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Repressed alliance can actually help against the ruin + undying meta
Usually, getting off of a generator with ruin active will result in you losing pretty much all of your progress on it if it was over 50% done. But with repressed alliance, gens don't regress for 30 seconds giving you a little time to do something. One of the most time consuming things you can do when you have this perk is use it when you go to save someone on hook, that way you retain your progress or at least keep most of it when saving a teammate. By the time you get back your generator should still have 100% of its progress retained or at the most if the save was fairly quick. So I think it is a very helpful perk when it comes to it, and remember that undying + ruin is used all the time these days. I haven't tried it out yet, but I think it might not be that bad at all.
Note: This is one of a few other options to deal with the meta. Try bringing a rainbow map or a green map with the cord that lets you see the killer's belongings to find totems as well as the glass bead so everyone can see what you see.
Comments
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It can be really good vs ruin and very good vs Pop if you know the killer has it. If by some chance they don't have Ruin or Pop then it's pretty much a dead perk you can't really get any value.
As survivor I never seen anyone else use it and only seen it maybe once as killer had neither Pop or Ruin so it can be a waste. IDK no one uses it.
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I have seen a few people use it. But they blocked survivors from doing it and not the killer lol. I agree that it is a dead perk if you don't have a killer with ruin or pop, but at the high ranks that is not really the case. I still think the perk is weak, but really strong against a now-common killer perk build.
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I think it has insane potential when you spell it out this way because the regression on said gen is in fact halted.
It's a very good counter to Pop as well because the Killer will just not be able to kick the gen with their Pop proc unless they wait it out lol.
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It's ok,but having to repair 60 seconds to get the effect for 30 seconds on 1 gen is pretty underwhelming.
Small game,detectives hunch and maps are waaay better against the ruin + undying meta.
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Maybe, but you would only want to use this when either the killer comes to push you away from the generator or you need to save somebody off the hook. Otherwise, just keep on holding the m1 button.
I know there are other perks that help or even a rainbow map with a glass bead, but this is just one solution for people who don't have either.
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If they stay around that generator just to pop it, you could literally get as much progress as they take away from that generator on another or even more if everyone is on a gen.
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I tried running it for a while and funnily enough the majority of games didn't even have ruin and the ones that did had it cleansed pretty quickly. In general i'm rarely seeing the ruin + undying combo lately.
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Absolutely. Right up until you're working on the generator with someone else and they won't let go.
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is it really worth the perk slot? It protects for 30 seconds aka 15 seconds from ruin. U need to have already been repairing a gen for 60 seconds, which means within that 20 seconds before you finish the gen you need to be chased off it. You can only really use it twice a match unless your team really sucks at gens, which generally means repressed Alliance probably won't be worth much. It definitely has its use but it seems really situational.
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I know this, I am just saying that this perk can be an option if you don't have much of other perks.
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Oh I use this perk a lot of the time for this reason. Too many times where I'm almost finished a gen and the killer comes and has ruin so I just use it on the gen and save progress.
Imo, you are guaranteed to get it activated for use if you aren't the first person found. By the time the chase ends with another person, you should have it. I like it personally just for the fact it can delay ruin or waste a pop. Since people are gen hungry when they have pop, it can waste their tie since it will either deactivate or they will go back to the gen and wait for it to deactivate. This gives you time to go on another
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Haven't seen as much ruin undying after the devs confirmed they will nerf undying if people continue to use it more and more 😂 which was funny to me. They basically gave a warning before it happens.
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Its weird how this isn't actually noted in perk descriptions or the wiki but I've had a lot of fun using it recently. Some pop users get HELLA salty if you use it on them. I've been camped to death multiple times and even trash talked post game because of it.
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No, it can not. The perk needs to be charged for way too long.
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I'm still experimenting with the perk but so far I have some mixed feelings about it. The perk sounds good on paper but in reality where you have a bunch of random it kind of screws the others that's not you and indirectly helps the killer. It's good in early but when the generator gets very limited and condensed around the map that's where the problem starts showing. In my brain, I imagine this would be good for a coordinated SWF but sadly I don't have those to experiment with it haha
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Good job people found something to counter a good combo instead of complaining about it
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I've only ever seen it used on me once, but it was actually the cause of that gen getting finished. I didn't have ruin or pop, so not being able to put that pressure there just gave them a free gen later on. The gen was finished by the time I ended chase with them
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It's just about the length of 1 gen. Depending on the survivors you play with, and assuming you're not the one getting chased, the killer can usually find, chase, and hit the survivor once or twice when the gen pops
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Yes, it can. The perk does take a long time to get working but it can help. Like I said, I know it is not the best perk but it is an option for people who don't have much else.
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Yeah, I think that it should be buffed to 30 seconds before you can use it, so 30 seconds of usage and 30 seconds of charge up time. Also a good tip: You should only ever work on a generator with somebody if it is over halfway done. You don't have to, but doing this will mean that two people can be at two places at once, spreading pressure and making it harder for the killer to do anything. Try having more than one person work together if you need to clutch a generator. You will want to spread out especially if you are running repressed alliance.
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Really? lol, what a bunch of babies. But then again, this IS dbd, people get upset over everything.
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I use Repressed Alliance very often, and i can say that its a good perk whatever the killer is or his/her perks are.
Beside it block the gen, it show other survivors your gen in white. Then survivors knows killer is after me and can complete my gen.
I use Repressed Alliance + Better Together + Prove Thyself its a very strong combo to make sure to complete gens without any regression
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I feel like using perks that encourage people to work on the generator you are working on is not the best playstyle because if the killer does come around, then the killer can pressure two or more people off of a generator more than often which is really bad for the survivor team. Repressed alliance should be used if you plan on doing generators solo for most of the match.
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You say this, however in the past, even when there's been no Pop or Ruin, I've used it to signal to teammates that it's a gen with significant progress that I've been chased off.
For the most part, it is incredibly niche, though. The cooldown is too harsh to be worth running in the current meta, imo. Just as with a few killer perks and some other survivor perks.
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I dont agree. If the killer chase the other person I can hide and wait then finish the gen.
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Yeah the cooldown should be the same as the duration imo
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they said they're keeping an eye on it and will do something if the numbers continue to grow. Its going to get nerfed if the combo becomes meta. They're keeping an eye on it which still means they know its getting to be meta and when it does its getting nerfed.
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This is just anecdotal but in solo queue I see this perk used to troll more often than actually countering Ruin. There are way better options to deal with Hexes. Plus if the Killer doesn't have Ruin then what? It's more or less a dead perk slot.
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Yeah that is the problem with the perk, it is a hit or miss.
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