Strengths and Weaknesses: The Oni
I've decided that I'm going to make threads every now and then asking for strengths and weaknesses on each killer
(and no I am not starting with Trapper)
Anyway, what's strong and weak about The Oni?
Comments
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Strengths: He zooms around at the speed of light and murders the goddamn hell out of you from across the map in 3 seconds flat, and god help you if he sees you, because you cannot stop him.
Weaknesses: He relies heavily on slugging (since picking up a survivor ends his power), and he needs to consistently leverage that power timer to snowball and really dominate.
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Strength: Blood Fury is 100% one of the strongest powers in the game. If it was as readily available as either of the chainsaws, it would probably make him the best killer in the game (Imo). He has fantastic pressure, and with the right build, he can just destroy a team in seconds.
Weakness: Longwalls are actually kinda hard to use his power at, as far as I've noticed. He also has a weakness that Myers does (just not to such a drastic margin) where he has to farm his ability off of Survivors. A good team will hold off that first hit for as long as they can.
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Oni has arguably the strongest snowball potential in the game. Using his power at a critical moment can turn a complete loss into just a little beat of clean-up for you. He is one of only a few Killers in the game with an instant-down power and said power also (like chainsaws, but not Myers, etc.) can be used to destroy pallets easily. Demon Rush is incredible for ending chases and just general mobility.
However, he has to actually get his power in order to use it. Early game, he is Charlotte without Victor and slightly more fashion sense. He isn't quite as helpless as, say, T1 Myers, but he's still pretty darned bad before he starts sucking up that blood. This means that Survivors who play safely really mess with him as they can deny his ability for an excessive amount of time while their buddies are getting gens done. Basically, Kazan really doesn't want to mess with the Toxic Nea early-game.
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Strengths=has amazing Snowball and map pressure if played right he can down the whole team and win within 3 minutes
weaknesses=struggles early game if you don’t get your first hit you can be looped and genrushed hard as a M1 killer
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Strength - Is one of the best snowball killers (beaten only by the Nurse, maybe). A good use of his power can set the entire team on damage control throughout the entire game if you can keep the pressure going. Once Oni is mastered and he gets the ball rolling, he's unstoppable.
Weakness - His early game is atrocious. He is an M1 killer with no power at the start, has a unique TR, is loud as hell, and is pretty damn tall. If the survivors are smart and play it super safe (pre-dropping every pallet and doing ANYTHING to avoid getting hit), Oni will have trouble catching up, especially if the team also has anti-snowball perks (unbreakable, WGLF, etc).
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He has one of the best powers in the game and current meta perks make it even better. I've noticed that he is one of the easiest killers to bully though. His power lunge is really easy to juke and if you are charging a survivor will run back at you, line of sight juke in a corner, etc. Catching people off guard on gens is really easy though especially with how common tinkerer is now.
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Oni's biggest strength is punishing groups. His biggest weakness is teams that split up heavily and don't allow him to chain his power with Infectious Fright. He's very similar to Legion and Meyers in that way, but with a more threatening power.
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Uh. Play a Mario Kart game and play a round as Bowser. It kind of feels like that.
You can't be stealthy with Oni. His terror radius is kinda quiet but the Oni stomps everywhere. Like STOMP STOMP STOMP. Anyone with good ears always knows where you are. Getting your first hits is just a basic M1 killer.
A lot of people play Oni with Infectious Fright. This is because when you get your power you can charge around for a limited time and demolish people in one hit. I personally find the kanabo really hard to aim, but some people are good at it. I cannot use the kanabo in loops so that might be a personal failing but if you catch a survivor off guard when dashing around it's game over for them. It's just about tying that all together.
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Weakness: If the survivors are good enough, Oni won't be able to use his power at all for the whole game. But then the survs most predrop every pallet and gen rush the hella out of him.
Strenght: One of the best slugging potential next to Nurse. Good mobility, Good pressure, good in chases. But only if his power gets activated.
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weakness: second worst early game next to myers, doesnt have continuous access to his power, 2/3 of his addons arent worth running including both his iridescents, high learning curve
strengths: best slugging killer in the game, arguably has the best/strongest power in the game, default tracking, base kit hard counters no mither, hes among the fastest killers, can break pallets with attacks
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If you're running bloody glove oni, you have the best tracking in the game, provided they're injured
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Strength: his power is one of the strongest in the games, rushing around with no collision and insane stir until you find someone and instadown them
Cons: he needs to get his power. Good survivors won't give it to him that easily. But goodluck finding good survivors.
On a side note: why is topknot still (or even) a thing? It's even more broken than the old instasaw.
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Pro's: His power is incredible. Speed, map control, anti-loop and instant down all in one.
Cons: He's basically nonexistent on Console since you can't play him the same as PC and his early game is kinda atrocious.
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Weakness: Maneuverability on controller is (for me personally) the hardest compared to any other killer. Nurse, Huntress, Deathslinger and Blight are all up there with aiming/maneuvering, but they are all manageable.
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Strength : He is a better Myers. Once he gets his power, he can pressure the map, anti-loop, and instadown. Mastery of his power lets him surprise survivors because there is a bit of depth to its controls (a rare occurence in DbD).
Weakness: He has to earn his power with the first hit plus bleed times. If survivors avoid giving him blood by playing the first chases of the game safely, it can be a while before he is able to go Demon Mode and become a terror. He relies on slugging to snowball, which means anti-slug perks can nullify some of the momentumn he gains. In his m1 mode, his stomping footsteps and height make it hard for him to mindgame.
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