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Devs have killed there own game....
Ive been forced to write this discussion now becuase ive had enough of the devs slowy murdering there own game..
i feel like im not the only one who feels this way and will have many people agree with me on this. Devs need to stop changing things that dont need to be changed!
If you dont know it by now then youve been living under a rock for the past 5 years..this game was changed 3 years ago or so to be more survivor freindly and give them a bit more power to live longer in the game but for a while now the game is now pro survivor freindly and have given them a bit too mutch power to the point were some of the killers arnt even scary anymore and some player go looking for the killer just to piss him off??? other problems with the game now are listed below and is fair reasoning to why the devs need to stop changing things they dont need to..
For example:
Auras: remember a lil while ago when the devs make it pretty mutch inpossible to see auras?...yea me too.. me personally being somone with eye problems and many others who have blindness really struggled to play the game for a few days untill the devs were forced to change it back. (becuase they knew they ######### up)
Auto Haven: This map used to great and fair on both sides as some maps should be for killer and some should be for survoirs. But now...the new autohaven is just somthing else..for 1 its too dark to the point were you cant see bascally anything. 2 they have overdone it with so many decorations that u can barely walk 3 steps without getting stuck on somthing in a chase or other..
Mori: this one is just the cherry on the cake.. Mori used to be the only thing that could stop a toxic survivor ruining your day..but now the devs have done it again and taken somthing they DONT need to fix and ruined it in the process
dont get me wrong im very good at the game and mostly do survivor main and can be a toxic survivor somtime but i will admit that unlike most toxics who say they wern't toxic..and i dont like it when i get moried like everyone but i just get on with it when it happens..mori was put in the game for a reason to be a quick and easy kill if your really struggling to catch people. (espeshally if u have my luck and u get 4 toxics that u cant catch)
the point is the devs need to stop changing things that dont need to be changed
please comment or like if you agree with me in this becuase i know some of you are thinking the same.
Comments
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i totally agree exept Mori they needed to be nerfed just waiting keys now i prefered older maps than new
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i feel that mori was better as a first kill tho like i said it was made for a reason and didnt need to be nerfed and with the maps theres only some that were better as the old ones e.g autohaven you know :)
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The devs aren't killing their game. They're trying to normalize every part of the game to really boring levels of power. Part of it is the community's fault cuz both sides keep calling for nerfs for anything sightly powerful but the devs also look at statistics and go well this is better than everything else so we'll nerf it down.
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Playing better is a pretty good counter to toxic survivorsl.
That said I agree with you on colorblind options and brightness. It's absurd that to this day they still refuse a proper options menu for "balance reasons".
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*their
Their is possessive.
There indicates location.
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Imagine thinking making the mori weaker is a bad thing and ruining the game. Lol. Please play something else then
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Mori was used in the way -> 1st hook -> then unhook bim mori ... was not healthy for the game some killer always done that so all killer paid for a small group say thanks to them , now i can use my mori without they say i'm toxic and as surv ... i dont care keys never use them exept for trials
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I strongly disagree with you except for colorblind.
You are the kind of player who can leave the game and im happy about it.
You are proud that you admit that you are an toxic. Impressive. Not denying it is really praiseworthy.
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I talso means if you just want to use a mori for the animation you aren't going to have one player "mysteriously" crash in the loading screen.
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m8.. r u for real rn...ive posted this becuase im tryed of people being more and more toxic in lobbys as survioirs and and killer is just getting worse and worse becuas they keep changig things like just keep the game the same....
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Game improves and improves for Killers over the years. 2020, despite big changes to Ruin and Moris is still a year where Killer got easier again.
And people are sitll complaining.
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i agree all reworked maps are surv nerf
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Yes. Some hopefully unintentional (e.g. huge Deadzones on Autohaven), but not having to deal with something like the old Ironworks-Window or old Ormond anymore should 100% be seen as an improvement.
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some killers aren't scary? Which ones are lol.
I think what you meant to say is a lot of killers are just complete jokes and the dumbass Twins are the hight of that.
