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The new Killer “strategy”

gatsby
gatsby Member Posts: 2,533

Tunnel out someone early and aggressively three gen.

It seems to me like most Killers have given up on the concept of map pressure and just want to guarantee kills and game stall with the least amount of skill in chase as possible

Comments

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917

    Remember game speed is an issue still and the developers did recognize that gen speeds are an issue to the point that they were working on an early game equivalent of EGC to try to help correct the early game gen speeds without effecting late game.

    We don't know if it still is as most killer QoL mechanics mysteriously never get brought up again like husks....

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    Can't wait for that early game concept but I remember how long it took them to get servers. I don't expect it anytime soon

  • gatsby
    gatsby Member Posts: 2,533

    You know that its possible for Killers to three gen purposely right?

    Even if you purposely try to "avoid" a three gen, it doesn't always work because the Killer can just ignore the generator that means nothing to them and never leave their position with the nearby gens.

  • Asqueado
    Asqueado Member Posts: 64

    Am I the only one who is getting matched game after game vs Bubbas full chainsaw attack and camping hooks like fktards?


    Like 10-12 games today with this trash players

  • Terro
    Terro Member Posts: 1,171

    I had 1 game. You have some luck getting 10-12. How many games did you even play today?

  • Asqueado
    Asqueado Member Posts: 64

    Like 25 games, quarantine days on my town. But finally I completed Page 4 as survivor and I will take a break for a few days, its impossible to play now with this kiddos doing his brainless gameplay

  • Thanotos_Omega
    Thanotos_Omega Member Posts: 100

    Tunneling is an important thing to do because you want to thin out and slowdown the team, it just makes no sense 90% of the time to not target the already injured person who if hooked will go away forever and not work on gens ect, this would be super hard to balance around to make spreading out the pain more appealing as it stands it falls to your team mates to tank, the rescued survivor should slip away while the rescuer purposefully starts a chase to distract the killer, as otherwise it's tactically silly for the killer to not tunnel,

    Camping is because of the above to an extant but also because sacrifices are the only permanent advancement in the killer's base kit, imagine how horrifying it would be if Killers could kick 100% gens, now it wouldn't be the same from a gameplay perspective, that would render it all but unwinnable by survivors, but the feeling would be roughly the same as hooked character escaping and returning to full health, here perhaps a permanent debuff to any hooked survivor would help to alleviate it, also the tunneling thing since if you make hooking 2 survivors advance your game state as much as sacrificing one then it becomes tactically a viable alternative, and adds a sense of accomplishment just for the hooking,

    Another issue is the BP caps, hunting is super easy to fill up and once it is all chases cease to be profitable unless they end in a hook, maybe changing around the caps in a way that lets hunting stay profitable would help, it is the funnest part of the game for killers usually and if they get payed for it they won't feel pressured into camping,

  • rats00
    rats00 Member Posts: 194

    The issue isn't explicitly balance, its that the game concept hasn't been altered since the beginning despite deviating away.

    Dbd was not originally a team game. It was supposed to be four individuals quasi working together while only really caring about themselves. However DBD has changed into a 4v1 team game. This is fine, but the originally concept is lost while the old mechanics remain. If its a team game now it needs to be altered to represent that. Hooking needs a different punishment, killers need a different goal.

    For example, boost killer speed slightly and make hooking no longer death. Players hanging from the hook hang indefinitely/set time out and killer perks/powers alter the trial based on how many hooks at once they got as well as total hooks. Once they get a set number of hooks, or hook everyone at once. The gates open, the survivors spawn in lockers randomly and the killer can now mori you. If the survivors complete their objective gates can be opened and killer cannot mori, but egc still exists.

    This would essentially stop any legitimate need to camp and tunnel, because it literally means losing the game as you'd get nothing from staring at a survivor, hell make the point scoring for the hook not work at all while within the penalty radius alone.

    I feel this gives the devs so much more room to play with killers. Killers can be threats again and it won't result in a 2 minute game. The killer has ample reason to keep hunting instead of camp or tunneling.

    This of course is an armchair idea. I feel it would work, though I am sure tinkering would be required.

  • Starshadw
    Starshadw Member Posts: 266

    The only way poor behavior will end is if the devs put mechanics in place that discourages it (and I can think of multiple ways of doing so for all of the various toxic behaviors we see). This is going to be an uphill battle because I've watched DBD devs streaming themselves playing Killers and engaging in poor behavior like tunneling and face-camping, and almost every streamer I've watched does the same thing. It's a shame, because such behavior utterly ruins the enjoyment for one or more players.

