I think it's hilarious how much people complain about grabs not working..
Given how ridiculously forgiving the grab window is for lockers. I'll be out of the locker with my feet planted for a full second, then the game decides I was actually grabbed.
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They complain about generator grabs not locker grabs
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It's not locker grabs. It's everything else grabs.
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Grabs have been fine before the release of dedicated servers. They are very rare nowadays which just shows that something isn't working right. That sure goes for both sides but killers suffer a lot from all the denied grabs the game is giving to them.
Post edited by Chechia on12 -
A grab is a grab.
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Go for 8 to 10 gen grabs in a game (I play stealth killers), actually get 2 grabs; for the rest I'm just stuck there looking like I gave them a friendly shoulder pat while they run away completely uninjured. Gen grabs and hook grabs became absolute garbage once dedicated servers went live.
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Sounds like you have bad internet if you're missing 8 grabs in a single game
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My internet's always been good. I don't lose connection, it's always a green ping. Before dedicated servers were a thing, I never had problems with grabs. Now, some matches it's fine, and other matches it's like I'm the nice Mikey giving them encouragement as they do gens.
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Locker grab is like a mix grab for me either I get them while they're coming out or as always I get the animation and a split second later I don't apparently and I know the time window for prior to the update but it's just random now. But it's not as awful as generator grabs that's straight up bs since I'm running Undetectable build and the amount of times I sneak up on a survivor and yank them off then I'm just forced to do an M1.
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There's been many a game where I've had to face camp a survivor to salvage a single kill, and they end up getting away regardless. "How do you screw up a face camp? You just bait out the grab!" And that's the issue: it's not the player, but the game screwing up the grab. I literally see it cancel the grab animation, does a normal hit, and then everyone gets away because killers can be body blocked for some reason. The hook trade should be guaranteed in those situations, but because the server favored the server, you get nothing and they get a free escape. And don't even get me started on gen grab takeaways.
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The locker grab feels less forgiving to me than it does random. Like, both of you panic and tap all your buttons and somehow it turns into a grab at some point.
All other grabs are bad. I say this in every grab thread, but, for me it's extra sad because I'm not even trying to grab most of the time. I'm trying to do an M1 without a lunge, but then it gets clocked as a grab, and then it cancels the grab, and then nothing happens. :(
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You doin great dwight, just connect that wire with the other and your done
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Actualy no. There are 2 kinds of grabs. Thoses where the survivors are locked into an animation and thoses where they can cancel what they are doing instantly. Ever since the introduction of dedicated servers, the second type of grab has become completly unreliable. The first type of grab work as intended. Jumping in and out of locker in front of the killer's nose is not meant to be a smart thing to do.
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I'm pretty sure you don't get off a gen instantly, it's just much quicker than stopping an unhook, jumping out of a locker or vaulting. This would explain why I so often get hit with a skill check that I can't see after having already let go of the gen, because there is a brief amount of time between when you release the button and when the survivor is actually no longer on the gen.
Unless the survivor doesn't let go of the gen at all because they didn't see you or they thought they had time to finish the gen, then it makes sense that gen grabs are "unreliable" because a lot of the time you genuinely did not grab them in time. And the locker grab has nothing to do with whether or not it's smart, the window of time the killer gets to make the grab is just too long. If you're already exiting the locker than they shouldn't be able to grab you at all tbh, unless you are doing it slowly. Fast exits should automatically just be hits.
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You totaly let go of generators or unhooks actions instantly. Just because your character model return to its default standing position does make it part of the canceled action.
When you try to grab a survivor of a gen the server decide if the grab is valid, but since letting go is instant it will work in the survivor favor most of the time. The problem is that the grab animation start from the killer side before the grab is rejected, screwing the killer of a free hit and giving the survivor a small headstart. This is why its a problem.
Same idea apply to lockers. The server decide if you where still in the locker when the killer opened it. But because exiting a locker is a fixed animation that can't be canceled in any way this will often work in the killer's favor. And if you exit the locker in time to avoid the grab, the killer can still hit you normaly.
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Locker grabs are bs too, I did a test with someone where they would jump in and out of lockers and I’d try grab them, did the animation twice and nothing happened
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I play on 30 ping. My internet is perfectly fine.
Yet, I get probably 1 grab out of 10 or less. Every time I blink on a generator, I'm ready to double click M1 because I know for sure the first time I M1 I will probably get stuck after half animation just to go back to the normal idle pre fatigue animation without actually grabbing anyone.
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I've tried grabbing people off of gens with friends, and all they have to do is let go of R1 (m1 on PC) when I initiate the grab to be let go. Immediately after they can finish the gen.
I did this because for the longest time I thought the survivors saw me coming and just let go of the gen just as I went to grab them, turns out they can let go of the repair action mid grab and still get free.
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Grabs in general have been wonky, it's all mostly just the netcode as a whole it's dreadful.
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Not locker grabs lol.
Read those complaint posts carefully.
I think it's funny how people post about thinking people posting is funny when they never read the posts they think are funny🤯
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The one time i went to grab someone off a gen my character just froze there for like 10 seconds like the grab animation started. Survivor finished gen and ran away then it freed me. Id rather grabs be actually beneficial not utter broken trash both ways.
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Ah, so grabs that favor survivor = bad, grabs that favor killer = good. Sorry, I forgot how hypocritical biased mains are.
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Yeah I would prefer all grabs are adjusted to work better, feel better, and be fairer to both sides.