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If you dont know it by now then youve been living under a rock for the past 5 years..this game was changed 3 years ago or so to be more survivor freindly and give them a bit more power to live longer in the game but for a while now the game is now pro survivor freindly and have given them a bit too mutch power to the point were some of the killers arnt even scary anymore and some player go looking for the killer just to piss him off
Are you aware of how busted this game was at launch? It was unbelievably survivor sided. Since then the game has gradually gotten more balanced. When the game launched, BNPs could straight up instantly complete generators. One and two-state instaheal medkits existed. We'll Make It lasted for two minutes, you could stack unhook buffs up to a 300% healing speed boost, and it stacked with perks like Self Care. This allowed you to heal yourself to full with Self Care in a few seconds while in the middle of a chase. There were probably at least twice as many pallets on maps, including a number of loops with multiple safe pallets. Literal infinite loops existed on most maps. Exhaustion recovered while sprinting, meaning you could proc your exhaustion perks multiple times in the same chase. Bloodlust didn't exist at game launch... killers had a few other things going for them too, like being able to face camp people to death because swivel hooks didn't exist, but still, the game was stupid survivor sided.
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The aura change was apparently the result of a re-write that was designed to reduce bugs and make the code more maintainable. They were busted for like one patch and then they were fixed.
Moris were absolutely busted and really needed a change. Survivor mains and killer mains alike would agree on this; those that don't like the change are mostly annoyed that keys weren't nerfed too, justified or unjustified as that annoyance may be. If it turns out that killers can't hang without Moris and kill rates drop precipitously, I'm sure killers will be buffed in other ways to compensate.
You're obviously entitled to your own opinion about the maps, but I really like new Autohaven! The new maps apparently weren't just for cosmetic reasons; if you believe the devs, they were also going back through to optimize them for better performance. In practice I don't think my performance has really improved much, but still, if you can improve visuals without a big degradation in performance that's still a pretty cool change. They might mess around with the lighting and things going forward if they're an issue - I'm sure they're not going to just leave the maps and never touch them again.
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The devs deserve criticism for plenty of things imo. I'm personally frustrated with the number of major, game-breaking bugs that still make it into releases. For example, on 4.4.1, one bug fix patch after Elodie Rakoto was released, I gave the new perk Deception a try. On my first use I was sucked into the locker and was unable to move for the rest of the match. The killer could open the locker and see me inside, but they couldn't hit me or pull me out of the locker. I ended up dying in the EGC... It felt horrible trying to get a flashlight save on 4.4.0 too; everything just felt off despite no mention of anything in the patch notes. Turns out, when the 4.4.1 patch notes came out, not only had they reworked flashlights and massively reduced accuracy in 4.4.0 without so much as a mention in the patch notes, but there were so many bugs that flashlights were basically unusable on 4.4.0. Some of these were called out as fixed in the 4.4.1 patch notes, but they're very clearly still an issue, like the missing visual feedback from a successful blind. And this isn't even talking about how unfinished the Twins were, with Victor getting stuck in the ground, Victor being able to hit survivors inside lockers, survivors being able to kidnap Victor through the hatch, all of the perks from that DLC not working as intended, etc... It's honestly been a ######### show.
On the performance side, it's also inexcusable that this game performs extremely poorly even on recommended hardware, despite their stated goal from almost two years ago of hitting 60 FPS on all platforms, including minimum spec PCs. Performance was already an issue on minimum hardware and what did the devs do? Released the game for Switch anyway despite the absolutely atrocious performance instead of improving it to an acceptable level. I love that DBD is available on so many platforms now, but releasing on Switch while being fully aware that the Switch would not be able to run this game is just frustrating, and in my opinion wrong. They should have made a big performance push first.
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Conclusion: BHVR gets a lot wrong and DBD is frustratingly unpolished even four years after launch, but I have mostly agreed with BHVR's changes in terms of balance and I appreciate the massive amount of content they continue to add to the game. So, on the whole, it's a mixed bag, but there are plenty of reasons to keep playing. The game definitely isn't being ruined and that's clear from the robust player counts it still has.
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If they don't stop balancing around a top SWF genrush, they will. New players will leave in a heart beat. From what I can tell, this game already has an unimpressive retention rate. (ie. People play a few matches and ditch it.)
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I'm just gonna go ahead and assume you're not very good at dbd at all, just because you can't catch someone doesn't make them toxic. It means they're better than you, quite simple
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Slightly off topic, autohaven used to be my favourite map but now I hate it. It has a different vibe to it which I don't like, and it doesn't even feel or look like the same map. If they kept it the same and just made a new version of it or something similar ON TOP, I'd be fine with it
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I have more than 1000 hours in this game, and I'm not ever scared to play it. A killer has to give me a reason to be afraid of them. I'm not going to go to a haunted house and then sit in the parking lot because I'm too scared to go inside. I'm not going to wait 5-20 minutes for a game and then be too terrified to do anything but Urban Evade when Spine Chill goes off.
