We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

HEX: Devour Hope Is Now Broken (FIXME DEVS)

Just finished a round as my boy Michael Myers (who I wish would be updated, but that's another topic). Anyways, I'm sure everyone has noticed the Mori changes and are not too happy. Personally, I have no problem with the mori being used on a survivor only if they have reached 2nd hook phase, except when they run Decisive Strike, Unbreakable, and Adrenaline on top of that (activating DS, Unbreakable, or Adrenaline should remove 2nd hook clause).

I just ran Hex: Devour Hope and got the 5 tokens required to Mori someone, only to find out that THE PERK CAN ONLY BE USED WHEN A SURVIVOR REACHES THE 2ND HOOK PHASE. This needs a fix. Not only can the survivors break the totem and deactivate the perk, the Killer must acquire 5 tokens before being able to Mori already.

Please revert this perk back to normal devs.

Comments

This discussion has been closed.