    If someone's way of "winning" ends up ruining the enjoyment of other people playing? Then in my opinion, that's not winning at all.

  • DaKnight
    DaKnight Member Posts: 720

    That's a bad argument. You think one side cares about the others fun in literally any other PvP game ever? You would never survive playing call of duty, that's for sure.

  • Starshadw
    Starshadw Member Posts: 266

    Toxic behavior is toxic behavior. I call it for what it is, and that it exists in lots of games doesn't invalidate what I'm saying, nor somehow magically make it OK.

  • Buckoben
    Buckoben Member Posts: 359

    This game isn't for you then or any that involves PvP for that matter.

  • Starshadw
    Starshadw Member Posts: 266
    edited December 2020

    I PvP in a number of games, and I don't put up with poor behavior in any of them. I simply report and move on to the next game/match.

  • Buckoben
    Buckoben Member Posts: 359

    Ah yes the toxic behavior that only you deem toxic, that the devs have already stated are perfectly legitimate ways to play. Yeah these games aren't for you.

  • Freki
    Freki Member Posts: 1,903

    so you will police someone's behavior online when they don't violate the rules? I love that idea, let's penalize someone for doing what is allowed by the rules of the game. just because you think something is "TOXIC" I bet something you do is considered "TOXIC" by someone else... now who wins? you or them? or do they not get to say you're playing toxic because they are the killer and you are the survivor? is it true that the survivors must escape every match? is it true that the killer is never to go after the same survivor that was just hooked? if you want the killer to go after a different target, present the target and don't divebomb hooks for a BT rescue. PLEASE you're not "CLEAN" you're just as dirty as most players out there!

  • finitethrills
    finitethrills Member Posts: 617

    It's also kinda funny that people keep wanting the devs to "do something" about camping and tunneling, when the head balance guy legit tunnels right off the hook all the time, in any game state, as well as camping (especially for Survivors daring to use sprint burst).

  • Unifall
    Unifall Member Posts: 747

    What mechanics would you put in place for "toxic behaviors"?

  • Saltjar34
    Saltjar34 Member Posts: 766
    edited December 2020

    If you believe that a large amount of killers are performing the 3-gen strat, then may I introduce you to Red Herring?

    Any killer who is performing a 3-gen will check any noise notifications around gens. It gets even better when you pair that perk with Head On and Repressed Alliance, the latter being something you should run anyway due to the Ruin meta

    Post edited by Saltjar34 on
  • meatisadelicacy
    meatisadelicacy Member Posts: 1,920

    I've been getting facecamped a lot lately. It would be fine but as a solo survivor, most teammates are happy to have the easiest game of their life and walk out without being touched.

    Just spun a Wraith twice. He got me eventually. Camped my hook, tunneled and slugged. He camped my hook, I got farmed, tunneled and slugged a second time. I was fully recovered but my three teammates who hadn't been touched were too afraid to get hit with one gen left by a Wraith who stood over me and rang his bell nonstop. I dc'ed. I'm going to enjoy not playing this game for three days (my self imposed break). I guess I should have just kept going straight and not tried to avoid being hit. I really deserved it for spinning him twice.

    I guess killers have an ax to grind now that moris are out of the game. It's been really nasty lately. I'll miss this game when I delete it after this tome but it's a nightmare now.

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742

    naw, not fun. Cause the way some people talk about this and defend such tactics always makes me wonder if they are FORCED somehow to get 4ks in every match...

    like, are they in some saw-style contraption that will hurt/kill them if they don't play scummy?

  • CosmicParagon
    CosmicParagon Member Posts: 1,070

    Getting a 3v1 as early as possible is objectively the best map pressure you can get, but OK

  • Wesker09
    Wesker09 Member Posts: 159

    What do you want done about gen speeds? 80 sec on a gen is boring as this is coming from someone who does the equivalent of 3-4 by himself in solo queue so I don't want them to be longer. Map design I can see but they're getting better, and when killers tunnel, camp, and slug alot survivors are gonna use those perks a lot so idk what to say. I personally hate those perks but oh well killers tunnel me a lot so I have no choice

  • SquirrelKnight
    SquirrelKnight Member Posts: 951

    Easy remedy to game unbalance, make killer strong to the point that they dont have to do dumb stuff to be effective. Yes, killers do have to tunnel, to 3 gen, have to camp people. Because the game (like every other game) has a most efficient and keast stressful way to play. And it isnt letting survivors go and going for the 12 hooks. Its taking kne strong person out as fast as you can, keep survivors in a small pen with 3 gen and make sure that the splooshcanoe on the hook doesnt get freed in 3 seconds

  • Hex_Llama
    Hex_Llama Member Posts: 1,846

    I'm a big advocate of trying not to ruin the match for other people, but I'm also starting to understand that the choice you have when you play killer is often to either make everyone else miserable or purposely hobble yourself so the game gets way more difficult. I really wish that that wasn't the case and that the game didn't seem to be balanced around the idea that the person playing killer should have no regard for anyone else.

