Victor Locker Hold Time
Why is it only 10 seconds? Shouldn't it be more punishing to jump in a locker in front of him instead of trying to dodge and kicking him? They already suffer from having an overabundance of counterplay and having to spend way too much time getting anything done on the map.
Switching to Charlotte already eats up a good chunk of that time so unless the locker is pretty close to where you left her, you're likely not going to get the grab.
Switching takes 3 seconds so assuming the locker is in a straight line away from you with no obstacles you have to go around, you can only locker grab within 32.2 meters of where you left Charlotte.
I am of the opinion that if Victor holds a locker shut on you, another survivor should have to remove him from the locker to guarantee you don't get grabbed. What are your thoughts on this?
Comments
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I mean, this is not right.. Only 10 seconds?:Did they take into consideration that it takes about 3-4 seconds to switch from Victor to Charlotte?
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Imagine lockers being the biggest counter to a killer. How silly
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omg i didn't consider that.
why TF does charlotte even have that it's so annoying.
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I think victor should be able to search a locker and treat it as a successful pounce. Lockers should never be able to shutdown a killer like this, and 10 seconds is a ridiculously short time to drag Charlette across the map.
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In 10 seconds Charlotte can cross 46 meters.
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Hey a buff to victor I actually want to talk about
Holding the locker shut for 10 seconds is a dumb call. I would actually like if they re-used trappers logic.
Victor holds the locker shut and the survivor has to "struggle" to break free.
- The default Escape chance is 25 % per attempt and the action takes 1.5 seconds to complete.
You might break free on your first attempt, you might break free on your third attempt, you might break free on your 15th attempt
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You're not accounting for the time it takes to switch to Charlotte, which assuming it's the regular switch time when you find somebody in a locker, is 3 seconds. And even then you have to factor in any obstacles you have to go around and the second it will probably take many to re-orient themselves after switching.
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Take 3 seconds off for her cooldown switching from Victor, then another 1-3 seconds for potential obstacles throughout the map. It's not as easy as it sounds :/
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I assumed it was automatic and essentially instantaneous, but even if it's 3 seconds, that's still around 32 meters.
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Are you forgetting it takes 3 seconds to switch from victor to Charlotte? Meaning you realistically have 7 seconds, that is only 32.2 meters
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Its most likely meant to make it harder for her to camp hooks. This gives survivors 3 seconds of time to get away from the hook if charlotte is camping it.
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That means inside the terror radius, that's kinda eh tbh
what's the point of being able to be in two places at once if you have to be close or your power becomes very easilly stopped
not to mention that if they have head on they are bassicly immune to you if they are near a locker
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10 seconds is less time than Iron Maiden gives the Exposed status effect. It's really quite pathetic. But Iron Maiden is actually now decent on The Twins
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I think 15 or 20 seconds would have been better
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Actually thats not bad... Adding that to my perk wishlist
BBQ, Iron Maiden, and Tinkerers. Now all I have to do is figure out the last one (BBQ is because I am a ######### for BP)
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Keep in mind survivors don't teleport out of lockers and into a random corner of the map. They have to leave the locker and either hide nearby and hope you can't find them, or leave in such a way that you won't see them.
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lmao aren't we all?
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I still would prefer a mechanic similar to Trappers, they have to try and escape instead of it being a set time.
You also have to keep in mind, that you may not even be within 46 meters of the survivor in the first place. For example, when I start the game, I go into victor and run to the furthest generator. So if I blocked someone in a locker, I would lose my power, they would be uninjured, and I wouldn't even be able to get to them in near enough time to do anything about it.
Its why I like the trapper logic better, they might be in there for 1.5 seconds or 12 seconds. Depends on how lucky they are.
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Or just happen to be in a locker around a loop which they are plenty. I'm not seeing it.
Even if you are able to get them it means the hit was probably delayed 4-10 seconds.
10 seconds are more then 1/5th of a gen if 2 other survivors are working on it.
That said i have not been able to make the twins work for me, at all. so maybe somebody that can play them well doesn't care for this. Pure theoricly though. adding more time to confirm your hit on a killer that was already pretty time inifficient doesn't look so good. And that's assuming you're close enough to even confirm it.
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This is not what I'm hearing from friends who play the Twins. They tell me they can switch back and forth in a second - and I had someone tell me they were watching a DBD streamer who was somehow controlling BOTH twins at the same time. Right now, everything I'm seeing as a survivor, and everything folks who play the Twins are telling me are indicating the Twins are overpowered.
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DBD streamer who was somehow controlling BOTH twins at the same time
Not possible unless they were cheating or exploiting.
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Yeah, and you’re gonna have to get them as Charlotte. A Killer with no power. And it’s a locker, so it’s probably right next to a loop.
”Oh, but Victor regenerates fast!” Well then they just run around the loop and Victor’s slow-ass pounce charge time is countered into the dirt.
What a good Killer. Completely countered by lockers. Epic.
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You can "switch" in a second, but it takes 3 seconds for you to gain control of charlotte.
If a streamer was controlling both at the same time, this was likely a bug, as it isn't an intended feature.
