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Thrilling Tremors
I've been curious as to why Thrilling Tremors doesn't boot survivors off of generators being repaired after a survivor is picked up. Survivors that aren't working on generators are likely not going to be working on a blocked generator for the 16 second duration. Of course, survivors that are already working on generators suffer no negative effect if thrilling tremors pops.
You can argue that it gives information, but so does BBQ. BBQ also doesn't have a cooldown and gives you bonus BP. You also receive this information when you just hooked a survivor, not when you're slowed down and carrying one to a hook.
Comments
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The thing is BBQ has counters, BBQ has a minimum range, BBQ is inconsistent. Thrilling Tremors is more consistent, more accurate, every gen on the map. If it booted survivors off the gen, I think it would be way too strong, and would make Dead Man's Switch even more useless
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Do people really use thrilling as a slowdown? It's purely a tracking perk to me.
And it's better than BBQ, because BBQ there is a margin for error in a tight match where you might not catch on to someone behind the generators aura in the heat of the moment. Thrilling eliminates that, and tells you exactly where to go next if your goal is defending generators.
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A blocked gen stops regressing anyway, so Thrilling shines mostly as information perk.
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I´d argue that both have merit in their own regard, even depending on the Killer that uses it. Just to give an example: With oni, you might catch people healing somewhere rather hidden with BBQ so you know you can refuel there. It´s also helpful for finding the last 1-2 Survivors. Purely talking gen defense, TT has the edge though.
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I agree, but I only run thrilling if I am running pop or ruin at the same time. And I have had some very close matches where the difference between having to look around and figure out where to go, as opposed to just making a beeline to a gen, was the difference between saving it or having the gen be completed.
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