Survivors who do nothing but hide are boring and make the game less fun for everyone.
I agree with you though that the devs are killing their own game. As a solo survivor, the Tome and challenges have destroyed the game for me. I'm wrapping things up with this last Rift, but no matter how much I want it to be the same game, it's just not and won't ever be again. When you have three teammates who don't have any intention of actually playing, just working on challenges, it's a nightmare. No thanks.
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Except you can't read statistics and there is a massive downward slope at the end that isn't leveling off which should be concerning to anyone looking at it.
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I kinda tone out as soon as anyone says old mori's were fine. They flat out broke the game and rendered a match unplayable; they had to be changed. Saying otherwise just kinda demerits anything else you might say because it shows either a bias or serious misunderstanding of what a fair game is.
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Your right. I loved camping a survivor then tunneling them and moring them. Bet it was fun for them. Learn from Tru3. If a survivor is too good. Ignore him and chase the weaker link. They'll make mistakes. As pro surv as you call it. They nerfed bt so it doesnt work on the user, ds was nerfed, bloodlust was added. Its not all bad.
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Though I agree, there is a difference between being bad and bad map rng.
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So... what when killers actually do what you ask for. What do you think would happen to survivor queues?
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I feel you're greatly over exaggerating the state of the game. While, yes, the game seems to lean more in the survivor's favor; it does not mean the game is dying.
Although some minor fixes should be in place, gens should not be completed in 17 seconds with "Prove Thyself" as that heavily makes it the killer lose some pressure and confidence. Secondly I feel keys should be nerfed or decisive, not both, my reasoning for not both is because decisive does have counter play while keys really don't...well unless you bully the key wielder, but even then if it's a team or a two-man swf that doesn't make it easier as they could just pick it up and escape.
Too bad I don't see any ways to nerf keys as they're kinda meet the requirements for their usage.
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Yes, very survivor sided game even though the kill rate is balanced and actually leaning more towards the killers side. Mori's were broken, they gave free kills. Autohaven is now killer sided so I'm not sure why you're complaining bc it's full of dead zones. Idk if you're an og or not but back then, this game was truly survivor sided.
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Mori change was needed, long awaited, and one of the best changes in 3+ years.
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Pfft strongly disagree
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It's not the devs' fault that Survivors aren't scared anymore. Many people have simply played too long and have become cynical or trolls.
And you completely lost me when you brought up Moris. Nerfing them is the best game health change they've made in years.
Lastly, the game is easier than it ever has been for Killers. Aside from the Mori change, idk what all this "Survivor-friendly" talk is about. If they really wanted to favor Survivors, they wouldn't have released Spirit, Deathslinger, Pyramid Head, etc.
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I wish they would also change the design of the skill check it sometimes blends in with the lighting in the environment I really do hope they nerf keys feels like ever since they nerfed mori's survives have been using keys more often it could be just me
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No I completely disagree with you.
You're examples: 1. auras. you say the devs changed it back so your entire point here is mute. Why even bring this up if they already changed it back? Auras are fine. 2. Autohaven. These maps are bright as ######### for me... I don't use filters or anything, not even sure how you could think it's dark. Unless you were playing specific killers those maps were definitely survivor sides, not balanced. I love the changes. 3. Moris absolutely needed a change. To say that they are the only way to deal with a toxic survivor is just flat wrong. If you think that way then you just don't know what you are doing playing killer. Makes sense since you said you're a survivor main. I've always said it's the survivor mains who use moris all the time. Actual killer mains don't ever use them.
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Nah it's not just you. Their using them up before their nerfed like mori. I've noticed it to but I skip matches with keys. All they do is shorten the match time unfairly.
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Lol nope it's killer sided
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As a killer main and as someone who has played the game since it first came out I am going to have to say your very very wrong. Frankly you can just look at the stats to see most games end up with the killer 4k ing. If the survivors are chasing you around a bullying you, it means you aren't very good because how do you not punish them for that. Frankly if you spent a little less time getting tilted and writing a speech and a bit more time playing, you may find you will get better and won't have these issues.
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Honestly Moris needed to be nerfed and don't you worry your little head, keys are next on the chopping block. Now Killers have to EARN their kills rather then just kicking someone out of the game when they still had a hook state left. I'm a rank 1 killer (Demo Main) and I've never needed a Mori to win my matches.