  • Gravnos
    Gravnos Member Posts: 105

    This! An injured survivor should, by default, repair gens slower. Give motivation to find healing which gives killers map pressure.

  • DaFireSquirtle
    DaFireSquirtle Member Posts: 188

    Whys it on the killer to not 3 gen when survivors gen rush themselves into a 3 gen? Maybe survivors should use their brain when deciding what gens to do instead of doing it to themselves?

  • Starshadw
    Starshadw Member Posts: 266

    In all of my matches as the Killer, I "hobble" myself by not tunneling, not camping (I don't even proxy camp), and every match is insanely fun for me - and apparently also for the survivors because I frequently chat with them afterwards and they tell me they had a blast. I've never purposely gone for kills (it does happen, and it's generally because no one went to help the person on their second hook) - and I leave the match with a hefty chunk of bloodpoints (I often max out in most of the categories), as do the survivors, and that is what I consider a win.

  • WindyCityBum
    WindyCityBum Member Posts: 18

    I nearly spit my milk out from laughing at this lol.

    "Being in control is fun"... Sounds like someone projecting control issues in real life lmaooooo.

    But seriously, if the only fun you're having as a killer is being in control, then I would suggest rethinking what fun is. Let me remind you that 4 other players that you don't know and are actual people that you can't control are playing the game too.

    Your post is the mindset that keeps perpetuating the sweat matches that not everyone wants. I can get to red ranks consistently on both survivor and killer without having to sweat with meta builds, camp, tunnel, or slug OFTEN.

    Do I slug? Yeah when I down a survivor and I see another with a flashlight skulking around. Do I tunnel? Of course if you keep running into me and no else is in sight (happens more often on indoor maps). Do I camp hooks? Why wouldn't I if your friends are literally looping me at the hook.

    But you've 3k posts so what do I know :/

  • KingFrost
    KingFrost Member Posts: 3,014

    Ironically, the devs will never properly balance the game because killers do whatever they can to get their 4K. Devs see the kill rates and go "Guess everything's fine!"

  • CountVampyr
    CountVampyr Member Posts: 1,050
    edited December 2020

    I had an Insidious Bubba just last night. He found a guy next to me that was AFK and literally carried him from one corner of the map to the opposite corner and hooked him in the basement before he came to. Then the other two people fell for the trap. No way I was going any where near that thing, especially not to save someone that was AFK. Weird thing is that I don’t know if he even left the basement when I was the only one still alive. I found the hatch not all that far away from there.

  • Yamaoka
    Yamaoka Member Posts: 4,321
    edited December 2020

    I don't usually care about upvotes (or downvotes which existed at some point in this forums) but haven't you wondered how my comment got 64 upvotes in 2 days if what I'm saying sounds so ridiculous ?

    To me it seems like a clear indicator that what I said is quite simply true and applies to many experienced killers. But I'm sure you're the exception. You definitely always care about the fun of all 4 survivors and you always try not to camp/slug/tunnel anyone even while playing perkless Clown on Haddonfield.

    Damn you're an angel ! If only everyone played to lose in Dead By Daylight - the only PVP GAME where people ask you to hold back !

  • Claudette_Baguette
    Claudette_Baguette Member Posts: 567

    One thing I learned when playing killer: NEVER BE NICE

    I 2 hooked everyone multiple times, went after someone else all the time, never camped and they all escaped although I played really well but everyone was on deathhook and not actually dead. I get called a baby killer gg ez when I play "nice". So ######### other survivors. I play to kill and win and don't care about if you have fun.

  • dragobv
    dragobv Member Posts: 304

    Wait this is new LOL

  • whammigobambam
    whammigobambam Member Posts: 1,201
    edited December 2020

    If a survivor goes back to a gen or stays at a hook after their first or second hook then he or she deserves to die. Predicting a survivor is easy and killer would like it if you slowed your roll, if you are disrespectful why should killer be nice? At the same time legion or any killer that has tracking powers to find you no matter what you're up to, to tunnel you out, is a pretty scummy way to play. But still we have to just assume all killers will do this and work to get out.