Autohaven Wreckers map rework is bad. No idea why they remove the hill
Like gas heaven map, there was two hill on this map and they removed it and make no place for balanced landing park to use. And also make some area become so empty.
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I don’t care for any of the reworks.
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Seriously the increase of maps lacking spots for balanced landing is annoying. Have at least one proper drop somewhere, so it's not a wasted perkslot when you do bring it.
Not to mention, Macmillan map with the Tree was changed so you can't even use that tree in this barren map. They missed a huge opportunity to do something cool with that tree.
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I have seen Hills spawn on Autohaven-Maps, also on Gas Heaven. So they are not removed.
That being said, it would be nice to have a guaranteed Balanced Landing-Spot on every Map (outside of the Basement Stairs), it is already the weakest Exhaustion Perk since its Nerf (But hey - Haddonfield is alright now, eh?).
And I am as well disappointed that the big joke called Shelter Woods did not receive any Updates. But Autohaven Maps are now full of Deadzones and Ormond got reworked balance-wise as well. Damn, those Survivor-sided Devs.
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Naaah someone told me it's the Killers being sooooo OP! Survivors surely can't be favored when everything else gets nerfed!
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ive fully stopped playing this game now, they dont seem to understand how to design maps
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Can you two not? Not every post has to descend into tribal bullsh1t
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They talked about this in the Q&A, regarding the difference between maps getting "visual updates" and "gameplay updates" and them not being the same thing or tied together.
Essentially the algorithm that distributes tiles based on strength is separate from reworking the visuals of a map. For example, the Badham maps use the new algorithm that tells it where there should be pallets/windows/useable tiles. The reworked Autohavens, for some reason, only have the visual update and not the gameplay update that Badham has, and still use the old algorithm that says "the map should have [X] amount of pallets" and just puts them everywhere randomly.
So, while the new Autohavens look pretty, they're still plagued by the same massive, massive deadzones that the Autohaven maps have always suffered from, which are now even more apparent thanks to the visual change in layout.
Frankly, I have no idea why they bothered reworking the visuals if the maps are still gonna play poorly because they didn't add the improved map-generation algorithms that they added to the Badham maps *almost a year-and-a-half ago*.
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"Frankly, I have no idea why they bothered reworking the visuals if the maps are still gonna play poorly because they didn't add the improved map-generation algorithms that they added to the Badham maps *almost a year-and-a-half ago*."
My theory is that since the new consoles just came out, better graphics would maybe make the game more appealing to new players on better hardware.
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I think they're too bloody dark, with some terrible contrast - those flaming barrels are blinding! Really, really dislike playing in them as killer. Ormond however is now one of my favourite maps to play in for both sides, so at least they got that right.
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I've seen the hill spawn on those. They even have a totem spawn at the top now. It's like a beacon when your totem is up there (happened multiple times when I played last).
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