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There are many similar games that you can experience it. I am also playing support versions of that game.
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I'm really not trying to offend you but, are you sure you're of age to play this game lol the amount of typos in this its just a bit stupid like (don't mind my British) Year 3 stupid, I don't like judging people about spelling and I won't if its just one or two but yikes-- I don't disagree with you but I also don't agree I believe the game should be a bit unbalanced, Friday The 13th is an example you can genuinely get scared in that game because Jason/Roy is overpowered, not impossible or hard to defeat but fun and a bit challenging. However I believe the game is fine really it just gets destroyed by, no offense once again, people like you who always complain. Every game has a toxic fan base but they also have good ones take BTS for example they have a toxic fanbase that's extremely known due to the amount of chaos they create and they also have good ones who just like the songs. But then you have the other fanbase that do like whatever it is they are in except they sometimes complain about it whether that be the communities or whatever they have a fanbase about. This community is probably the worst out of the three as it makes the community uncomfortable and sheds a bad name apon it-- and you are apart of the community owo imma just go now very long comment that no one is going to read anyway @-@
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I wish the devs would take a break from adding new content. I would rather have a fun game than a pretty one with 100 different killers or survivors.
Dbds only problem is that they fix things. If they would just leave it be, people would get over things and learn how to counter them.
-A Proud Console Player
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Prove Thyself is litteraly the survivor version of noed. Nerf them both!
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"Moris needed nerfed?" You mean, again... moris were nerfed once already because people complained... now they're practically pointless.
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Dead by daylight is a game where if ur a noob, killers are scary.
Once u get good, killers are no longer scary. But u end up being scared of other survivors.
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"I'm very good at this game" "I need quick moris cause I can't handle competent players" lol ok buddy I don't think anyone here even remotely believes you've played this game for longer than a few months, the games been going killer direction for awhile now to balance the game, as you probably never knew along time ago brand new parts used to instant fix gens THAT was dark times for the game and eb moris have been carrying bad killers since the dawn of time aswell, these changes have been pretty decent so far and hopefully dbd gets further balance as it's kinda going in a good direction
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I noticed on new Ormond being so much whiter now I need to find a darker background near by just so I can see my skillchecks over it.
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I agree but if you ask me they need to start fixing is there bugs like vaulting through window hit and ######### like that if you know what I mean.
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Put the game down, and learn how to write. You lost most people at becuase.
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There is also the fact that if you turn on the game for 10 seconds, it's considered a player for the whole day. That number of active players could be way off. I've turned on the game just for the sake of getting a daily login or to refresh my dailies. Then I shut it off. That shouldn't count me as "Active" but in their system, it does. It's just something to show their investors that the game isn't dying. I feel it is but it is a slow process. It takes some games years to truly die and people have been saying it's going to die every week.
IMO it's mostly going downhill. Every now and then they do something right and it goes up again. Then they screw up again and it goes back down.
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Why do you post another comment on your own discussion instead of replying to the person you're talking to? I see this all the time on YouTube.
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This game has been getting balance changes to even out frustrations for both sides. Not just the survivors if they actually only balanced for survivors they never would've made the maps smaller, they would've never added a second door to the killer shacks. Lots of other changes for killers as well. Only the better survivors can actually escape you on these reworked maps if they loop well. The current map reworks with the graphical updates are FOR KILLERS nerfing longer loops and giving a little more power to the short ones. This game is balanced for both sides. You're also not good if you feel Mories were your way of dealing with toxic survivors and that's not what they're for. Its a unique feature to the game that's meant to be cool not abused for 2 minutes games. Also the auras were a bug not an intended change. You and the other people that upvoted for any reason other than mories don't know what you're talking about and its sad.
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Really makes it pro survivors ######### off so many killers are giving insta down abilities gave leatherface a easy af killer to use a speed buff and have ######### maps up with the rework and ur bitching theirs going ro be toxic ######### in any game and complaining that oh moris got nerfed ######### good you dont know that during certain times during the night in places ques are ######### 5-15 mins long then getting into said match getting unlucky going on first hook to be simply mori their is nothing pro survivor its still very pro killer specially with the ######### af hit detection
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Game is def still a little more survivor sided. But they don't just balance the game for survivors like OP is saying. The hit detection was great when they recently turned it on but after they turned it off and back on it seems like it's not even there sometimes.
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