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All of those were painful to watch
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So you suffer more than survivors because you lose what? a gen grab in 2/3 games? And that's somehow worse than getting hit thru everything and from 50 meters away every single game, multiple times.
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Dedicated servers ruined part of the game for me. Grabs not working, I could actually play plauge, I wouldn't get hit if I actually vaulted the pallet. The game was better without it. I versed more killers with good connection anyway. Now its just always bad
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Not really. Once the survivors animation starts, they are stuck on it for the duration, that's why slow vaults and locker grabs are more consistent than gen grabs. On gens survivors still have the input to start and stop at will, quite similar to unhook cancelling.
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Lol that moment when the game freezes during a grab animation, I imagine there's a coin flip going on in the game, and it's deciding if you actually got the grab. Heads= you don't get the grab, tails= you do get the grab. And the coin is heads on both sides.
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Yes. A denied grab is huge. That's two hits and a long chase you don't need to waste your time on. I played a lot of Ghostface for the gen grab challenge and I wasn't able to finish it without having to farm with the survivors because the game didn't let me grab them properly.
I never said survivors don't suffer from dedicated hits. They do. But killers have denied gen grabs AND denied dedicated hits on top.
And don't forget it is a 1 vs 4 game. It's not a big deal for one survivor to get dedicated. But it is a huge deal if a killer gets dedicated and doesn't get the down that he needs to pressure the rest of the team.
Getting hit every single game from 50 meters away? I think that is more of a connection problem on your side. I play a lot of Solo survivor and I don't get dedicated every single game.
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You. Specifically. Sighted. Killer. Complaints. As. Your. Topic.
Was that slow enough?
My point is not biased. My point is YOU targeted killer complaints without actually understanding said complaints. All grab validation sucks.
BTW head-on is how to safely exit a locker pre grab... Otherwise why would it exist if you could just pop in and out of lockers to constantly avoid damage?
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I. Said. Fast. Locker. Exits. Should. Be. Automatic. Hits. And. Not. Grabs. (Or maybe only grabs when the survivor is injured, like vaults. Some consistency would be nice)
I understand the ######### complaint, it's just funny how grabs are only a problem when they negatively affect killers but of course nobody wants to mention how unfair locker grabs, and sometimes even vault grabs, are for survivors.
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No, they need to fix validation across all grabs.
However, it does effect killer much more negatively because there are: gen grabs, pallet grabs, window grabs, totem grabs, and unhook grabs that all will fail with no effect at all. No m1 hit or grab.
It's not a bias issue it just screws killers in far more scenarios.
But yes even locker grab glitches need addressed.
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"We should remove the only grabs that killers can get!
Why are killers complaining about the game not working properly?"
I'm not sure how to tell you why you are wrong without just straight up insulting you.
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Lol
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OK that's something we can agree on then lol.
Idk how the coding works but it should be that if the server decides a grab didn't occur, a hit should then happen 100% of the time.
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Nobody's complaining about locker or window vault grabs. Those are very forgiving due to the fact that the survivor is in an animation lock as opposed to the gen grab or chest grab, where they can cancel the interaction. That leads to many inconsistencies with ded. servers where you grabbed them 2 seconds ago according to your side as killer, yet the survivor gets to run free anyway because they let go.
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You'd think since the game attempted to register a grab, if the grab doesnt follow through then it should transition to a hit at the least. Yet here we are, grasping air for a full second after they've left the gen to run to safety
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If your dumb enough to use a locker in a chase expect to get grabbed, if the killer is about to check the locker your in expect to get grabbed.
I fail to understand the problem with locker grabs they work like they should and the complaints about grabs mainly revolve around gens.
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Yeah, not getting the grab is bad; not even getting a hit out of it is a real kick in the teeth and after all this time it really should not still be this way. Instead, when I see the grab didn't go through, I'm madly pressing R2 hoping that it'll let me swing my weapon and hit the survivor before they've finished scampering off.
When a survivor is on a gen, it's a normal hit that causes a grab, right? If I hold down the button in an attempt to lunge, it should lunge and hit the survivor instead of going for the grab? Because when a survivor is on a gen and I'm behind them it seems to go for the grab whether I try to normal hit or lunge and it's actually driving me nuts that the game is forcing grab attempts on me. There must be a way to be behind a survivor and hit them while they're on a gen, but the game seems to disagree with me there.
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It's not dumb to avoid chainsaw or blink hits with a locker jump lol. Best case scenario you avoid the hit and get away. Worst case you get grabbed, but you would have went down anyway.
And I mean the problem is that I think the window of time the grab can be performed is too large. You can disagree with that but I said it clear as day in my post.
If there can be issues with gen grabs due to dedicated servers then there can be issues with locker and vault grabs, too. It's not an issue for you though because it's benefiting you.
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Of course you can use them to avoid some powers but we are talking about using them in general not against like 3 killers.
Also dude if you are in animation you should get grabbed, you say the grab time is too long but it's the same time as your locker leaving animation and again you should get grabbed if your that close to the killer and try to exit the locker. If you are not rushing out of the locker expect to get grabbed and if you are rushing out expect to get grabbed if the killer is in front of the locker looking at you, you were found you are going to get punished for it.
Lastly really your gunna pull the whole "You don't care because your not affected/benefit/whatever", i didn't mention anything regarding my experience with locker grabs i simply said when you should get grabbed. The only people dedicated server's effect currently are those with bad connection if your complaining about bs grabs maybe go look into your own internet. Don't pull some pity move just because you don't have anything else good enough to add.
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