you resorted to this tactic and that's not to mention the first hit you get as a Survivor on healthy state. The sprint burst you get from getting hit = more distance and another life from dead hard. So that's a lot of time you're buying for your teammates.

Comments

  • Speeddemonsaif
    Speeddemonsaif Member Posts: 143

    Also you're kinda entitled for wanting to torture every killer main. (Including me)

  • Speeddemonsaif
    Speeddemonsaif Member Posts: 143
    edited December 2020

    Also in your comment "Getting outplayed by a bloodlust 3 killer isn't fun" Your literally torturing the killer till they get bloodlust 3. Rethink that sentence.

  • Speeddemonsaif
    Speeddemonsaif Member Posts: 143

    Dude I didn't say a thing about breakable walls what're you on about.

  • BadMrFrosty
    BadMrFrosty Member Posts: 1,100
    edited December 2020

    Bloodlust rewards killers for playing poorly and allows them to get hits even in situations where "infinites" are not present. It's a cheap mechanic used to negate overall skill by stacking a ridiculous speed boost on the killer over time. Even if it's not time efficient to stack it to the max, it's still a garbage way to go down. Why did you go down? Outplayed? Mindgamed? None - killer stacked a sanic boost and chased me around an already semi-unsafe pallet.

    It's generally more time efficient to just break a pallet unless it's already pretty unsafe.

  • MidniteWolfy
    MidniteWolfy Member Posts: 28

    I think sometimes we get so involved in mechanics that we muddle up the solution to some common problems. How about this as a simple solution that covers ALL the bases:

    Implement a better and more comprehensive RATING system.

    Allow green and purple killers to have bloodlust.

    Disable bloodlust for red ranks.

    Any questions?

  • Speeddemonsaif
    Speeddemonsaif Member Posts: 143
    edited December 2020

    I did but he also gave reasons why it should be removed and I'm giving him the consequences of what he's talking about.

  • Withered8
    Withered8 Member Posts: 1,241

    Removing bloodlust is "torturing killers"? If you're needing to donw ppl with bloodlust then you need to improve your gameplay sorry.

    Also because spirit, deathslinger and freddy don't torture the survivor's experience in anyway shape or form.

  • Greatamygdala
    Greatamygdala Member Posts: 292

    I mean my post is literally arguing for Bloodlust staying but I'm fine either way if you killer main want to get looped forever.

    Shrugs.

  • Greatamygdala
    Greatamygdala Member Posts: 292
    edited December 2020
  • BadMrFrosty
    BadMrFrosty Member Posts: 1,100

    If a killer gets BL3, in all but the most specific and unlikely of circumstances (genuine infinites), he screwed up, badly, and should lose the game for it.

  • Greatamygdala
    Greatamygdala Member Posts: 292

    Yeah killer mains don't like survivor mains helping them. Whatever I guess they're a lost cause and I am perfectly fine with bloodlust getting removed and with that type of response I really don't see why I should be arguing for an implementation that doesn't really hurt survivors in the long run.

  • TwistedJoke65
    TwistedJoke65 Member Posts: 316

    When do people need bloodlust, infinites. How are the devs making infinites? Breakable walls. They are talking about removing bloodlust when they are making infinites.


    Long story short I agree with you.

  • Orion
    Orion Member Posts: 21,675

    Survivor main here. It was always intended as a temporary measure while the devs reworked the maps to the point it's no longer necessary. As such, it will be removed once all the loops are at the devs' desired strength.

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772
    edited December 2020

    Bloodlust 2 and 3 certainly exist to just let killers play stubbornly and badly but be rewarded. I got BL3'd by a huntress for the first time in a long time the other day and it just felt so cheap. She played poorly and got rewarded for it.


    That said I think BL1 should stay, for now. At least until all the map reworks are done. Crotus Prenns main building pretty much forces BL with those double windows for most killers. The god bus is also troublesome. Other than those I can't think of any major problems. I often get a long wall jungle gym into shack window on Father Campbells and when a long wall spawns next to an L/T it can be tougher on low tiers.

    Removing it would also hurt the already weak killers with no anti loop.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,275

    Seems like you are one of the persons who need Bloodlust to actually get something done. Then its simply: git gud. Seriously, either there are Tiles where you should not bloodlust anyway and just break the Pallet (like Jungle Gyms, Long Walls, Shack) or there are Tiles where you dont need to break the Pallet immediatly and this is were Bloodlust becomes unfair since Tiles where you dont need to break the Pallet immediatly (aka unsafe Tiles) are completely fair for both sides, but become unfair once Bloodlust kicks in.

    And if a Survivor runs you around on those Tiles, they are better than you.

    Breakable Walls are just a weak argument to keep Bloodlust. If you keep a breakable Wall at a strong Loop and vault the Window the whole time instead of just breaking the Wall, you have bigger problems than the removal of Bloodlust.