The twins are very good if you slug with them, but if you play smart and travel in groups and heal quickly, they are pretty weak killers. Now you can make this more in your favor by running things like ruin + undying and then a slow down like sloppy or thanatophobia but honestly as long as you stayed healed up and keep victor on you for as long as possible, they are fairly weak killers.
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Patch after patch the devs show us how they are clueless about the game.
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Actually no, they can't, unless they have some add-on (never tried any add-on) ano no, you cannot control both at the same time.
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Yeah... I'm not really that worried about the fact that lockers are a partial counter to a killer's power. Victor goes faster than any other killer and can be very difficult to avoid if the person controlling him is good at using his lunge. You can get in a locker to dodge chainsaw attacks, blinks, etc. 10 seconds is fair enough IMO, and if it turns out that it really is useless in most scenarios, then it will get changed or buffed. But at this point? Victor is a pretty strong killer power if you're skilled with him. I think people should give it a chance before they immediately start saying "this isn't enough!!!"
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VIt is still too little since in Charlotte's change it is 3 seconds, and in 6 seconds you will probably not have time to arrive.
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Consider that it's 10 seconds in which a player is forced to be afk, you can't prolong that time too much or people would just get frustrated and probably DC.
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They should make couple addons that increase the time Big V can hold the locker shut.
Green addon 2.5 seconds
Purple addon 5 seconds
Situational as hell and more than likely useless most of the time, but would be fun with an iron maiden build.
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The time is way to short. It needs to be more punishing going in a locker against him since he cannot grab a survivor out of it. They should've given Lil' Vic an ability to drag they out and throw them on the ground instead of holding the locker shut. And if they got ds then you've wasted a lot of time. Going in a locker against a killer mid chase should be punishing.
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Interesting you should mention that. A friend who is Rank 3 and I were in a Twins match last night - and they got yanked out of a locker by Victor.
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But there's a very simple way to avoid that happening. You simply don't run into a locker every time Victor so much as twitches in your direction and you'll never get trapped in one.
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To repeat: that is not what I'm hearing from the half-dozen or so friends who have played the Twins. Every single one has told me as soon as Victor is attached (or has downed a player), they have switched and are on the move. Is it possible some folks are experiencing lag, and that's causing a delay in Charlotte moving?
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How? He doesn't even have an animation for that nor the ability to do so.
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I mean that'd be their fault for jumping in a locker though. Victor can't just shove you into a locker and shut it, that's their own choice to try and cheese Victor.
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If Viktor latches on to a survivor you spend a couple of seconds looking at Viktor go ham. That makes it look like you can move sooner then usuall but it's still 3 seconds
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IT takes like 5 seconds just to exit back to charlotte and be able to bloody move, so it's really more like 5 seconds.
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As per usual, a ######### awful joke from BHVR. Plus, ######### Moris but let's leave keys the exact same broken way they are! I can't pretend to be surprised it's not like the balancing team have been sensible about their own game ever. They make one good decision and 6 awful ones every single time.
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Use Iron Maidan for max success, by the time they get out they will be exposed and you will be that much closer.
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Laughable. Charlotte isn't getting there in 10 seconds. Not to mention, the hold in locker button is the same button you use to switch to Charlotte. No way that could go wrong.
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Remember though, you have to switch to her first, so it isn't ten seconds.
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I've already said it in another thread. Victor's ability is too difficult to balance. Landing a pounce is very easy even on short loops. It's basically old Legion being able to actually down you without multistabbing. On the other end, you nerf it and it becomes too weak (as I said, Legion all over again). I don't think the devs have an easy fix and the locker thing is essentially a compromise.
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Jumping into a locker could be an attempt to dodge a pounce, a valid tactic against many killers. Not everyone is an exploiting pos.
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We were wondering the same thing! Suffice to say, they were shocked when it happened. It was definitely a "#########??" moment.
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I would like to see the transition to Charlotte instant; as if they crushed Victor.
It makes sense as:
A.) Victor may be crushed if they get out of the locker anyways
B.) You are already spending time with the locker search animation itself
But perhaps that would give too much time to get there? Regardless, it should be "killer-sided" as you are only jumping in a locker as a last resort 90% of the time.
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I'm pretty sure Victor does get crushed if you don't make it in 10 seconds.
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Exactly! He does get crushed after 10 secs of holding. All I suggest is successfully blocking someone should allow an instant shift to Charlotte instead of the 3 sec delay. When Victor is crushed while controlling him, you regain control of Charlotte instantly.
Like I said, this might be a bit too "killer-sided"- Open to feedback.
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Obviously a much needed Dwight buff
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I would suggest running this build:
- BBQ (Obviously for BPs and map awareness)
- Iron Maiden (Even if you're far away, you can still do something if you almost made it, also counters Inner Strength)
- Sloppy Butcher (It's easier to slug and track with Victor)
- PWYF (You don't lose or gain stacks while playing as Victor, so coming out of your dorment state with 15% extra speed is really nice)
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You don't need to grab them out of a locker. Usually just keeping them there will give you enough time to down them.
This complaint is like how your lyft or uber driver will drive you to the front of your house, but you're annoyed that they won't drive you into your house.
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