How I imagine the meeting behind balancing Victor went.

"And here's Victor's pounce ability in action."

"Okay, this is pretty cool, but there's a few issues with it."

"Such as?"

"Well, it's slow, takes forever to charge, has awful hitboxes, for some reason you removed his ability to look up so he can pounce over most objects and actually use the pouncing part of his pounce attack to his advantage, the range is really limited even compared to Slinger's speargun, and you gave Survivors the ability to kick him even when he downs someone with it? There's a lot of unnecessary drawbacks to this ability."

"Okay, well, how would you fix it?"

"Maybe, I dunno, increase the speed while holding the pounce, or make the punishment for missing the attack not so harsh since it's a pretty mediocre ability? Maybe let the Killer actually look upwards while holding the pounce so they can clear over tall objects to hit Survivors behind them and, you know, get more range out of a ranged ability?"

"I know! How about we give him 150% movement speed so he can use the ability like a melee attack?"

"... If you wanted him to be a melee Killer, why didn't you give him the ability to M1? Why would you ever put a 150% M1 Killer in the game—"

"Too late! He's already equipped Sprint Burst!"

Comments

  • Demogordon_Ramsay
    Demogordon_Ramsay Member Posts: 1,503
    edited December 2020

    The best part is, if you know the counter, it's not hard to avoid at all. If you find something like a rock or a short loop it's so easy to just play Ring Around the Rosie with a Victor for an eternity. Now, the counter here would be moving back from the loop so you can pounce over it and hit the Survivor... but you can barely look up at all for some reason so doing that is next to impossible on most walls. And even if you could look up, you'd probably just pounce over the Survivor anyways.

    Or, of course, you can just press the space bar on a locker and achieve total invincibility if Charlotte is more than a sneeze away.

  • Demogordon_Ramsay
    Demogordon_Ramsay Member Posts: 1,503

    " A good Victor can just use his 150% until his on your arse and pounce."

    He doesn't go at 150% while charging a pounce. He slows to a crawl. For a while. It's very easy to just round a corner while he's charging.

    "If you're talking about looping really small trees and rocks you can just double back while charging pounce and it'll surely hit the survivor."

    Unless you're talking about REALLY small trees, like tress with a diameter shorter than the length of my [pencil], then getting hit here is 100% the Survivor's fault. They can hear Victor the entire time and if they're using their third-person camera properly, they'll be able to see him well before he can see them and launch the pounce.

  • meatisadelicacy
    meatisadelicacy Member Posts: 1,920

    Every Twin I've gone against got a 4k. All they do is slug.

  • DaKnight
    DaKnight Member Posts: 720

    Victor is one of the strongest 1v1 abilities in DBD I have used. Especially with extra victor speed and attack charge speed add-ons.

    Unfortunately, I don't like the character or aesthetics. But it doesn't make them any less strong.

  • Demogordon_Ramsay
    Demogordon_Ramsay Member Posts: 1,503

    Heal.

    Jump in a locker.

    Travel in pairs.

    Understand that corners exist.


    If you do any of these 4 things, Victor's 1v1 is now completely useless.

  • Todgeweiht
    Todgeweiht Member Posts: 3,666

    Heal.

    What are you gonna do, heal mid chase? against a killer that can move one half faster than you and see your blood pools?

    Jump in a locker

    Victor can hold you in for 10 seconds. Not much but enough for Charlotte to get close to get there and give the final blow, from experience.

    Travel in pairs

    Good luck if Charlotte is close then

    Understand that corners exist

    Wont stop Victor from downing you and Charlotte from picking you up

  • Demogordon_Ramsay
    Demogordon_Ramsay Member Posts: 1,503

    "What are you gonna do, heal mid chase? against a killer that can move one half faster than you and see your blood pools?"

    Injured in a chase? Should have healed.


    "Victor can hold you in for 10 seconds. Not much but enough for Charlotte to get close to get there and give the final blow, from experience."

    It's 7 seconds, as 3 of those 10 seconds are spent waking up. More than enough time for the Survivor to break free, from experience.


    "Good luck if Charlotte is close then"

    Oh no, what's an M1 Killer with literally no power gonna do?


    "Wont stop Victor from downing you and Charlotte from picking you up"

    Of course, the thing that prevents Victor's pounce from reaching you won't stop Victor from downing you. Of course.

  • Demogordon_Ramsay
    Demogordon_Ramsay Member Posts: 1,503

    It's not about gaining distance on Victor. It's about rounding a corner before he can pounce. And if you're running around the small end of loops, which you should be against Victor, 1 second is more than enough time to round a corner.

    Hell, even if you run around the long end, there are plenty of long loops whose walls are curved or crooked, meaning you can still round a corner. And until Victor is able to turn mid-pounce, he's not going to be hitting you around that corner.

  • idektbh
    idektbh Member Posts: 129

    Ahm, soloq. Just that really, soloq. All of them, except for the corner one, depends on ur teammates even more than it usually does in regular gameplay.

    If ure in a swf tho, yh sure

  • Jb94
    Jb94 Member Posts: 209

    I agree with this tbh. I've had a lot of fun playing survivor against the twins, but I'm sometimes amazed at how badly my team do.

    Healing is key against the twins as is having enough awareness to draw the chase toward completed gens- even with a down, either Victor or Charlotte will end the chase in a relative dead zone (obviously much better if it's vitcor).

    I run empathy and WGLF in most games and both help a lot in terms of maintaining a healthy team.

    It says a SO MUCH that a killer that is countered by actual teamwork is the one that's got survivors absolutely baffled lol.

  • gatsby
    gatsby Member Posts: 2,533

    Basically just spin around like crazy and make the Victor really uncomfortable. He’s basically like a Huntress trying to hit a close range hatchet. Except you can kick him if he misses

  • Demogordon_Ramsay
    Demogordon_Ramsay Member Posts: 1,503

    The Victor's skill is irrelevant if the Survivor knows how to effectively use corners.

    It's like camping pallets against a Clown. You can be the literal best Clown player in the entire world, know all the big brain bottle placements, be an absolute god at corralling Survivors, but if they just sit at a safe pallet and drop it when you approach, there's nothing you can really do except break the pallet because Clown just doesn't have it in his kit to counter that. Victor is similar: That slowdown when pouncing limits him enough that Survivors who can effectively use corners are something he struggles greatly to counter, or just can't counter at all.

  • evil_one_74
    evil_one_74 Member Posts: 312

    Yup. And use Victor to tunnel off the hook. With the change to mori's, killers are gonna come up with some crazy strategies..

  • judge_fist
    judge_fist Member Posts: 114

    Its built into the characters strat. Wether it was intentional or not its one of the strongest ways to play the killer if your at high ranks. Using a character's strengths to their fullest just makes sense. People dont like it when I use Infectious when I'm playing Meyers and I slug to take full advantage of the T3 because I see that IF scream. It's a good strat at high ranks so I use it. No point handicapping yourself against a solid team. Use the best strat always and give mercy when you see its appropriate if your hitting a bit to hard for the team your against.