  • CLAUDETTEINABUSH
    CLAUDETTEINABUSH Member Posts: 2,210

    The bloodlust mechanic was added as a bandaid solution because the tiles were kinda op back in the day. With more and more maps getting reworked, they believe that the game has reached a state where bloodlust isn't needed, since most tiles are now balanced. Yes, there are some strong loops, but they believe that the killer has to mindgame the unmindgameable to be able to win a chase.

  • thisisntmax
    thisisntmax Member Posts: 231

    I can't wait for actual brainlets to still be unable to catch decent survivors on the newer maps with their extremely weak tiles and complain about the game instead of their ability not to just hold the w key to victory.

  • TicTac
    TicTac Member Posts: 2,414

    The problem with bloodlust is that it makes unsafe pallets useless. You can stun the killer and he will get a hit anyway.

    But before bloodlust is removed all maps need to be reworked. Haddonfield fence with bloodlust is busted enough.

    Loops should force the survivor to either outplay the killer or to drop the pallet. There shouldnt be the option to run the killer without effort bc for example Cow tree and a long wall Jungle gym are connected.

    Bloodlust right now is only a safe way to kill one survivor. When you dont get a hit shortly after bloodlust 1 kicks in, its a sign that you losing the match bc of this chase. So you get a safe down, but you lose the match.

    Switching targets and when and how to break a pallet are important to learn for a killer and Bloodlust shows the wrong way.

  • Greatamygdala
    Greatamygdala Member Posts: 292

    Tell that to the killers who can't catch me without bloodlust apparently :)

    If a killer is seriously bloodlusting by running in a circle I consider that a win. I just wasted time using an unsafe pallet that's awesome.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,275

    The majority of Killers in Red Ranks are not good. It is way too easy to rank up on both sides.

    E.g. I should not be in Red Ranks as Killer, but even I managed to get there. I cannot have a better proof that the Ranking System is too easy.

  • mintchapstick
    mintchapstick Member Posts: 891

    Arguably bloodlust is more important in red ranks than any other ranks--red ranks is where survivors know how to abuse infinites.

  • Chechia
    Chechia Member Posts: 234

    There are certain loops who have the potential to be an infinite without Bloodlust. It is rare for a good killer to even get to Tier 1 but in certain situations and with specific killers it is inevitable and needed.

  • TwistedJoke65
    TwistedJoke65 Member Posts: 316

    My main problem Is breakable walls. I don't *personally* need bloodlust, since I'm rank 5 and know what I'm doing to break the wall or abandon chase.

    My argument is about the principal. They made bloodlust a thing because of infinites and hard loops, and they talk of getting rid of bloodlust, while simultaneously creating more infinites that waste time

  • Dpooly
    Dpooly Member Posts: 474

    Bloodlust is absolutely not needed, if you decide to chase someone for 45 seconds around the same tile, that's on you. As killer, you're supposed to pressure Survivors off the one objective they have, not stubbornly pursue one person until they are down. Hit the Survivor once and if they're in a disadvantageous spot, put em down and hang em up. The time they spend healing is time they aren't doing a gen more often than not and you then have time to apply pressure elsewhere.

  • Vetrathene
    Vetrathene Member Posts: 1,425

    If the devs where to remove bloodlust they would need to revert survivor hitboxes to thier previous size (I.E. the same size as killers), so looping would no longer be a thing.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,275

    Breakable Walls are not Infinites. They are not even god loops, since you can break the wall. If someone is not breaking those Walls, they deserve to lose the game.

    People are way too sensitive about the addition of breakable Walls, it is not like that any of those Maps became the new Haddonfield or even survivor-sided.

    Meanwhile, huge Deadzones on some Maps - "Just get better".

  • BlindMole
    BlindMole Member Posts: 649

    Removing bloodlust 1 is a bad move in my opinion. Wow wow, put down the pitchforks survivor mains, i am a 50/50 player. On current state, with breakable walls, tiles, TL, the sheer amount of pallets and how you can loop a 110 killer to death.... Yeah it should still be a thing. Yes, I'm a red rank survivor who plays solo, and when i have a decent team, Holy crap do gens fly.

    How about we fix match making first huh? Because when we loop the killer to death and it turns out he was (at best) green.... Well.... It doesn't feel nice, it's just bullshit but i guess survivors can never get easy enough games and it's ALWAYS up to killers to git gud and have skill. Well let me tell you a litle secret.... Good survivors can force blood lust to reset.

    Now sure, I'll leave this survivor alone and go pressure gens.... Now the one i left alone can do gens peacefully and the new one i found just run to a strong loop... Great, now what??

    Again i play both sides, and blood lust 1 is fine, absolutely fine.

  • Greatamygdala
    Greatamygdala Member Posts: 292

    Yes that point about forcing bloodlust to reset. Forgot to mention that. I always play with me imagining how much I can get away with windows, pathing and faking a pallet drop before I get too greedy then the speed is too much to handle. At some point you have to force a bloodlust reset and do the same thing all over again. Good killers would just chase a better option though.

    I do like the idea that BL 1 should stay and maybe experiment with 2 whether it should stay or not.