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Object of Obsession is Horrible

3x In a Row i played with Tryhard Survivors with this sh*t Troll Perk.

It's not fun for me and the Survivors abused the Perk for trolls and not as information Perk.

Btw she have Dead Hard, DS, Unbreakable, Borrowed Time and many more second chance Perks.

Isn't it a little too much of a good thing?

Comments

  • KateDunson
    KateDunson Member Posts: 714

    When I face someone with object in happy because I have free aura information all the time

  • Jokersmile
    Jokersmile Member Posts: 96
    edited December 2020

    You haven't experienced the true power of Object then. When used correctly it can be a nightmare for killer.

  • NomiNomad
    NomiNomad Member Posts: 3,181

    But it has a low survival rate! So clearly, it's okay!

    Object is such a unfun perk, that enforces tunneling most of the time. I don't know how they defend such an Anti-Fun perk because "it has a low survival rate."

  • Aztreonam78
    Aztreonam78 Member Posts: 1,131

    Ethan said Object of Obsession is a good perk.

    I believe him.

  • Bwsted
    Bwsted Member Posts: 3,452

    Stats don't lie, just like hips. And Clown is underrated.

  • Sheffield
    Sheffield Member Posts: 92

    A good Idea would be to give this Perk a Cooldown.

    For example every 40 seconds you can see the Killer for ... seconds and not permanent.

  • coppersly
    coppersly Member Posts: 2,318

    I'd argue it has a lower survival rate because of the perceived need on the killers part to tunnel or get destroyed. I think better metrics for measuring how strong it is is to see the entire teams survival rate with x amount of OoO's. If only 1 person is dying and it's the OoO that makes plenty of sense and still backs up the narrative that it's incredibly OP. If the entire team is dead... then it is a perceived issue but I think we all know it's not....

  • TheRockstarKnight
    TheRockstarKnight Member Posts: 2,171

    That could still be problematic too.

    What if the number of adept Lauries with baby teams is greater than the number of SWFs on comms? And those SWFs with OoO don't have a 100% Escape rate.

    Again, OoO would look like it wasn't a problem - I mean, everyone died the majority of games, so clearly OoO is still a perception problem, right?

    This is the reason they need to talk to their Fog Whisperers about balance decisions.

    Obviously don't treat their word like gospel, but, like, they have people that they can talk to with thousands of hours of experience with both the community and the game at high levels of play.

    But, for some reason, instead of talking to them, they just ignore them.

    Like, why!? You have resources available to you BHVR! Use them, please.

  • Pizzaman
    Pizzaman Member Posts: 546
    edited December 2020

    I don't recall ever having seen a good list of valid and proven arguments. Do you have any links to such threads or even better a link to such posts that contain a "shockingly long list of uncounterable benefits object provides".

  • Slashstreetboy
    Slashstreetboy Member Posts: 1,811

    I suggest you use the search function. Should work better via a search engine, though, the forum search isn´t exactly the greatest. And no, I´m kinda too busy to do this research for you.

  • coppersly
    coppersly Member Posts: 2,318

    That's true. And yeah it's a problem PvP games have had since the dawn of time and will probably have when they end. We can always hope though right?

  • TheRockstarKnight
    TheRockstarKnight Member Posts: 2,171
    edited December 2020

    Yea.

    And overall, BHVR does do a pretty good job balancing (IMO).

    It's just that, like, they'll still make the most obvious mistakes. Like the original Mother's Helpers, or thinking OoO is fine, or giving Victor zero way to counter Lockers.

    I get that people make mistakes, and that the devs are not all going to be or want to be masters of their own game - but it's disheartening to see them repeatedly make mistakes they could have avoided making.